So i wiped out a town...will people come back?

Post » Fri Jun 15, 2012 5:21 pm

Try reading the original post for that answer. :facepalm:
oh :)
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quinnnn
 
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Post » Fri Jun 15, 2012 8:39 am

Eh, at least the game has some consequences for our actions.
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Kieren Thomson
 
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Post » Fri Jun 15, 2012 10:40 am

If you wanted to take that route you should have saved. Let this be a lesson, if you are unsure about the consequences of anything, from shield bashing a guard in the back of the head to luring npc's out to of cities to watch irritated giants turn people into human rockets, ALWAYS save before doing so.
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Stace
 
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Post » Fri Jun 15, 2012 3:52 pm

lol touche but now I have settled and bought a house, just need to know who I can sell stolemn goods too....ideas?
There are some fences that become available during the thieves guild questline. Aside from that, there is a speechcraft perk that lets you sell stolen goods to anyone.
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djimi
 
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Post » Fri Jun 15, 2012 3:34 pm

i once did this on two worlds lol, i forgot to save but then i became a necromancer and brought everyone back to life, there were lots of groaning in that town, i think they were upset i killed them all, but they still sold me thing which was all i wanted lol
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Lily Something
 
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Post » Fri Jun 15, 2012 4:17 pm

I'm sure there is a command (If you have PC version) for getting the NPC's back from the dead :biggrin:
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Wayne Cole
 
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Post » Fri Jun 15, 2012 1:59 pm

What about the nightmare quest requires you to slaughter all the townspeople? :blink:
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Rachel Tyson
 
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Post » Fri Jun 15, 2012 6:40 pm

Sorry OP, but as the saying goes:

People die when they are killed.

Maybe you shouldn't go around killing people like that?
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Madeleine Rose Walsh
 
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Post » Fri Jun 15, 2012 4:42 pm

Well there is dead thrall, save them with it.
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Elina
 
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Post » Fri Jun 15, 2012 10:11 am

problem with dead thrall is it only works on two people, and that if you have the perk lol
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Matthew Warren
 
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Post » Fri Jun 15, 2012 6:52 pm

No named NPCs respawn cause and effect they cannot come back from the dead, except the ever spawning guards. If your on PC there is console commands to bring them back otherwise load an earlier save file.
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Rusty Billiot
 
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Post » Fri Jun 15, 2012 2:45 pm

I much prefer having the town as an empty ghost town rather than respawns. Only guards come back; of course, I'd ever kill a whole city, that'd be stupid...
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Rik Douglas
 
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Post » Fri Jun 15, 2012 3:17 pm

Mass murder is never rewarded. Not even if you get a muffin for it.
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Music Show
 
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Post » Fri Jun 15, 2012 3:48 am

I blame you for practically all the NPCs being essential.
Exactly. It's people like him who force developers to implement foolproof mechanics into games.
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Jason White
 
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Post » Fri Jun 15, 2012 4:05 am

Exactly. It's people like him who force developers to implement foolproof mechanics into games.
Uggh, tell me about it. Quest items can't be removed (I don't wanna give the damn claw back, grr!).
Some NPCs can only be killed by the player, not by hazards, thus keeping no-kills runs from finishing a HUGE amount of quests.
Hell, five bucks says that the relative simplicity that all the faction quests have is because of some whiny git who didn't like all he had to go through to EARN his place in the world.
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Harry Hearing
 
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Post » Fri Jun 15, 2012 2:55 pm

I blame you for practically all the NPCs being essential.
I agree with this sentiment.
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Tessa Mullins
 
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Post » Fri Jun 15, 2012 2:56 am

Reminds me of the first game I played in Morrowind. I wanted people's armor and I killed them for it, typically getting the city pissed off at me in the process. I broke just about every major quest line in the game. I would have kept playing but at around level 70 my save games all became corrupt and useusable- even new ones.
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Caroline flitcroft
 
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Post » Fri Jun 15, 2012 7:27 am

Reminds me of the first game I played in Morrowind. I wanted people's armor and I killed them for it, typically getting the city pissed off at me in the process. I broke just about every major quest line in the game. I would have kept playing but at around level 70 my save games all became corrupt and useusable- even new ones.

haha I would be sneaky about it in Morrowind. I remember being 9 years old and rolling up on a guard at midnight and murdering him for his armor. Hell I did that almost every OB playthrough. Go out into the wild, find a legionnaire and bushwack him for his stuff. haha good times.
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Rachel Hall
 
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Post » Fri Jun 15, 2012 8:20 am



haha I would be sneaky about it in Morrowind. I remember being 9 years old and rolling up on a guard at midnight and murdering him for his armor. Hell I did that almost every OB playthrough. Go out into the wild, find a legionnaire and bushwack him for his stuff. haha good times.
In Morrowind I not only murdered people for their armor I went the extra mile and slaughtered them for their houses. In Morrowind with one lower hungry character I roleplayed I had so many houses I cannot remember the exact number but it was a lot, I had a mansion or two in Ald Skaar. I also killed one of the Telvanni wizard lords just so I could have two wizard towers.
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matt
 
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Post » Fri Jun 15, 2012 7:30 am

My nephew played Morrowind only once, and since he can't read yet, he couldn't use the Icarian Flight spell, so he just tried to kill everyone in Sedya Neen. Found crime was wasting his money after being in trouble with the guards a few times.

Hilarious.
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Haley Merkley
 
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Post » Fri Jun 15, 2012 4:56 am

Exactly. It's people like him who force developers to implement foolproof mechanics into games.

This is kind of unfair. While it is true in some cases, I think the bigger issue here is Radiant AI. Because of how unpredictable it can be at times, Non-essential NPCs can actually be killed in situations totally outside of the players hands. That couldn't happen in Morrowind because of the Static nature of NPCs there.
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GPMG
 
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Post » Fri Jun 15, 2012 5:06 pm

...i hate you. i hate your actions. i hate bethesda for feeling the need to protect you people from consequences.
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glot
 
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Post » Fri Jun 15, 2012 2:17 pm

...i hate you. i hate your actions. i hate bethesda for feeling the need to protect you people from consequences.
Now that isn't reasonable. You are hating. Until you said actions.
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Ray
 
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Post » Fri Jun 15, 2012 10:20 am

This is kind of unfair. While it is true in some cases, I think the bigger issue here is Radiant AI. Because of how unpredictable it can be at times, Non-essential NPCs can actually be killed in situations totally outside of the players hands. That couldn't happen in Morrowind because of the Static nature of NPCs there.
There is certainly some merit in your arguments but these situations could be avoided if NPCs could die only when attacked by the player (ie if a wild beast roams into settled areas, the NPCs will only drop out of fight when their HPs approach zero) and essential items could me made to stay forever in the inventory of merchants so they won't disappear once sold.
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JERMAINE VIDAURRI
 
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Post » Fri Jun 15, 2012 6:14 am

:facepalm:

That wasn't exactly bad. I've seen worse uses of the arrow in the knee joke.
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Hairul Hafis
 
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