yeah its an RPG not a challenge game. Its about the adventuring, not about pausing and taking a bajillion potions.
This is a problem to me... RPGs
were challenge games until recently.

** I wonder... (something that just occurred to me). Could it be that recent gamers only accept failure when playing multiplayer with other people, and start to hate games (that are solo/singleplayer) if they find them difficult and are apt to fail? If so it might explain a lot about the recent change in game design. But certainly not every studio thinks like that; "Almost Human" put out a monster of a good dungeoncrawler in April, and it was single player (at least for the time being); and intended to stump and to challenge; and it was great.
When I watched the E3 coverage last year, I saw several game reps in interviews all say the same thing, they said "You can succeed in our game". I thought that was rather odd (even bizarre) at the time... but perhaps they had a market reason for saying it just that way.