» Fri May 27, 2011 9:49 am
Sniper rifles are pretty bad in this game, unless you're an AI/bot... in which case you have a 90% headshot rate anyways =P The problem here is that they have much, much stricter aiming requirements than other weapons (you pretty much have to get a direct chest or head shot in order to do any damage at all, seems like hitting an arm or leg wont even phase the target), and with how fast people move, and the fact that this game forces close quarters combat 80% of the time, there's just no point to trying to use precision rifles.
I've found the shotguns decent, but the major issue with them is that it takes you longer to put out 2-3 rounds to kill a target than it does for someone with an smg or AR to kill you. As in most FPS/TPS games, shotguns arent really given the power they need to win in head-to-head close quarters combat, which defeats the whole point of using them. The only time shotguns are really good here is if you sneak up behind someone, and that isnt likely to happen unless you're a light body type (and they cant use shotguns, go figure).
The miniguns, AR's, and grenade launchers are all pretty useless for non-soldier classes, since they have severe ammo restrictions. Grenade launchers in general svck for damage, and they really should explode on impact rather than just bouncing off walls or rolling on the ground like a handheld frag grenade. You'll probably never see a non-soldier using the launchers because they dont have enough base ammunition to kill even a single player.
Miniguns are great fun, but anyone other than a soldier is going to run out of ammo likely before you even get 2 kills with them, and the equip and reload speed force you to stay in cover longer than it would take to regenerate your health bar.
For assault rifles... most of the time you have 50-60 rounds available split between two or three clips. It generally takes half a clip (15-20 rounds) to get one kill. That means you can net 3-6 kills before you're completely out of ammo. With most SMGs, you have 180-210 rounds, and take 20-25 to net one kill, meaning you can get 8 or more kills before running out of ammo, so long as your aim is decent. For anyone other than a soldier who doesnt have to worry about ammo constraints, the SMGs are just all around a better choice.
Pistols are ok, though, not sure why you're complaining about them. I use the Tokmak pistol as my medic/operative secondary, and I get kills more often with it than I do with an SMG. The thing fires as fast as you can click the mouse button, has a 27 round clip, and only takes 5-6 rounds to kill someone, plus it has pretty decent range and accuracy even while moving.