Would like to know about other pure mages

Post » Sat Jun 02, 2012 6:06 am

Hi, I beat this game as a pure mage with only destruction and restoration as main artillery, everyting else was still minimal as I started. Is there anyone else who has used this method? Just curious!, i am always interested in diffent kinds of game tactics!
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Jacob Phillips
 
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Post » Sat Jun 02, 2012 3:45 pm

I know people have, but I'm not one of them. I get impatient and decide using the Bound weapons in the conjuration tree is okay since it's technically still magic, and it's a slippery slope from there to just picking up a sword and making life easier.

So, good on you, and everyone else who's done it. I doubt I'll ever manage it, unless I decide to turn the difficulty to Novice or something.
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Louise Lowe
 
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Post » Sat Jun 02, 2012 7:23 am

I used that exact method and am liking it, i got to level 24.
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Kitana Lucas
 
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Post » Sat Jun 02, 2012 10:02 am

I have a Khajiit mage (I know, not the best choice in the beginning, but she managed). Destruction and Alteration as main, Enchanting, a bit of Restoration (so slow to level!). No armor, only clothing. Difficulty: Adept. No mods for magic, no companions.
What surprised me (no necessarily in a good way) was that an Ancient Dragon couldn't even touch me (impact perk in Destruction) but 2 bandits could prove a challenge if one of them got in melee range. :blink:
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WTW
 
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Post » Sat Jun 02, 2012 10:03 am

Breton
Skill (perk count)
Alteration (10), Conjuration (10), Destruction (9), Alchemy (7), Enchanting (8)

I have 4 points I have yet to earn and distribute. I am not sure what I'll do with them.

I have items enchanted to reduce the cost of destruction and Alteration to 0. This means the apprentice, adept, expert and master perks in destruction can be skipped.

Destruction and Conjuration are my bread and butter while Alteration provides magic resists, armor if needed and an "I win" button (Paralyze).

After I got my base magika around 300 every level I put points into health.
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Veronica Flores
 
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Post » Sat Jun 02, 2012 3:12 pm

im level 58 and im still doing fine with a firebolt spell, i dont really use restoration all too much it takes to long to level, but when i am using it its for ward spells.
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SamanthaLove
 
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Post » Sat Jun 02, 2012 10:23 am

Can't imagine doing it without some Alteration/Conjuration in there. I kite pretty well but occasionally I either need something to take a hit for me, or need to be able to take a couple myself.
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Mr. Ray
 
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Post » Sat Jun 02, 2012 3:37 am

My breton mage used a lot conjuration in the beginning. She'd summon an atronarch who would do all the fighting for her. As soon as her destruction reached 50 however she went pure destruction. I'm level 21 now, and the game is no challenge at all. That dual-casting stun perk is sooo overpowered.
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Ludivine Dupuy
 
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Post » Sat Jun 02, 2012 2:13 am

My breton mage used a lot conjuration in the beginning. She'd summon an atronarch who would do all the fighting for her. As soon as her destruction reached 50 however she went pure destruction. I'm level 21 now, and the game is no challenge at all. That dual-casting stun perk is sooo overpowered.

Agreed. I've found the stun perk means I can take any solo mob no problem. Even giants, mammoths, dragons and dragon priests crumble under a constant barrage of thunder bolts. A better mechanic would be if the stun effect only worked 30% of the time or ceased to be effective after the third shot. Swarms can be an issue if there is not good cover or room to run about.

Another completely overpowered thing you can do is create your own swarm. Some, not all, companions will create their own undead if you give them a staff of Dread Zombies. With Twin Souls perk one can have themselves plus 2 summons plus companion with 1 summon. In open areas the small army overruns bandit forts on its own. In dungeons it is just terrible because while your 4 friends are trying to figure out how to navigate around a shard of pottery in the corridor you've activated the final boss and his minions.
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emma sweeney
 
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Post » Sat Jun 02, 2012 8:20 am

Rhamiir The Truthfull is a master wizard...

But only because of 100% reduction on Destro and Alt, along with heavy armour and his Claws as back up.

Didn't take the Stun lock perk because Fire in one hand and Ice in the other is so much better then having to choose.

Because of trying to be unique and play how I want, I have a lot of trouble with Deathlords and Briarhearts.

It's rediculous.

Also, his Spell Absorbtion abilities make his Conjuration magic fail 9/10 times.

Magic is terrible. Just terrible.
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mishionary
 
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Post » Sat Jun 02, 2012 10:19 am

I usually enter battle with a -flesh spell and a conjured creature. Spam the destruction spell in my left hand while using the staff of chain lightning in the right in order to stun anyone who gets close. Only change the left hand if i need to do anything else such as heal/soul trap ect
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Lauren Dale
 
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Post » Sat Jun 02, 2012 12:50 pm

I usually mix my classes together, but a pure mage would be fun eventually.

My first class was an Orc Warrior with DWing One-Handed, Archery, Restoration (Only used the beginning heal spell with upgrades), Heavy Armor, Smithing, Enchanting, and some Conjuration.

My second class is a Dark Elf Vampire (When I find it...) Assassin with Archery, Illusion, Sneak, Destruction, Light Armor, Smithing, Enchanting, and One-Handed.
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Tha King o Geekz
 
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Post » Sat Jun 02, 2012 3:55 pm

My first character was a Breton mage who primarily just used destruction and healing spells in combat like yours. Then I decided to make a Nord mage after some time who primarily uses destruction, restoration, and conjuration in combat. Just adding conjuration to my perk tree made the game that much more fun to me. I also know a Nord isn't the best choice for a mage, but it really doesn't matter in the long run.
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CORY
 
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Post » Sat Jun 02, 2012 10:15 am

Never touched conjuration, but made my destruction caster life easier with enchanting. Besides that mainly alteration, some restoration. Works wonderfully.
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courtnay
 
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Post » Sat Jun 02, 2012 2:18 pm

Also, his Spell Absorbtion abilities make his Conjuration magic fail 9/10 times.
Yeah, as soon as I picked atronarch sign, I noticed that my summons wouldn't work half the time. Luckily there's a mod that fixes that.
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Krystal Wilson
 
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Post » Sat Jun 02, 2012 4:10 am

My mage girl is using Destruction (mostly fire) and Conjuration (mostly Fire A). Some healing from time to time and I like to turn iron into gold. That's about it. Level 12 and I'm the Arch-Mage.
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Alex Vincent
 
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Post » Sat Jun 02, 2012 12:18 am

Yeah, as soon as I picked atronarch sign, I noticed that my summons wouldn't work half the time. Luckily there's a mod that fixes that.

Lucky for you.


I play on PS3.

Which makes me Damned in so many different ways...

So many.
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Anthony Santillan
 
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Post » Sat Jun 02, 2012 9:39 am

If you attempt to conjure something too far away from you, it will fail. Point at the ground and conjure close. If you can see the crosshair and it's white, you'll succeed and if it's red, you won't be successful, as long as you have enough Magicka.

My mage, who really likes archery too, started out as a battlemage using whatever she could find to stay alive. This included two-handed weapons the draugr would drop. As soon as it was possible to stay alive more easily, she switched to only magic and sometimes archery. Her skills are Conj, Alt, Destr, Restor mostly. Enchanting skill raised using soul gems mostly because she has the Archmage robe and otherwise uses what she finds while exploring. I'm really happy with the way she turned out and now at Level 45, she's strong and has Argis the Bulwark and the Dremora Lord to help her so the enemy doesn't really get close anymore. No more one-hit kills on her. The magic is great. I'm thinking next character will be a pacifist using Illusion and Alteration mostly.

:tes:
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Marnesia Steele
 
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Post » Sat Jun 02, 2012 1:57 pm

If you attempt to conjure something too far away from you, it will fail. Point at the ground and conjure close. If you can see the crosshair and it's white, you'll succeed and if it's red, you won't be successful, as long as you have enough Magicka.

Unless you have any sort of Magic Absorb ability. Since the summon is actually targeted on you, it will sometimes be absorbed. Which means it doesn't cost any mana, but you still have to cast it again until it doesn't get absorbed (depends on how high your magic absorption rate is). There's a mod that fixes this on PC and makes summons always work, but everybody else will just have to deal with it. Or not take any Magic Absorb abilities.
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WYatt REed
 
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Post » Sat Jun 02, 2012 5:42 am

Spell absorb is easily the most powerful defense you can get against magic... it even absorbs poison, disease, and other deleterious effects as well as raw damage... and when it works, it is ALL damage, not a percentage of it. There is also no cap on spell absorb like there is on magic resistance (85% max)... the only downside is that spell absorb cannot be enchanted onto gear, and can only be found in three places in the entire game. The Atronach Stone (50%), the Atronach Perk (30%), and the Breton Dragonskin Power (50% for 60 secs 1/day). If you are on PC, definitely DL the spell absorb bugfix for Conjuration spells:

http://skyrimnexus.com/downloads/file.php?id=3352

This bugfix mod will also repair the Quick Reflexes and Shadow Warrior perk effects getting absorbed as well.
-Loth
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Michelle Chau
 
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Post » Sat Jun 02, 2012 7:21 am

My current character is level 25. She uses dual electricty for combat. She does wear light armor, though, as it is just way better than the Armor spells.
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Eileen Müller
 
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Post » Sat Jun 02, 2012 12:59 am

i used all the schools every school has an application in combat but as for destruction i used fire on my average foes and i used ice on the exceptionally strong foes to slow them and damage there stamina and my electric magic obviously was almost exclusively used against hostile mages. i used wards alot usually in combination with a destruction spell or the bound sword spell.
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Kelly Osbourne Kelly
 
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Post » Sat Jun 02, 2012 12:02 am

I'm currently playing as a Khajiit Pure Mage. I LOVE paralyzing foes as they change at me and I end up finishing them off by summoning a Demora or Runing them to death with the Rune Spells.
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Agnieszka Bak
 
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Post » Sat Jun 02, 2012 5:36 am

Yeah, I did Resto/Destructin on my first mage. Never got dual casting of either or Impact, as I liked to use a ward+spell, or healing+attack spell. Even as destruciton goes, I prefer the rapid fire two handed attack (I've dropped a dozen charging Falmer with ice spikes firing like a machine gun) over the big combo shot.
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jessica breen
 
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Post » Sat Jun 02, 2012 1:02 pm

I have a mage who mainly uses destro and conjuration. With the impact perk i'm basically untouchable and the atronarch works as a great tank.

I like to mix it up with illusion though and cast a mix of fury and calms. I find it very satisfying to get a mob to kill themselves while i sit back and enjoy
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CSar L
 
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