would you play an rpg that mixed magical weapons and guns

Post » Sat May 28, 2011 11:12 pm

no. the topic is asking WHY mixing magic and guns is percieved as unacceptable or not possible. as well as if people would play an rpg that mixed the two. there arent any games that do this. the quote used shows me saying "not like fable" because that isn't mixing the genre. just poping a gun into a game surrounded by magic isn't a genre mix. (neither was bioshock so I have no idea where that came from, since its isn't even an rpg)


What it looks more like you're doing is you've got an axe to grind, and you're trying to elminate any responses that don't fit your preconceived scenario. :shrug:

I am talking about a game were magic exists and where they have normal human tech.


Arcanum!

If you'd come down off your high horse and look at the links in those previous responses I repeated for you, you'd know Arcanum has both: Guns (and similar tech, like steam trains) and Magic.

In fact, Arcanum's only difference to the "typical" scenario of throwing guns into a fantasy/magic setting is that they interact: characters with a high technological aptitude cause magic to behave unreliably in their vicinity, and those with a high magic aptitude make technology prone to failure. Because of this (for one example) any mages traveling by train are required to ride at the back in the "Mage's Caboose" to reduce the chances of their magical aptitude causing the locomotive's boiler to explode.

it was a simple question, if you don't want to answer it then don't, but don't post something like "I played fable" because its an unintellegent response and not what I asked at all.


If you'd read instead of knee-jerking, you might realize your question has indeed been answered- but that comes back around to my first statement about the axe-grinding.
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Elisha KIng
 
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Post » Sat May 28, 2011 7:51 pm

I already have

http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura

A very good game, however it don't fit in the TES universe, perhaps 300 year after Skyrim.

A power crazy Bosmer mage called Zaria discover the secret behind Dwenmer steam and how obvious it is, she later learn how to use magic to control them. Using seam engines it's easy to make steam golems who make more steam golems. She then decide that the emperor crown would look nice with her dress and attack the imperial city to become empress.
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Daniel Lozano
 
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Post » Sat May 28, 2011 9:45 am

What it looks more like you're doing is you've got an axe to grind, and you're trying to elminate any responses that don't fit your preconceived scenario. :shrug:



Arcanum!

If you'd come down off your high horse and look at the links in those previous responses I repeated for you, you'd know Arcanum has both: Guns (and similar tech, like steam trains) and Magic.

In fact, Arcanum's only difference to the "typical" scenario of throwing guns into a fantasy/magic setting is that they interact: characters with a high technological aptitude cause magic to behave unreliably in their vicinity, and those with a high magic aptitude make technology prone to failure. Because of this (for one example) any mages traveling by train are required to ride at the back in the "Mage's Caboose" to reduce the chances of their magical aptitude causing the locomotive's boiler to explode.



If you'd read instead of knee-jerking, you might realize your question has indeed been answered- but that comes back around to my first statement about the axe-grinding.

look I read those links and yes I get that. ( I have never heard of Arcanum but thats not the point of this topic) I don't want to know what games you've played that mix genres, I want to know why you play them and why they are a minority.

also I am hinting at a second question ; what if gamesas made a new fantasy rpg that included guns and magic but was not TES. would you play that. I never asked what games any one on the forums have played that have either or (or both) I am asking for the reason why or why not. so simply shouting arcanum or fable is off topic. And I am not trying to piss any one off, i am not trying to be confrontational and if it seems that way its because you are only reading the text and not seeing my face. so I would appreaciate it if I were not to receive any desparaging comments when I state that your answer was not relevent to the question I asked. cheers.
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BlackaneseB
 
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Post » Sat May 28, 2011 9:10 am

thank you velorien, that was what I was asking.

I have been thinking lately about why there are no fantasy rpg's that have a society that advances technologically, they all ways have magic and for some reason that prevents them from improving in fields of science. I know its not about progression in fictional worlds, but they always offer some lame excuse why its not possible.

Arcanum had it, it was a traditional fantasy world who had steam and guns and had a Victorian feeling. Now add that the Victorian science fiction ideas worked, you could make monsters like Frankenstein, you could make small combat robots, also high technology was the realm of tinkers. You had an rich important character Gates who had stolen the steam engine from the dwarfs who only used it to pump water out of mines (the first use) and used it in factories. Now as other said magic and technology did not work well together, magic breaks the rules and create problems for technology, a mage can use a flintlock, but not an automatic weapon as it require more accuracy and would jam at once.
A very good game despite it's problems.
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Lily Evans
 
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Post » Sat May 28, 2011 10:09 am

look I read those links and yes I get that. ( I have never heard of Arcanum but thats not the point of this topic) I don't want to know what games you've played that mix genres, I want to know why you play them and why they are a minority.


I play'em because I like'em, and they're a minority because games that aren't "one or the other" tend to be a minority. The reason the minority status is shrinking somewhat is the fairly recent trend of trying to svck in new customers by adding one to the other, and I've yet to see a "crossover" that I liked.

also I am hinting at a second question ; what if gamesas made a new fantasy rpg that included guns and magic but was not TES. would you play that.


Maybe, maybe not. Depends on what it looked like, how I like the general "tone," and so on. It wouldn't get the TES "Get the guns out and get outta my face" treatment, for an obvious reason: It wouldn't be diluting TES, it would be its own creature from the word "go."

I never asked what games any one on the forums have played that have either or (or both) I am asking for the reason why or why not.


No. You asked, and I quote:

However, if you were to hear about an rpg that wasn't an already established franchise with its own lore and fan base, would you play that game if it included both magic and guns.

essentially I am asking if any of you would enjoy an rpg that was for the most part just like TES (with magic, swords and bows, etc.) with the addition of things like revolvers and rifles. but was not a tes game.


You did not ask for any reasons, and there's the proof of it. You asked if people would play/enjoy a non-TES RPG that included both magic and guns.

so simply shouting arcanum or fable is off topic.


Wrong. You asked would people enjoy/play games with both magic and guns. Them stating that they have done so confirms that they would, and is thus completely on-topic as it answers the question you asked.

And I am not trying to piss any one off, i am not trying to be confrontational and if it seems that way its because you are only reading the text and not seeing my face.


Yep- it's because I'm going by what you wrote, and not what you actually meant. And if those two things aren't the same, whose fault is that?

cheers
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Victoria Vasileva
 
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Post » Sat May 28, 2011 3:17 pm

No. You asked, and I quote:

You did not ask for any reasons, and there's the proof of it. You asked if people would play/enjoy a non-TES RPG that included both magic and guns.


Wrong. You asked would people enjoy/play games with both magic and guns. Them stating that they have done so confirms that they would, and is thus completely on-topic as it answers the question you asked.

cheers


thats all in my OP, and ill admit that I wan't as clear as to what I intended to ask, thats why I clarified in my second post on this topic inserting the word why

back to the topic. arcanum sounds like its based on the premise that magic and tech negate each other. I get that from a balance point of view. however its not logical imo, the best way to balance the power of a gun against a sword or a spell would be that guns are expensive/ ammo expensive so that wasting ammo on weaker enemies would not be to the players benefit and encourages them to use more than just the guns to succeed.
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john palmer
 
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Post » Sat May 28, 2011 1:33 pm

What, like Warmachine/Hordes? Only a video game?

Yeah, I suppose that would be pretty cool.
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Phillip Brunyee
 
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Post » Sat May 28, 2011 8:20 pm

If, in the future, TES, or Bethesda developed a game that involved a pirate theme, I would probably play that game, even if it had guns, as long as they were correct for the era. And yes, I did play Arcanum, It might be fun to do another game like that with modern graphics, etc. Even so, I do not want to see guns in Skyrim.
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Mashystar
 
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Post » Sat May 28, 2011 12:42 pm

C'mon, I know you must have heard of Fable.
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Katy Hogben
 
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Post » Sat May 28, 2011 4:17 pm

look I read those links and yes I get that. ( I have never heard of Arcanum but thats not the point of this topic) I don't want to know what games you've played that mix genres, I want to know why you play them and why they are a minority.

also I am hinting at a second question ; what if gamesas made a new fantasy rpg that included guns and magic but was not TES. would you play that. I never asked what games any one on the forums have played that have either or (or both) I am asking for the reason why or why not. so simply shouting arcanum or fable is off topic. And I am not trying to piss any one off, i am not trying to be confrontational and if it seems that way its because you are only reading the text and not seeing my face. so I would appreaciate it if I were not to receive any desparaging comments when I state that your answer was not relevent to the question I asked. cheers.

I believe the high horse he was on has been beaten to death more than 3 times.
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Robert DeLarosa
 
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Post » Sat May 28, 2011 8:12 am

Yes I would want my Enchanted Bluderbuss !

:rock:
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 9:12 am

yes, i want to play a fps with magick in it, steampunk sorta stuff. A western with wizards in it sounds amazing
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Charlie Sarson
 
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Post » Sat May 28, 2011 12:37 pm

Fable. Yah, it is genre mixing, and it doesnt work.
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Katharine Newton
 
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Post » Sat May 28, 2011 11:22 pm

Warhammer? Sure, as long as I get to play Chaos (and not a Tzeentchian or Slaaneshi)
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Christina Trayler
 
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Post » Sat May 28, 2011 9:19 pm

TES is awesome, Steampunk is awesome, but TES is not Steampunk. The world of TES and all the established lore would probably have to change too much in order for guns to be introduced. So I'm against TES with guns, but not against RPGs with magic and guns in general. Arcanum FTW.
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Mimi BC
 
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Post » Sat May 28, 2011 10:07 pm

It's called Steampunk and it's been around since forever.



Indeed, the concept of mixing fantasy and technology is not something no one has done before, and if you ask me, people who think it can't work just need more experience with it. Now, if you've tried various works that are based on the premise and widely regarded as good to those who like the concept (The key here is that they have to be seem as good. If everyone agrees they're bad, then maybe it's not so much that the premise doesn't work as just that it was handled poorly.) and still don't like the idea, that's perfectly fine. Some concepts just won't appeal to everyone, but if you're completely disregarded a genre you haven't really given a chance, then how can you really rightly say it "doesn't work"?

I would gladly play such a game, if it were good, it comes down to a question of how well it's handled. I agree, of course, that it wouldn't fit in the Elder Scrolls, but that's because the Elder Scrolls already has a fairly well established setting and feel, and guns just wouldn't fit with the feel of the setting. If you're making an original property, yo can do whatever you want with it, you want to put guns in a fantasy world? Fine with me, if I like the finished product, I'll buy it.

As to whether I'd play a game from Bethesda based on such a concept that was not the Elder Scrolls, if it appealed to me, than yes. I don't want guns in the Elder Scrolls, but it's not like the only game Bethesda can make is the Elder Scrolls, and Bethesda already owns another franchise that features guns, you know, Fallout? Sure, it's not fantasy, but since they have franchises both involving magic and guns, they could use lessons they learned from developing both franchises in the new game. And the way I see it, if Bethesda decided they wanted to explore such themes, developing an original franchise revolving around the concept would just allow them to do what they want without adding such things to established franchises they wouldn't fit.

no. the topic is asking WHY mixing magic and guns is percieved as unacceptable or not possible. as well as if people would play an rpg that mixed the two.


I'd say the reason it's not more common is for the same reason why 99% of western fantasy takes place in what might as well be the exact same psuedo-Medieval generic fantasy world, with just some names changed. Because either many creators aren't creative enough to pull off something different from the norm well, or they think that people want to see the same tired concepts again, and again, and again, and again, and again until there's simply no way you can even hide the fact that there's nothing creative about your ideas, rather than seeing something original. And since having a setting that combines technology and magic would be different from the norm of faux-Medieval fantasy, creators don't want to do it.
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Frank Firefly
 
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Post » Sat May 28, 2011 4:40 pm

Arcanum was my fav game, Id love to see a sequel. I like the idea of guns and magick, but only if done right. (Unlike fable)
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Joie Perez
 
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Post » Sat May 28, 2011 12:03 pm

I've never really interested about concept behind steampunk setting.
Not that I don't like idea of having fire arms and advanced tech mixed with magic and other common fantasy stuff.
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P PoLlo
 
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Post » Sat May 28, 2011 10:09 pm

Anything beyond 1800's is getting into Steampunk, where there's less "fantasy" and more sci-fi. Still some fantasy, but generally no Orcs and Elves, usually stuff like alchemy and Frankenstein technology. Could make a very cool game, and I'm sure there are several.

However, I would like a game with an earlier setting, 1400-1600, where guns and are limited to flintlock/matchlock styles. Kind of like Fable, but...not lame. Kind of imagine a conquistador traveling into the Americas and encountering the New World civilizations, so then there's a nice mix of melee and ranged combat, both with primitive and "advanced" weapons. You could even have magic in the form of Priests on both sides, calling on either the Holy Trinity or the Meso-American pantheon.

Explore ancient stone cities filled with ferocious warriors, loot forgotten tombs haunted by mummified royalty... Wow. Why hasn't someone made that game?
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Anna Beattie
 
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Post » Sat May 28, 2011 1:48 pm

I want my late-Middle Age themed RPG mixed with some coke ads and maybe a tactical incendiary device.
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john page
 
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Post » Sat May 28, 2011 11:17 pm

Fable?
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herrade
 
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Post » Sat May 28, 2011 4:12 pm

Hellgate London, yay! :twirl:

You gots your magic spells, your hi-tech guns, and your magic swords! And really kick-ass armor.
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Fam Mughal
 
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Post » Sat May 28, 2011 9:40 pm

Hellgate London, yay! :twirl:

You gots your magic spells, your hi-tech guns, and your magic swords! And really kick-ass armor.
That's because future weapons, armor, and magic is much much more awesome than stuff that looks like 1800s tech.

40K is very awesome because it's a really advanced, futuristic universe, with magic and guns!
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Tyler F
 
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Post » Sat May 28, 2011 1:54 pm

no
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lucy chadwick
 
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Post » Sat May 28, 2011 10:35 pm

This thread inspired me to finally get Arcanum, and while I was at it I also installed Deus Ex and Planescape Torment for the first time. And now I can't decide with which game to start. Woe is me.
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Lily Something
 
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