You can't completely play anything except... [ Not another m

Post » Sun Jun 24, 2012 8:57 pm

Hello everybody !

I came across a case which pretty much blocks your RP.

I made a Breton Battlemage who is very smart and knows many things about pretty much everything.
When he discovers that he's the Dragonborn it was weird , why ?
  • When you speak to the guard , you have no option of saying that you know all about it
  • There are many cases in which you have to ask many things that a lot of people know.

For another example:

If you're a Nord ( Which actually plays best in Skyrim ) , you just KNOW all about the Dragonborn , so it's pretty stupid.
However , you can always avoid the stupid questions with Tab and this was well made.

What do you think ?
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Sun Jun 24, 2012 1:26 pm

Smart doesnt mean a know-it-all, and most of the topics are for us, the players, to hear information and back stories.

Plus, it would have been impossible for you to know you were dragonborn till after you absorbed your first soul to gain knowledge of shouts, and since dragons are a new occurance in a long time in Tamriel, there is no way you could have found out otherwise.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Sun Jun 24, 2012 7:17 pm

My favourite one is where as an Orc, you still have to ask about Orcs if you visit a stronghold. I understand cases where you only know info because of previous play-throughs, or where a character has a reasonable chance of NOT knowing something (the Dragonborn was so long ago many Nords probably do not remember or know), seriously, and Orc not knowing about Orcs?
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Sun Jun 24, 2012 6:43 pm

Though if you play a khajiit you don't have the option to ask Ri'saad about Elsweyr :shrug:
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sun Jun 24, 2012 3:02 pm

you realize most of it is for the player's benifit... right?
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Sun Jun 24, 2012 7:08 pm

My favourite one is where as an Orc, you still have to ask about Orcs if you visit a stronghold. I understand cases where you only know info because of previous play-throughs, or where a character has a reasonable chance of NOT knowing something (the Dragonborn was so long ago many Nords probably do not remember or know), seriously, and Orc not knowing about Orcs?

I suppose you could RP an Orc who has been away from Orc culture all his life... but that does limit you RP wise.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Sun Jun 24, 2012 5:24 pm

I've had that a few times with that dialogue. I make believe I'm being sarcastic about my questions and the guard doesn't get it. Or I back out of the convo and leave.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sun Jun 24, 2012 3:55 pm

It an issue of exposition.
It is unfortunate but there is not really any way to get round explaining some things without it:
a. coming across as very obvious planted
or
b. kind of breaking the 4th wall.

For example, although you as an orc would logically know about Orcs, you as a player have yet to be introduced to the whole "you can't come in here unless you get the gloves of awesomesauce" - there's no easy way to do that so it's better to just put it into the story and the player at some points just needs to accept that that expository sequence exists for HIS/HER benefit.
Or: when you are in a cave and there is a journal that describes where someone has hidden treasure. On the face of it, it's hardly hidden if it's in a journal in plain site however, how else would you know?
Sure you could just have a random treasure chest, but would you make the connection? If it's story specific...
tbh I just roleplay it in, with the journals and Niamh's a bosmer so she can reasonably expect to not necessarily know a lot of stuff - (particularly given her history).
I don't see it as a problem.
Lots of games have sequences that are designed to set up something for the player's benefit even though logically the character would know about it in the gameworld.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sun Jun 24, 2012 7:57 pm

"you can't come in here unless you get the gloves of awesomesauce"

Actually I believe you don't have to do that quest if you're an Orc, you're just allowed in. The problem is when talking to the Orcs your dialogue choices suggest you know nothing of their culture. To be fair though, we have no idea if the Skyrim tribes live a different life to an Orsinium Orc. Could be you don't get the tribal culture rather than Orcish culture.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Sun Jun 24, 2012 8:37 am

Actually I believe you don't have to do that quest if you're an Orc, you're just allowed in. The problem is when talking to the Orcs your dialogue choices suggest you know nothing of their culture. To be fair though, we have no idea if the Skyrim tribes live a different life to an Orsinium Orc. Could be you don't get the tribal culture rather than Orcish culture.
Fair enough, I only ever play as one character so I freely admit I was rather generalising with a view to the mechanics as they pertain to other races.
I stand corrected, but yes indeed there's opportunities for RP within that, even if you are an Orc, cultures differ, as do traditions in different locations, so it seems reasonable...
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Sun Jun 24, 2012 2:45 pm

Actually I believe you don't have to do that quest if you're an Orc, you're just allowed in. The problem is when talking to the Orcs your dialogue choices suggest you know nothing of their culture. To be fair though, we have no idea if the Skyrim tribes live a different life to an Orsinium Orc. Could be you don't get the tribal culture rather than Orcish culture.

Actually we do know about that. Orcs follow the code of Malacath,that code is pretty much the same everywhere.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Sun Jun 24, 2012 6:01 am

Many dialogue options make the player seems stupid, or mean.
I prefer the dialogue options of the previous games, where they made an effort to keep the PC text to a minimum and as neutral as possible.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Sun Jun 24, 2012 9:05 am

Actually we do know about that. Orcs follow the code of Malacath,that code is pretty much the same everywhere.
Well there you have it, from the mouth of an Orsimer.

I think really it's just down to "How can we fit this explanation in game for the benefit of the human beings on the other side of the screen?" There's only so many ways you can do that.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sun Jun 24, 2012 5:45 pm

Well there you have it, from the mouth of an Orsimer.

I think really it's just down to "How can we fit this explanation in game for the benefit of the human beings on the other side of the screen?" There's only so many ways you can do that.

What would be awesome if you had some other choices before starting the game wherein you can say that your character is raised in a stronghold or in Skyrim and knows the history or is a scholar or something with some changes in dialogue because of it. Just so that NPC's don't always treat you like idiots.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sun Jun 24, 2012 7:00 pm

I miss the fallout dialogue that If your int or a certain skill was high enough you would get options for new dialouge
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Sun Jun 24, 2012 3:59 pm

I would like to see a dialog system, hopefully in a new TES or RPG, which doesn't show you NPCs names. Some would introduce themselves (like happy npcs), some not, but you would always have the option to ask their names and they will tell you or not depending on your Speech, race, fame, etc. I don't know if there are videogames with such feature but I would love it. :nod:
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sun Jun 24, 2012 4:27 pm

Many dialogue options make the player seems stupid, or mean.
I prefer the dialogue options of the previous games, where they made an effort to keep the PC text to a minimum and as neutral as possible.

There was one from Oblivion that still bugs me - it's when you have no other option except to tell Kud-Ei "I just want the reward". I actually wanted to help her friend...and my character would never have said that. :stare:

I do wish there were a few more dialogue options in Skyrim.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sun Jun 24, 2012 1:10 pm

you realize most of it is for the player's benifit... right?

Bethesda could have handled disseminating that information a lot better. The way it's done now via NPC lectures is immersion-breaking.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Sun Jun 24, 2012 8:22 pm

There was one from Oblivion that still bugs me - it's when you have no other option except to tell Kud-Ei "I just want the reward". I actually wanted to help her friend...and my character would never have said that. :stare:

I do wish there were a few more dialogue options in Skyrim.

Ah yes, I had forgotten that :( Mean me, poor Kud-Ei.
I always just wanted to help Kud-Ei, because there is something about the female Argonian voice that just makes me like them.
In Skyrim too.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Sun Jun 24, 2012 3:02 pm

Ah yes, I had forgotten that :( Mean me, poor Kud-Ei.
I always just wanted to help Kud-Ei, because there is something about the female Argonian voice that just makes me like them.
In Skyrim too.

I agree about the voice - the argonians can be really endearing. The males too IMO. Hey...wanna hear a Khajiit joke? :biggrin:

Kud-Ei was one of my favorite NPCs in Oblivion and the game forced the player to be openly rude to her for no good reason. And then she was really understanding about it, just to rub it in. :confused: That kind of thing is something I'd really hoped they would improve in Skyrim.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sun Jun 24, 2012 8:29 am

I agree about the voice - the argonians can be really endearing. The males too IMO. Hey...wanna hear a Khajiit joke? :biggrin:

Kud-Ei was one of my favorite NPCs in Oblivion and the game forced the player to be openly rude to her for no good reason. And then she was really understanding about it, just to rub it in. :confused: That kind of thing is something I'd really hoped they would improve in Skyrim.

I did the Skyrim quest to help that poor Argonian dockworker by bringing a Dwemer thing back to a ruin.
When it was done I proudly went back to talk to her about it.

..Only to find that she had only 'generic villager dialogue', and nothing about the quest. :( :(
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Sun Jun 24, 2012 5:36 am

Bethesda could have handled disseminating that information a lot better. The way it's done now via NPC lectures is immersion-breaking.
I much prefer that over reading books. Nothing kills it for me more then sitting there reading a book on my screen.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sun Jun 24, 2012 9:53 pm

Many dialogue options make the player seems stupid, or mean.
I prefer the dialogue options of the previous games, where they made an effort to keep the PC text to a minimum and as neutral as possible.

I agree, in Oblivion you just selected a topic and could fill the blank yourself. It was also good for Bethesda, given their dilaogue option writing skills... :whistling: Well, atleast it's not like in Fallout 3; [Intelligence]So i just repeat what you just said? :rofl:
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Sun Jun 24, 2012 9:31 am

I'm still partial to the Nord in Windhelm " Are you one of those Skyrim for Nords types? "
" Yes, outsiders like me shouldn't be allowed here. "
I don't remember exactly what he said after that but I think it was along the lines of "Then get out of my sight. " He hates me now. But I RPed it was sarcasm and he didn't understand.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Sun Jun 24, 2012 8:40 am

I've had that a few times with that dialogue. I make believe I'm being sarcastic about my questions and the guard doesn't get it. Or I back out of the convo and leave.

This is normally what I do. I play a paladin of Stendarr, and every time I talk to a Vigilant, I have to back out before I get an urge to choose the "Who is Stendarr?" option (the white text is annoying!). They need a system that allows your character to be somewhat-versed in the happenings of the world. I think it's sad that your character doesn't know who Ulfric Stormclock is (when talking to Ralf/Hadvar after the intro) even though they state who he is/what he has done multiple times.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Next

Return to V - Skyrim