i have a friend whose archmage of the college at level 2...cuz he realized early on tehre was no real incentive to levelign save maybe some diff spells and armor.
i did the opposite, console commanded me to level 60 and proceeded to have fights with "tougher" enemies.
in most games this would feel like cheating or just broken, in skyrim it just feels like meh...a tleast i don thave to go thru with the ugly armors i didnt want now.
I dont think there is much sense of progression in this game, if i can start out and feel just as powerful as when i end...but cooler...why bother with the beginning leveled crap and not just console level up?
tho i admit most perks are...well...boring. 100% more damage, 60% better sneaking, 35% more poweful enchants blah d blah d blah. thought skill was supposed to determine there potency? why cant perks be something in addition to instead of more of the same.
shield bashing is a interesting addition, the roll in stealth while questionable in terms of usefulness is nifty.but passive % modifiers are boring.


