If you could choose one thing. What would you put in skyrim?

Post » Thu Jun 14, 2012 12:33 am

I would put back bigger cities. The "cities" in skyrim are so tiny its borderline pathetic. What are some things you guys would put?
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Liv Staff
 
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Post » Thu Jun 14, 2012 6:56 am

Climbing.
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Rob
 
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Post » Thu Jun 14, 2012 9:32 am

Climbing.
That'd be sweet.
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Bloomer
 
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Post » Thu Jun 14, 2012 1:17 am

Either a sheathign animation for the off-hand weapon or a more believable marrage quest for each potential spouse.
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Poetic Vice
 
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Post » Thu Jun 14, 2012 1:24 pm

hmm...i definently like the bigger cities idea, but i would put in something to make combat more diverse, like a stab, swipe, swing options or something to that effect

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hannah sillery
 
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Post » Thu Jun 14, 2012 3:26 am

We can only choose one thing? In that case....Spell making or more variety in magic, one or the other.
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FABIAN RUIZ
 
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Post » Thu Jun 14, 2012 2:23 am

Better dialogue and more impact from your decisions.
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Natasha Callaghan
 
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Post » Thu Jun 14, 2012 8:58 am

owning a keep
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Bigze Stacks
 
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Post » Thu Jun 14, 2012 4:17 am

Since someone already mentioned about spellmaking I'll go with an option to toggle essential on/off.
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Jessica Lloyd
 
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Post » Thu Jun 14, 2012 1:09 pm

Getting To Own A Shop Hiring someone to work there, on payday they would get a 25% of the overall money made.
Or a more effective real life in game economy for each hold. (anyone up for Great Bank Of Morthal?)
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BlackaneseB
 
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Post » Thu Jun 14, 2012 12:07 am

More spells.
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Genocidal Cry
 
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Post » Thu Jun 14, 2012 12:27 am

Dragon mounts + mounted combat.
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Haley Merkley
 
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Post » Thu Jun 14, 2012 11:22 am

Either larger cities or spellmaking...
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Josephine Gowing
 
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Post » Thu Jun 14, 2012 9:36 am

Increased Level cap and harder end game content. Ex. Daedric dungeons with epic loot and boss at the end.
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Jeremy Kenney
 
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Post » Wed Jun 13, 2012 11:04 pm

The ability to build our own homes.
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Dean
 
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Post » Wed Jun 13, 2012 8:59 pm

The unique items from the lore like the vampiric ring, mundane ring, bipolar blade, true flame and hope fire. I really liked Morrowind for the inclusion of almost every rare item referenced in books but oblivion and skyrim are lacking in these items and the spell effects they had. A waist of an easy inclusion if you ask me. Liked the levitation spell also
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Meghan Terry
 
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Post » Thu Jun 14, 2012 3:28 am

The non-pathetic Dark Brotherhood from OB
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Sophie Miller
 
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Post » Wed Jun 13, 2012 9:31 pm

A plot.

Or NPC depth. Not sure which of the two I'd pick tbh. Probably NPC depth.
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lucy chadwick
 
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Post » Thu Jun 14, 2012 1:03 am

no ctd/bugs/memory leak/freezes
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Phillip Hamilton
 
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Post » Thu Jun 14, 2012 5:23 am

A plot.

Or NPC depth. Not sure which of the two I'd pick tbh. Probably NPC depth.
Well, it's TES, so you can make your own story, but yeah, either more NPC depth, or give them the 'knowing when to shut the hell up with that same line that they've said twenty times already and doesn't even make sense anymore due to the player-character's actions that everyone really should know about' perk.
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Alexander Lee
 
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Post » Thu Jun 14, 2012 12:26 am

Cloaks and more clothing in general.
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Jason Rice
 
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Post » Thu Jun 14, 2012 7:46 am

Don't know.
More fur based armor and clothing possibly.
Skyrim is a cold and harsh land, yet most people walk in clothing like it is a warm climate. :P
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Trevor Bostwick
 
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Post » Thu Jun 14, 2012 9:13 am

I wouldn't add something, I would take something, and that is the navmesh bug. Imagine the possibilities in modding it would create.
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Aliish Sheldonn
 
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Post » Thu Jun 14, 2012 5:35 am

As you only offer one, I'll have to give you two!

Spell making and castle/house construction
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CSar L
 
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Post » Thu Jun 14, 2012 1:39 am

Would "better storylines" count? With that it would comprise choices in those storylines as well, choices that actually count :D

The college of winterhold's questline was abysmal.
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Anna Kyselova
 
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