Do you follow the Fox?

Post » Tue Jun 19, 2012 4:12 pm

I'm pretty sure its just a mindless animal trying to survive. Its not golden, its not named, its not mythical. Its an ordinary skyrim fox.
Now the chickens? That's something there. The chickens are the key to something. Why else would there be so many nests and eggs? Why else would a whole town try to kill you for trying to make your own pheasant briast?
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.X chantelle .x Smith
 
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Post » Tue Jun 19, 2012 8:23 am

yea sometimes I tried following fox or goats, sometimes they led me in some interesting place like small altars or ruins, sometimes they just running in circles.
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maria Dwyer
 
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Post » Tue Jun 19, 2012 7:30 pm

I just can't get over how much your character's face resembles the pedobear smile :biggrin:

He is no Bear :D And also he never smiles :D

Holy [censored], it really does!

Noooooo :D

My girlfriend's long lost kitty? Is that you?

No thats my Kitty :D

I find that smirk on your character's face as it eyes the rear end of the fox unsettling... :tongue:

Why that? :D He is an "Animal" too :D Also there is no head follows (thing) like in Oblivion where your character looked at everybody. :D
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His Bella
 
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Post » Tue Jun 19, 2012 1:26 pm

The fox lead me to a frost spider and a wolf. They were somewhat far away from me.
They walked together like bets buddies, haha.
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Max Van Morrison
 
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Post » Tue Jun 19, 2012 8:52 pm

I followed fox once, and she led me to a fox's hole. Than i came in and find 2 more foxes how they are playing poker, and the gray fox with them. One of them asked me: '' Wanna try'' :blink:
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victoria gillis
 
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Post » Tue Jun 19, 2012 3:56 pm

I followed fox once, and she led me to a fox's hole. Than i came in and find 2 more foxes how they are playing poker, and the gray fox with them. One of them asked me: '' Wanna try'' :blink:

You weren't playing Skyrim. You played Alice in Wonderland how it seems like :D
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Pawel Platek
 
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Post » Tue Jun 19, 2012 10:05 am

Some follow foxes some follow goats, i just look at the compass and find dungeons when iam getting closer.
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Sammygirl500
 
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Post » Tue Jun 19, 2012 7:02 pm

You can't go 100 meters without running into a dungeon. Foxes and goats have nothing to do with it.

Yep.

Pretty much. The map is literally filled with explorable locations. It'd be much less likely for you to not run into a dungeon when you walk into any direction long enough. Following a fox, or not.
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Anthony Diaz
 
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Post » Tue Jun 19, 2012 9:47 pm

Some follow foxes some follow goats, i just look at the compass and find dungeons when iam getting closer.

there's a lot of other interesting spots that are not displayed in the compass or the map
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GLOW...
 
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Post » Tue Jun 19, 2012 1:02 pm

I kill everything that moves but doesnt talk. Seems like a solid rule of thumb
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matt
 
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Post » Tue Jun 19, 2012 1:21 pm

I always follow the fox. I never shoot them. Foxes have led me to a lot of places.
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meg knight
 
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Post » Tue Jun 19, 2012 9:08 pm

So after this thread, I started trying to pay a little more attention to the animals and made a rather interesting discovery.

I was walking from Labyrinthan (North Exit) to Winterhold, passing some Dwemer ruins where the terrain gets really broken- cliffs, crevasses etc. I spotted a goat and decided to see if it would "show" me the best path.
I followed it for a bit, and it seemed like it knew where it was going, but eventually, it went right and I saw a better way to descend on the left.
No big deal.
Same play session, I have to head back to Labyrinthan, do the quest, then hoof it back to the college.
At the same place by the Dwemer ruins, there's the goat heading East and I follow it and it veers right again right where I see the best path of descent.
It was walking the exact path as before, I am certain.

I believe that some (all?) wandering animals follow a path of checkpoints after they spawn rather than just wandering aimlessly.
It would make sense then that some foxes (or goats or deer) are scripted to walk to or past points of interest and perhaps some are not.
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sam westover
 
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Post » Tue Jun 19, 2012 2:34 pm

The fox follows me...Lydia looks so cool in her plate armour....
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candice keenan
 
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Post » Tue Jun 19, 2012 10:04 am

someones been waching jesse cox
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Irmacuba
 
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Post » Tue Jun 19, 2012 5:20 pm

I`ve been experimenting following foxes and I don`t think they are actually leading anywhere. like someone else said, they just follow certain paths that tend to lead near settlements etc.
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Juliet
 
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Post » Tue Jun 19, 2012 11:32 am

Foxes are terrible at causing damage. I learned this after I practiced a Fury Spell on a fox. They have a funny bark and a lousy bite.

As I have a high Ilusion skill and have been filling in the Illusion Perk Tree, I am beginning to appreciate this skill more. Whenever I see an animal, a troll, or an anthropod, I practive a calming spell on them. This spell works very well, and I am killing less creatures now. (For those who have trouble with Frost Trolls, when you character has the Hypnotic Gaze perk, you can use the Calm Spel and it works great.)
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Dark Mogul
 
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Post » Tue Jun 19, 2012 11:45 am

Foxes are terrible at causing damage. I learned this after I practiced a Fury Spell on a fox. They have a funny bark and a lousy bite.


You need to hear foxes in the middle of the night in reallife. They make some really creepy sounds.
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Symone Velez
 
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Post » Tue Jun 19, 2012 8:15 am

i dont follow foxes, i follow bunnies. and when they lead me to a great treasure, i pick them up, rub their cute little heads, and say 'oh u little cuttie pie will u be my pet?'
Then i put it down, FUS ROH DAH, dinner.
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Rinceoir
 
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Post » Tue Jun 19, 2012 11:00 am

I believe that some (all?) wandering animals follow a path of checkpoints after they spawn rather than just wandering aimlessly.
Almost certainly you're correct. If Skyrim is like Oblivion then it has "pathfrids" to guide actors. http://www.iguanadons.net/files/PathGrids.jpg shows what a pathgrid looks like. The blue nodes represent the preferred path. Each node is a spot where an actor might choose to stop. If an actor's AI package tells it to travel from point A to point B the actor will try to get there busing one of these lines.
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lilmissparty
 
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Post » Tue Jun 19, 2012 9:58 pm

I came in here thinking this thread would be about the Grey Fox.
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Brooks Hardison
 
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Post » Tue Jun 19, 2012 11:30 am

I thought this was just a rumor?
I tried it and it just ran away and then it returned to the starting point...

LOL you got trolled by a fox :D
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NO suckers In Here
 
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Post » Tue Jun 19, 2012 10:49 pm

Okay I followed a fox. Shortly after that, a courier ran up to me and handed me a restraining order... :eek:
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Kelly John
 
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Post » Tue Jun 19, 2012 12:33 pm

What has the Fox or Goat shown you?

Fur armor and ragdoll on fire. :D
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Sophie Miller
 
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Post » Tue Jun 19, 2012 10:02 pm

All the animals in the game have to follow the world pathgrids. Would make sense that if they are running from anything that they will follow the pathgrid of least resistance. Those fox really are great about leading you around in the mountains when its a blinding snowstorm. It's not like they are going to run off a cliff.
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Matt Fletcher
 
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Post » Tue Jun 19, 2012 6:27 am

So after this thread, I started trying to pay a little more attention to the animals and made a rather interesting discovery.

Same play session, I have to head back to Labyrinthan, do the quest, then hoof it back to the college.
At the same place by the Dwemer ruins, there's the goat heading East and I follow it and it veers right again right where I see the best path of descent.
It was walking the exact path as before, I am certain.

I believe that some (all?) wandering animals follow a path of checkpoints after they spawn rather than just wandering aimlessly.
It would make sense then that some foxes (or goats or deer) are scripted to walk to or past points of interest and perhaps some are not.

Its possible it reached the end of its wander package and therefore was limited in how far it could go.
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Kaley X
 
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