Here is a rounded version of my warrior's statistics at the end of the playthrough:
Two-Handed 100
One-Handed 90
Heavy Armor 95
Smithing 100
Restoration 85
Enchanting 85
Speech 85
After about 90 hours of gameplay, he was only about 45. Initially near the end of my playthrough he was 40, I had to train and slightly boost his secondary skills (Enchanting Restoration Speech) to level him up further. Unfortunately, when I have to train/boost too much I get easily bored, and it is boredom that led to the conclusion of the playthrough.
There was still a plethora of things to do in my game, like joining the other guilds (I only did Companions), exploring the Rift, the Pale, Haafingar and Hjaalmarch, etc. But without the ability to further progress in my skills; in other words, being rewarded less, doing these things would be a lot less exciting and interesting than they would be at the beginning of the game.
For my next warrior character, I am going to create a Redguard Sword n' Board that also uses Sneak. I am hoping that with Sneak, he will eventually reach level 50 without the need (or the very small need) to train/boost skills.
But there has to be some way to fix this. My Nord was a Werewolf and he frequently used Dragon Shouts. I think that if Bethesda implemented a Lycanthropy and Thu'um perk tree (something I've wanted since the game's release), this problem could be resolved. New perk trees seem like a very innovative thing to do, so I think the best chance of getting them would be in a DLC.


