You people overact to lack of spells.

Post » Wed May 30, 2012 9:18 am

On a positive note on spells, they scale according to your level,perks,etc and anyway, many spells in Oblivion were just the same with just another vallue.
but yeah, the choice of spells has been lowered.
I guess you haven't leveled much is you think spells scale with level.
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Captian Caveman
 
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Post » Wed May 30, 2012 3:51 am

Except, no, the magic system has been completely butchered.

Sure, they added some nice visual effects, I'll give them that. But the massive lack of spells and spell creation makes this elder scrolls game the worst elder-scrolls game for magic users.

That might be fine for you, but for someone who wants to play a mage or a hybrid magic user, and has any form of rational thought, this is not acceptable.

Except, no, I like Skyrim's magic system without Spellmaking better than I do Morrowind and Oblivion's system with it.

Spellmaking really isn't all that it's over exaggerated to be around here.

I play a mage heavy character, and I would appreciate it if you didn't insult my intelligence because I actually like and appreciate what I have instead of mindlessly whining and crying.
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Stacey Mason
 
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Post » Tue May 29, 2012 10:11 pm

I'm disappointed with some of the spell losses (Most notable: Summon Skeleton, Ghost, Wraith, and Lich - I enjoy summoning supernatural spirits; as well as Command Human / Command Animal).

But I adapt, I work with what's available instead of comparing it to what was, I make my character within the confines of the game instead of [censored]ing about what Game X or Game Y did, and in the end when it comes right down to it, while the losses are disappointing, what I see is a game that gave me more than I've ever had in this series.

There is nothing wrong with giving feedback, why are you so narrow-minded in that? Do you think we will break their heart or something?

It's way more messed-up to "adapt" to a lack of options and not give feedback about them, than plain ranting. If everyone continued to "adapt", in a few years games would be come as shallow as they can possibly get with only a handful of options. Besides BGS have stated in the past that they need feedback.

PS; I bet that if they gave you 1 spell you would still not say anything (in order not to "bash" them and break their heart?)
Seriously, most people just say their damn opinion and many times are constructive about it. The ones who complain the most are the ones who complain about "complainers" in these forums!
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tannis
 
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Post » Wed May 30, 2012 5:09 am

FYI everyone, Midas Magic IS coming back for Skyrim
http://www.gamesas.com/index.php?/topic/1291194-wipz-midas-magic-for-skyrim/page__st__140__p__19615947__hl__midas__fromsearch__1#entry19615947

As for what spells I want in, poison spells would be really cool
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Euan
 
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Post » Tue May 29, 2012 8:39 pm

There is nothing wrong with giving feedback, why are you so narrow-minded in that? Do you think we will break their heart or something?

It's way more messed-up to "adapt" to a lack of options and not give feedback about them, than plain ranting. If everyone continued to "adapt", in a few years games would be come as shallow as they can possibly get with only a handful of options. Besides BGS have stated in the past that they need feedback.
Well said.
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Astargoth Rockin' Design
 
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Post » Wed May 30, 2012 8:35 am

how many spells are there anyhow, I mean you can only have 8 spells/weapons/items on your 1-8 keys to switch with anyhow, so you cannot use em all at once anyway

Oh, am I glad you asked. http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/
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Trent Theriot
 
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Post » Wed May 30, 2012 10:55 am

Except, no, I like Skyrim's magic system without Spellmaking better than I do Morrowind and Oblivion's system with it.

Spellmaking really isn't all that it's over exaggerated to be around here.

I play a mage heavy character, and I would appreciate it if you didn't insult my intelligence because I actually like and appreciate what I have instead of mindlessly whining and crying.


If you are trying to say there is more in this magic system than ever before I'd say you are the one trying to insult others intelligence. But hey that is just my opinion on the craptastic magic experience in this game. We lost tons of spells and gained it looks good, dual wielding is a gimmick given how little it adds to game play and even with the spell effects we have there are gaping holes in the system. The magic system took one tiny step forward after falling back dozens of yards.
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Benji
 
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Post » Wed May 30, 2012 7:57 am


When the losses to the series are actually significant
, I will complain. As long as they are petty and mundane, I will continue to "adapt". Especially when every installment gives more than it looses.


*chokes on his food and spits it out with wide eyes*

Yes, 23 times less spells is nothing. We can complain about a lack of spells when it gets worse.
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Laura Simmonds
 
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Post » Wed May 30, 2012 6:43 am

If you are trying to say there is more in this magic system than ever before I'd say you are the one trying to insult others intelligence. But hey that is just my opinion on the craptastic magic experience in this game. We lost tons of spells and gained it looks good, dual wielding is a gimmick given how little it adds to game play and even with the spell effects we have there are gaping holes in the system. The magic system took one tiny step forward after falling back dozens of yards.
You're correct about that other poster. I'm not entirely sure if he's even playing the same game.

Best to just ignore posts like that.
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Nauty
 
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Post » Wed May 30, 2012 8:07 am

If you are trying to say there is more in this magic system than ever before I'd say you are the one trying to insult others intelligence. But hey that is just my opinion on the craptastic magic experience in this game. We lost tons of spells and gained it looks good, dual wielding is a gimmick given how little it adds to game play and even with the spell effects we have there are gaping holes in the system. The magic system took one tiny step forward after falling back dozens of yards.

Dual wielding is not a gimmick. If anything is the gimmick, it's Spellmaking.

We lost some insignificant spells, and we lost some spells that are greater in significance, but we also gained a lot as well. I'll take being able to raise undead, and various forms of Destruction casting, as well as the new Ward spells, over Spellmaking any day.

The magic system can certain be improved (via adding additional spell effects, as well as making the newer effects work together in a more interesting fashion) but I still feel what we have, as is, is way more fun and engaging than anything in Morrowind or Oblivion.

The only thing lacking is some spell effects, and that's not the fault of the new system.
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Andrew
 
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Post » Wed May 30, 2012 5:29 am

Yea since when do I play a TES game for variation anyways... no seriously, the ammount of spells in this game is a disgrace

Why would you not want variety, I mean seriously spellCASTING might have been bad in oblivion, that's not the problem it's the number of spells (or lack thereof) that bugging everyone. I hate myself for bringing this up but... do you play on console?
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Shelby McDonald
 
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Post » Tue May 29, 2012 6:26 pm

Well in Oblivion they were pretty much all the same spell, but with different stats. It would have been fine in Skyrim if magic scaled, so you wouldn't need a bunch of different versions of the same spell.
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Samantha Jane Adams
 
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Post » Wed May 30, 2012 12:56 am

*chokes on his food and spits it out with wide eyes*

Yes, 23 times less spells is nothing. We can complain about a lack of spells when it gets worse.

23 times less spells? What are you rambling about.

Oh, you mean including all the spells that have different name, but do the same exact effect? Like the numerous spells I encounter in Oblivion that all Open Average Lock, but are all under a different name, so they count as a different spell?

Yeah, that's not a loss of any significance, sorry, try again.
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Lily Something
 
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Post » Tue May 29, 2012 6:47 pm

Yea since when do I play a TES game for variation anyways... no seriously, the ammount of spells in this game is a disgrace

Why would you not want warivariety? I hate myself for bringing this up but... do you play on console?

You should hate yourself for that, as what system I play on has nothing to do with anything in this conversation.
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scorpion972
 
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Post » Wed May 30, 2012 4:19 am

You're correct about that other poster. I'm not entirely sure if he's even playing the same game.

Best to just ignore posts like that.


I don't want to dismiss a person entirely just because I disagree with them. Thing is someone can be happier with the current system, for some people less is more, for some the dual wielding thing works so well it isn't a mere gimmick, for some the better visuals matter, for some the somewhat more unique spells adds a lot and that is all fine. But I can't see how anyone can think there is more to the new magic system than the previous games, more to the game overall maybe but to the magic system it isn't even close the older games curb stomped skyrim in both depth and breadth.
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le GraiN
 
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Post » Wed May 30, 2012 2:11 am

23 times less spells? What are you rambling about.

Oh, you mean including all the spells that have different name, but do the same exact effect? Like the numerous spells I encounter in Oblivion that all Open Average Lock, but are all under a different name, so they count as a different spell?

Yeah, that's not a loss of any significance, sorry, try again.

So you can say in all honesty that you were casting Paralyze as a beginner Alteration mage and that "Fire Rune" still serves you well as a master level Destruction mage ?

Spell ranks are not insignificant.

And no, I have a very specific formula I follow to gain that number, I'd never count "open average lock" more than twice as I would count it for "on-touch" and "on-target" and nothing more. If you want me not to count it like that then I could also not count the different ways to cast fire, shock and frost spells in Skyrim decreasing the Skyrim list for Destruction down to 15 spells instead of 24.
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Katharine Newton
 
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Post » Tue May 29, 2012 8:02 pm

All the new magic system is is better animations with over half the spells cut. Its all flash and no spark.
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Ryan Lutz
 
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Post » Tue May 29, 2012 11:16 pm

1.) It's not feedback when people are mindlessly whining and crying about how Bethesda is A. lazy B. "dumbing down" the game C. "console gamers are ruining gaming", etc...

2.) It is not feedback when the people making the complaints insult anyone who enjoys the design decisions (look in this very thread, where it was stated that anyone who accepts the new system is incapable of rational thought) - there is a blatant elitist, superiority complex with the people who feel the need to "complain" about the game, and if you don't recognize that, then you are more "narrow-minded" than you accuse me of being for the simple fact that I like the game we got.

3.) How many times do the same complaints need to be made, over and over and over and over again? It is impossible to make any other threads around here and have any actual conversation about the game. I made a thread a couple days ago about a very valid in game discussion that was bumped to halfway down the second page in MINUTES because of all the whining, complaining threads popping up complaining about the SAME THING.

What's funny is that in this very thread, I expressed a disappointment with something in this game. Yet you don't get that, and think I'm just on some made up Bethesda Defense Force, because I expressed my disappointment in a mature, rational way instead of whining and crying about how Bethesda is the worst thing to happen to the gaming industry because they are so lazy and just dumbing the game down for the Call of Duty kids (another elitist attitude that is insulting - as if first person shooters are somehow a lesser form of gaming than RPG's)

I have no sympathy for, and lend no credibility towards, the incessant whiners, because that's all they are doing is whining, crying, and [censored]ing about every minute detail.

When the losses to the series are actually significant, I will complain. As long as they are petty and mundane, I will continue to "adapt". Especially when every installment gives more than it looses.

Are you so narrow-minded that you can't comprehend that some people actually LIKE the direction the series took, and feel it is BETTER than previous installments?

Are you kidding? You are already in my black-list! (j/k)

1-2-3) I agree that anyone who only rants in a non constructive manner and does not present any argument needs to just shut it. But to complain about complainers is the same. However what i see here is this: Whether one gives constructive feed or not, some people will still keep bashing him calling him a "complainer". Are these people right? No.

Sure some people like the direction the game took. Did you see anyone bashing on these people? Did anyone said that none is happy with the game? No. Even plain mindless ranters bash Bethesda, none is bashing the ones that are happy and grateful. However those that are happy and grateful attack both mindless ranters (they should) AND every damn kind of feedback made in this forum.

About the direction, personally - i like the game but not the direction it's taking. And if someone thinks it got dumped down (i personally believe it did in some aspects) it's his damn opinion. None claimed that everyone is unhappy about the game and none bashed (maybe a troll or two) the people who are happy with it!
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Jessie Rae Brouillette
 
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Post » Wed May 30, 2012 6:59 am

Lock. Unlock. Water walking. Levitation. Burden. Feather. It goes on and on.

This
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Enie van Bied
 
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Post » Wed May 30, 2012 12:38 am

You should hate yourself for that, as what system I play on has nothing to do with anything in this conversation.

Oh but it does, when playing games on console people tend to pay less attention to depth (I own a xbox myself).
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FirDaus LOVe farhana
 
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Post » Wed May 30, 2012 7:59 am

I play a mage heavy character, and I would appreciate it if you didn't insult my intelligence because I actually like and appreciate what I have instead of mindlessly whining and crying.


Oh no, I insulted you! Now you're going to have to call in sick to work! /sarcasm

You deserved it, though. If you really think that Skyrim improved upon the magic system more than it hurt it, then you are delusional.

I'm not "mindlessly whining and crying". I have very good reasons why the magic system is a failure in this game.

Read this thread (the op gives you a very detailed comparison between the number of spells in oblivion and those that are in skyrim) http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/

Now, it's very clear that they removed a vast amount of spells. And there doesn't seem to be any good reason for doing so. You can then understand why people are accusing them of either being lazy or dumbing the game down to appeal to a wider audience in order to make more money.



Spell creation allowed us to customize the spells that you cast. Do you want a spell that causes lightning damage (which, thankfully, they added mana drain to it) and cold damage (again, they added a nice touch with the slow effect)? Tough. You can't have it.
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Claudz
 
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Post » Tue May 29, 2012 9:41 pm

Agree people are overreacting. They gave us some REAL spells rather than multicolored orbs. I enjoy have a frost sotmr actually be a froststorm rather than a blue orb that does 20 damage on target in 5 foot raidus.
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Tina Tupou
 
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Post » Tue May 29, 2012 9:58 pm

Yes, but some of the new spells are only good in a certain portion of the game.

Take for example, the touted flamethower and rune style of casting mentioned pre-release as part of the new spell system. Sounds good until you realize that runes and flamethowers (fire, shock, frost varieties) are only good in the early game and are useless late game because there are no equivalent high level spells. Even with the perk your flamethrower will only do 12pts per second.

You telling me they couldn't put in a 15pts/sec, 20pts/sec, 30pts/sec, etc... (or whatever the appropriate numbers would be for Apprentice, Adept, Expert, Master) in the game? And only one power of Rune (50pts). Not a greater fire rune or anything.

I really like the system, just is lacking in some areas
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Jenna Fields
 
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Post » Wed May 30, 2012 7:00 am

Agree people are overreacting. They gave us some REAL spells rather than multicolored orbs. I enjoy have a frost sotmr actually be a froststorm rather than a blue orb that does 20 damage on target in 5 foot raidus.

Thiese are updated graphic effects which could work with spell making too :facepalm:
It's like saying... i don't want variety of weapons like in previous games because they had more pixels.....

(And not too updated to not be able to work with it either)
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gemma king
 
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Post » Tue May 29, 2012 11:32 pm

Agree people are overreacting. They gave us some REAL spells rather than multicolored orbs. I enjoy have a frost sotmr actually be a froststorm rather than a blue orb that does 20 damage on target in 5 foot raidus.
No, they gave us flashy animations. That does not equal real spells. They also cut spells.
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:)Colleenn
 
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