» Mon Jun 11, 2012 6:23 pm
I'm still on my first playthru and, therefore, still tasting some of the flavors to determine what restrictions I'll use in future playthrus. Nonetheless, even with my first: no fast travel (just carriages), rarely run to get somewhere (only run to get away or for some specific RP reason), has to eat/drink (which includes carrying the supplies while adventuring), limits on carrying numerous bulk items, sleeps on a fairly regular basis (though in hostile enviros, she "breaks" for shorter durations but has to use stamina potions to compensate), and probably numerous others that seem natural to me and aren't leaping out as "restrictions".
I'd thought I was advancing the smithing and enchanting skills at a reasonable rate as I leveled, but it now seems I'll need to take them even slower next time. Of course, it's a bit hard to judge because of the bugged Deflect Arrows perk -- i.e., how much of the imbalance is because of that vs. my smithing?
Anyhoo, I think that anyone who enjoys the metagame and/or RP experience will enforce "restrictions" just by nature of what they're seeking from the game.