Don't think it would hurt to share my opinion now...
- Use low budget actors to save money. Use ingame sound changers to keep everyone different.
- Use a little money on a writer (like everybody has said). Force these guys to read Lots of tes lore.
- Get people to perfect game mechanics (rather than scrap them) . Get people to playtest individual parts of the game extensively. This is the most important thing.
- Improve engine. Increase saturation and contrast. Give places unique fog settings. Use shaders cleverly.
- Keep attributes, Morrowind enchanting. Add throwing weapons and crossbows and shortswords and spears and Pauldrons, shirts, greaves/pants and skirts/tassets.
- use My armour/cloting idea. Basicaly using shaders to represent different materials.
- No obviously sixually dimorphic clothing.
- Keep Tes lore Unique. (metal dwemer ruins rather than stone, sophisticated orcish armour, Chitin armours)
- Rather than spend money/time on lot's of world clutter monkeys- Improve procedural generation techniques for a larger land (about 4 times bigger). Use people for dungeons, towns and important places.
70% Morrowind, 20% Daggerfall, 9% Oblivion, 1% Skyrim.
'Twill be the greatest elder scrolls game ever.
Yes, Percentages sound about right
I can't see that one being the greatest TES. If Morrowinds percent is that high it forces one of these following bad sides of it to return:
Unplayable combat system,
Disgusting lore,
Unattractive main quest.
Best way to balance these percents is 2% Arena, 10% Daggerfall, 14% Morrowind, 25% Oblivion, 30% Skyrim and 19% something new.
Disgusting lore? Why does skyrim get a better percentage when you bring that up? . However, i will agree with the something new part.
Let's try
35% morrowind, 25% daggerfall, 5% other and the rest is something new? If we simply built upon morrowind, rather than took away, we would get an excelent game