If you were the the lead director during the development of

Post » Wed Jun 13, 2012 2:23 am

Make questlines connected. What I do in quest A should matter in quest B, if the factions or NPCs involved are the same.

Make the NPC greetings more smart, reduce their frequency and make more of them.
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Dustin Brown
 
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Post » Wed Jun 13, 2012 3:39 am

I think to deal with the problem of people not talking to you we should be able to hide our face with a hood, helmet, or mask that way they cannot tell you are a vampire. I think we should still have the penalties to our health, stamina, and magicka as we do in Skyrim.

Yeah. Another reason why vampires are kind of underpowered in Skyrim is the lack of attributes. In Morrowind you got something crazy like a +20 bonus to speed as a vampire. It beefed up your stats quite a bit and made the negative effects worth it. In Skyrim it has its advantages but they aren't powerful enough to make up for the weaknesses.
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Bek Rideout
 
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Post » Wed Jun 13, 2012 11:17 am

Yeah. Another reason why vampires are kind of underpowered in Skyrim is the lack of attributes. In Morrowind you got something crazy like a +20 bonus to speed as a vampire. It beefed up your stats quite a bit and made the negative effects worth it. In Skyrim it has its advantages but they aren't powerful enough to make up for the weaknesses.
That is the truth, and that is one of the reasons Skyrim's vampires svck for me, since there are no attributes we do not get any bonus to our speed or strength which is one of the best reasons to become a vampire for me in Oblivion.
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Susan Elizabeth
 
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Post » Wed Jun 13, 2012 2:38 pm

Maybe you're just into typical high fantasy stuff more than we are. I love Morrowind's world and lore, I found the alien setting to be totally unique to itself, which sets it apart from other TES games in a positive way. I for one have never been a big dragon buff and typical creatures like bears and wolves just don't pique my interest.
It depends what you mean by fantasy in the first place. I dislike the modern fantasy and scifi-style-fantasy and those vampiric stuff etc. What I'm seeking in these games are epic battles, tales and adventures. Things which are more familiar to legends, tales and mythology of ancient times than to modern fantasy literature.
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Mr. Allen
 
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Post » Wed Jun 13, 2012 12:51 am

It depends what you mean by fantasy in the first place. I dislike the modern fantasy and scifi-style-fantasy and those vampiric stuff etc. What I'm seeking in these games are epic battles, tales and adventures. Things which are more familiar to legends, tales and mythology of ancient times than to modern fantasy literature.

I mean like Tolkien-esque fantasy stuff. Skyrim is definitely more akin to that than Morrowind. Personally, I find that style of fantasy to be a little played out, so I prefer the oddball style of Morrowind, but to each his own.
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Milagros Osorio
 
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Post » Wed Jun 13, 2012 12:43 am

I mean like Tolkien-esque fantasy stuff. Skyrim is definitely more akin to that than Morrowind. Personally, I find that style of fantasy to be a little played out, so I prefer the oddball style of Morrowind, but to each his own.
Yes that's the style. Tolkien is only fantasy writer who's books are worth to read more than once. I can't see that kind of style being played out. But it may be that there are other fantasy games you have played. I'm not a heavy style player and expect TES there aren't much games I have played since the days of 8-bit nintendo. Those few others I have tried weren't enough open world games for me. TES games are awesome and every sequel has been far better than the ones before it.
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Jonathan Windmon
 
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Post » Wed Jun 13, 2012 9:14 am

Made anything you do matter. You can finish the main quest, kill the emperor, help your side end the civil war and.... nothing. The same conversations, the same groups walk down the same roads and no one seems to notice. If your character is going to save the world at least acknowledge it...
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Eileen Müller
 
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Post » Wed Jun 13, 2012 4:33 am

I would of

Added a Acrobatic Perk Tree, or a Jumping Height Enchantment or Jumping Height Perk to Vampires and Werewolfs

I would made all present Clothing available to Users

I would add Spell Making

To be continued...........
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Sakura Haruno
 
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Post » Wed Jun 13, 2012 5:03 pm

If you were the the lead director during the development of Tes V/Skyrim, what would you have done differently?



I would have called in some of the folks from Obsidian's FONV team to come in and make the followers worth adding to the game. As they are they could have left the followers out completely and instead given us equipable back packs and achieved the same thing.

Lots of other good points already brought up, better quest journals, better/custom PC UI, better engine that can actually make use of current PC hardware, more speech checks and dialogue, lose dual casting and keep more traditional spells and spell making, longer guild/main quests, 2D map, tougher dragons, pants. That covers most of it. :smile:
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Tai Scott
 
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Post » Wed Jun 13, 2012 1:35 pm

It depends what you mean by fantasy in the first place. I dislike the modern fantasy and scifi-style-fantasy and those vampiric stuff etc. What I'm seeking in these games are epic battles, tales and adventures. Things which are more familiar to legends, tales and mythology of ancient times than to modern fantasy literature.
Thats pretty much the same view I have. When I played morrowind I stayed in Solstheim way more then I did in Vvardenfell. Its not that I don't like places like the Shivering Isles or Morrowind, I just treat them more like a vacation.

On topic, if I was the lead directer I would add more choices to the player and focus on making weapons more unique.
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Katey Meyer
 
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Post » Wed Jun 13, 2012 11:10 am

Just how much storage space would it take to render an area the size of Daggerfall in today's graphics? Daggerfall is hundreds of thousands of (Uncompelling and boring) kilometers of land. Rendered in today's tech, that can't be anything less than a Terabyte of information.

I think the best "Size" for future Elder Scrolls games is around the size of Just Cause 2, which is just under 100square KM. It's big enough to be "Freaking Huge", while small enough to reasonably allow the Human touch.
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m Gardner
 
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Post » Wed Jun 13, 2012 3:10 am

Just how much storage space would it take to render an area the size of Daggerfall in today's graphics? Daggerfall is hundreds of thousands of (Uncompelling and boring) kilometers of land. Rendered in today's tech, that can't be anything less than a Terabyte of information.

I think the best "Size" for future Elder Scrolls games is around the size of Just Cause 2, which is just under 100square KM. It's big enough to be "Freaking Huge", while small enough to reasonably allow the Human touch.
In Daggerfall's case, you won't need huge storage spaces because it is procedurally generated. Just like Just Cause 2 which is partially procedurally generated, partially handcrafted. ;)

I personally want to go for 4x for creating some huge spaces while using the same amount of content because I find it a bit crammed, I like outdoors. This land data shouldn't make much difference in size. There will be technical problems but I would put these technical problems as top priority. When you can work on the same engine for ten years, you should be able to deliver. If necessary I would ask some help from Cevat Yerli. :)
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Leticia Hernandez
 
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Post » Wed Jun 13, 2012 8:17 am

In Daggerfall's case, you won't need huge storage spaces because it is procedurally generated. Just like Just Cause 2 which is partially procedurally generated, partially handcrafted. :wink:

I personally want to go for 4x for creating some huge spaces while using the same amount of content because I find it a bit crammed, I like outdoors. This land data shouldn't make much difference in size. There will be technical problems but I would put these technical problems as top priority. When you can work on the same engine for ten years, you should be able to deliver. If necessary I would ask some help from Cevat Yerli. :smile:

I saw your post earlier. I agree. 4 times the size would do great things for a gameworld. 8 Would be good, but would require a most exelent fast travel system.

-Mountains are twice as high, Fields are twice as long. Makes vistas seem more amazing. Mountains Would look Like mountains, Farmland Might even begin to look big enough. Lakes could hold surprises and seas could hold monsters.

-Cities Would not Feel like glorified towns. Furthermore, Each city would be able to contain multiple guilds without feeling Like it's meerly a quest hub and contain more than one temple. Such a size would warrant for Nameless npcs which would Increase immersion yet require less work. At 8 times the size or more- Cities would be proper cities- there own game within a game. You could roll play a character who never leaves and still have fun.

- The Game's encounter zones would work better as you are not always constantly 5 minutes run to a hub. Meaning less level scaling would be necessary.

- It's more lore friendly, in a weird way. It's not Perfectly lore friendly, But it is morso. Things from skyrim that suffered in this reguard
----Dwemer pressence in skyrim. There's two cities. Yet the size of blackreach and how far it expands indicates a massive dwemer pressence in skyrim.
----Someone said that dwemer technology would be remade due to the ammount of people working on it and sheer amount of interest. This is [censored], but i can see where they got the misconception. Calcemero is One of the only people in skyrim who cares and he's more of an archaeologist. Most nords would scared of dwemer.
---- Again, Iv met more Criminals and monsters in skyrim than i have met people.
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Nana Samboy
 
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Post » Wed Jun 13, 2012 5:59 am

Sorry to Necro this thread. I would of included more mention of the story from the novels. I know some would not of read them, but the story was great and there could of been a great chain involving the floating island. Currently all I have seen/heard is Ysolda mention a legend of a floating island, which she then says is not likely to have happened.

But who knows, dlcs or a future game could open up to giving info on the novels story. Maybe even a certain well known sword from Oblivion which is in the novels could pop up in Skyrim.

EDIT: Forgot to say. Mass effect 3 did a great job giving a mention to 3 of its novels. Missions on the academy and even one of the main antagonists being a boss was great if you read them. And even if not, they made strong characters to the game it self.
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Cheryl Rice
 
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