Your own Camp?

Post » Tue May 17, 2011 12:21 am

I like your idea best even better then my own. activate could come with cap cost to. what do you think?
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Tue May 17, 2011 8:39 am

we should copy what they did in morrowind it took a lot of time and hard work to build my fortress home in morrowind so it would give u a sense of accomplishment and a good base


Hard work, my currently-suit and tie wearing butt. All you had to do was do a few quests, pay the money, and wait for them to build it.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Tue May 17, 2011 10:31 am

Fallout new vegas needs to have camps set up by raiders or something and when you kill them you can use it

or there can be empty random camp sites from the past you find and you can use
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Tue May 17, 2011 11:43 am

it was hard i had to get to a high rank do u nowe how hard it is to get to that rank in rederon spent 3 days looking for a cave that they gave me bad direcsens to the cave it was the hardest part of the game
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Tue May 17, 2011 9:37 am

Making your own town would be cool. Migrating people and traders to your town and even choosing your own sheriff to monitor the citizens. But yeah definetly some kind of camp, base or town.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Tue May 17, 2011 9:58 am

and u should be able to crown u self the king of new Vegas
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue May 17, 2011 10:09 am

If it's any consolation, I heard a rumor that you'll be able to make your own camp/campfire out in the wastes.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue May 17, 2011 3:55 pm

I like this idea, the time I spent doing up Big Town; arming the residents, putting in food/medical supplies/weapons. :blush2: Would love to have my own base, with my own guards. ^_^
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue May 17, 2011 7:57 am

Now that would be cool.

But what if you cud build your own house.

NOW THAT WOULD BE COOL!!!!!!
:intergalactic:
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Tue May 17, 2011 8:42 am

Hell I would just be happy to have the ability to set traps like those found in FO3. I can make my own camps after that. I am in the process of rearming mine field with all 400 land mines I currently have and make that my home away from home.

One thing your "camp" should have is the ability to build as well as a fast travel marker or at the very least its own marker. I know the pip has a marker you can set but you can only set one at a time. Sure would svck to setup camp and move the marker and forget that it was marking your camp and you cant find your camp again.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Tue May 17, 2011 3:31 pm

What about if you incorporated a lot of skills into building the camp?

For example,:
If you wanted to get a load of people to help your camp, you'd need high speech. (and skills for each merchant, i.e. energy, repair (for general stuff for repairing), melee, small guns, big guns)
If you wanted various different merchants at your camp, you'd need a high barter.
If you wanted to train people at your camp to protect it, you'd need to train them in various skills, and give suitable equipment.
If you wanted traps to respawn (i.e. your people relaying traps) you'd need to train people in explosives, and they'd relay traps quicker the higher your explosives.
If you wanted people to repair your turrets and buildings, you'd need to train them in repair.
If you wanted a doctor (to bring those that had fallen protecting your settlement, back and able to protect you again, or to just heal your people) you'd need medicine, higher medicine would mean a better doctor.
If you wanted better buildings you'd need higher repair and have to retrieve building supplies, the more needed the lower your repair.
If you wanted turrets, you'd need repair, and either small guns, big guns, or energy, depending on type of turret.
If you wanted safes to protect group equipment/money during raids, you'd need higher lockpicking for safe levels.
If you wanted electronic gates, and pre-emptive alarms, you'd need higher science and build equipment with repair, gates would slow down raids, allowing turrets to pick of enemies, while pre-emptive alarms would give you advance warning depending on your science level.

Few different ideas there.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Tue May 17, 2011 12:50 am

it was hard i had to get to a high rank do u nowe how hard it is to get to that rank in rederon spent 3 days looking for a cave that they gave me bad direcsens to the cave it was the hardest part of the game


Online resources are a wonderful thing, and dang near necessary to find some places in that game. The cave of Milk comes to mind.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Tue May 17, 2011 12:01 pm

exploding puppies so when they run up to you to get pet they blow up in their face :thumbsup:


You know that german actually did this in WW 2? Maybe this would be fun for an evil character but I wouldn't blow up my puppeh
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Tue May 17, 2011 4:49 am

I'd love camps.. my character prefers to live outside the cities.
Wouldn't mind just having sleeping bags either.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Tue May 17, 2011 9:57 am

There is a topic about a new confirmed skill here. They talk about being able to cook at the campfire. http://www.gamesas.com/index.php?/topic/1093656-new-skill-comfired/
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Mon May 16, 2011 11:49 pm

Conjecture of the science~~

Designated Camp Zones. Would require pre-requisites for claiming. Either activating node- perhaps a flag. Must remove other NPC's belonging to current camp to claim. Attempting to claim without evicting acurrent tennants may result in hostile situation.


I agree.

But I'd still like to see a small apartment in a town, or better yet a Base of Operations.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Tue May 17, 2011 5:08 am

Online resources are a wonderful thing, and dang near necessary to find some places in that game. The cave of Milk comes to mind.


Ya i was a little kid i doubt that i even knew that there was a thing called the internet so no matter what you say i know that it was very hard
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Tue May 17, 2011 3:00 pm

It would be great if you could place a bedroll and a tent over it. It would be 20+WG. You could only have 1 at a time. Also you would have to set up a fire and go out to kill any nearby enemies before you sleep.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue May 17, 2011 10:06 am

It doesn't really bother me, because as others said, you can do that in the game anyway.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Tue May 17, 2011 12:51 pm

Its a great idea

maybe have one camp expand into a base

NPC's will show up after awhile

make a base

Good Rep- Refugee camp or something

Bad Rep- Drugs, Slaves etc.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Tue May 17, 2011 4:00 am

It would be great if you could place a bedroll and a tent over it. It would be 20+WG. You could only have 1 at a time. Also you would have to set up a fire and go out to kill any nearby enemies before you sleep.


I like this, there have been many places in Fallout 3 where I wished I could do this.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Tue May 17, 2011 5:54 am

Could work. But so could hijacking other NPC camps and turning it into your own, with traps and what not.

But then you eliminate a useful outpost, also people may respawn, and traps may dissappear.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Tue May 17, 2011 3:59 pm

I like the idea of a node capsite.

You could have one regular house in a settlement at one time(if given a choice)

and only one camp setup out in the wasteland. basically a home away from home. You would(as mentioned earlier) find the node to activate as your campsite(burned out campfire, fire barrel, computer, safe, etc, something key to the area or stands out) gives you an option to setup camp, and all marked containers(would say your container or camp container) would be safe for storage. You also would have to use lockpick/science to lock the container to keep your valuables from getting stolen from raiders or wastelanders. This would definatly give science/lockpick more value in skills and at a 100 no one could try to steal anything.

And yes bedrolls would be awesome, and more traps to set up like the bouquets, bear traps, and electrocuting sinks that have energy cells in them( I want NPCs to drink and eat to)
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue May 17, 2011 6:38 am

I think it should only be allowed when you have a partner so you can have somebody to defend it while you sleep.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Tue May 17, 2011 8:35 am

So have you ever gotten sick of your same megaton on tenpenny tower apartment and you wanted a newer house or some wear to stay well i think in Fo:NV you should be able to buy a camp kit and be able to set it up any wear in the wastes of course you could only set up a few and they would have to be out side. You would also have to protect your camp by setting traps and mines to ward off any raiders.


Someone's played RDR.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

PreviousNext

Return to Fallout: New Vegas