Your own Camp?

Post » Tue May 17, 2011 9:28 am

So have you ever gotten sick of your same megaton on tenpenny tower apartment and you wanted a newer house or some wear to stay well i think in Fo:NV you should be able to buy a camp kit and be able to set it up any wear in the wastes of course you could only set up a few and they would have to be out side. You would also have to protect your camp by setting traps and mines to ward off any raiders.
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Matthew Aaron Evans
 
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Post » Tue May 17, 2011 3:03 pm

Could work. But so could hijacking other NPC camps and turning it into your own, with traps and what not.
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Tammie Flint
 
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Post » Tue May 17, 2011 12:40 pm

you could pull a sleeping bag out so you can get well rested.
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Georgia Fullalove
 
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Post » Mon May 16, 2011 11:42 pm

Conjecture of the science~~

Designated Camp Zones. Would require pre-requisites for claiming. Either activating node- perhaps a flag. Must remove other NPC's belonging to current camp to claim. Attempting to claim without evicting acurrent tennants may result in hostile situation.
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XPidgex Jefferson
 
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Post » Tue May 17, 2011 3:13 pm

Maybe the "node" is an old camp fire of someone who've been here before? Then you can "activate" this camp fire to light it and roll out a sleeping bag beside it. It could be anywhere, right out in the wild with nothing around but grass and rock, or it could be close to a pile of rubble with some makeshift roof and a chair to sit on.
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Brandi Norton
 
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Post » Tue May 17, 2011 6:37 am

I would like camps.... BBBUUUUUUT.... When I want to live somewhere else I just move there. For example, I wanted an awesome base, so I moved in to vault 112.
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Genevieve
 
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Post » Tue May 17, 2011 12:57 pm

Fitting in with the fallout fighting for survival theme, you should have to defend your camp or atleast arm your the other people settling in yout camp to defend it from wasteland baddies, like mutants and raiders. Also, this can be used as another area to be good or evil. If your evil maybe your camp can double as a slave compound or a jet peddling den. maybe what im thinking here is to bold, but i believe it would add alittle more to do in an already immense game.
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CArlos BArrera
 
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Post » Tue May 17, 2011 2:57 pm

People could raid your camp while you're gone, so Obsidian should really split up the Explosives skill again and reintroduce Throwing and Traps. With traps you can make different traps, all from mines and bottlecap mines to bear traps and grenade bouqetes and exploding door handles.
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Jeremy Kenney
 
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Post » Tue May 17, 2011 1:42 am

People could raid your camp while you're gone, so Obsidian should really split up the Explosives skill again and reintroduce Throwing and Traps. With traps you can make different traps, all from mines and bottlecap mines to bear traps and grenade bouqetes and exploding door handles.


exploding puppies so when they run up to you to get pet they blow up in their face :thumbsup:
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Lisa Robb
 
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Post » Tue May 17, 2011 3:54 am

I would like to make a camp like you could in real time settlement mod on fallout 3 but within a space limit. You can put anything you want in there but within a boundary about the size of the big concrete walls around ten penny tower or Megaton. Have a few wanderers that come and go protect the place if you let them stay there maybe a trader asking if he can set up shop and retired NCR or BOS people help guard for a room there nothing major just smallish. :disguise: :vaultboy: :sadvaultboy: :cryvaultboy:
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Robert Bindley
 
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Post » Tue May 17, 2011 10:38 am

Just find a spot you like kill everyone and move in. Just like you could in the originals.
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Yama Pi
 
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Post » Tue May 17, 2011 2:37 am

camps would be awsom but they should be customizable with key necessay doors turrets guards shops but it would have to cost money for the resourses and at the end sit down and say cheers with a couple of beers :foodndrink: (in game)
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Cody Banks
 
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Post » Tue May 17, 2011 2:15 am

in morrowind if u joined a major house with their was 3 of mu could build a outpost with walls gourds merchants and a house cflood i would like to have it be slave compound and a small fort like base that u have to work hard to build u can higher gourds let merchants move in eta
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Siobhan Thompson
 
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Post » Tue May 17, 2011 6:55 am

Personally I prefer that there would be only one player property "active" at each time. You could have house at one of settlements or some house, cave or bunker in wastes. Wasteland bases upgrades could be purchased from caravan merchants for example. Those could be contacted with radio and arrive at agreed location in couple days. You call in merchant and don't show up yourself... your reaction modifier would drop and prices take sudden hike up.
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Shannon Lockwood
 
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Post » Tue May 17, 2011 5:42 am

I don't know, I mean you can just take a camp over if you want, I know when I was roleplaying a survivor out in the wastes I would set up camp properly, I'd also cover my rear when I went in somewhere, setting up traps in case something came in behind me or I had to make a speedy exit ;)

But yes, just do it anyway, take a camp from an enemy, there's millions around, then set up mines etc outside.


I would love the ability to set up more traps though, I loved using mines/already laid traps to kill off enemies (felt better than wading in with the biggest guns evar), Would be good to set up a decent ambush.
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ladyflames
 
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Post » Tue May 17, 2011 12:40 pm

I had a camp on a covered bridge when I went to pointe lookout...
I awoke to the sounds of screaming hillbillies and mines going off everywhere...


One thing I always wondered though....:why can't we take our followers with us to point look out or the pitt or the spaceship...
with the space ship, part of your quest could've been to rescue your follower...
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Dorian Cozens
 
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Post » Tue May 17, 2011 12:11 am

It would be cool if you could go from a small campfire and a small area to a large are with a pretty good sized fire and booby traps. :obliviongate:
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Davorah Katz
 
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Post » Tue May 17, 2011 3:40 pm

This has already been discussed a while ago, but yes, I think that being able to camp would be fun.
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Miguel
 
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Post » Tue May 17, 2011 2:51 pm

i think this rise the bar higher this is a greta game and havin ur own camp or teke it by the force is even better!!!!!!!
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Rudi Carter
 
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Post » Tue May 17, 2011 11:47 am

Fitting in with the fallout fighting for survival theme, you should have to defend your camp or atleast arm your the other people settling in yout camp to defend it from wasteland baddies, like mutants and raiders. Also, this can be used as another area to be good or evil. If your evil maybe your camp can double as a slave compound or a jet peddling den. maybe what im thinking here is to bold, but i believe it would add alittle more to do in an already immense game.


I like this idea. You could be out in the wastes and get pip boy warnings that your camp is under attack by a large force and have to run back and defend it. You could find people to recruit in the wastes (doctors, repair guys, merchants etc...). That would be pretty awesome.
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Kim Bradley
 
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Post » Tue May 17, 2011 12:11 pm

we should copy what they did in morrowind it took a lot of time and hard work to build my fortress home in morrowind so it would give u a sense of accomplishment and a good base
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louise fortin
 
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Post » Tue May 17, 2011 1:29 pm

I like the idea of, along with or instead of the main story, being able to locate an area that could be defended well enough to become a settlement (similar to what Tenpenny says he did in FO3) and finding people willing to settle there in various ways such as locating people, enslaving them, intimidating people into joining (this would be based off of speech checks, maybe stat checks, and reputation dialouge options if those are implemented) as well as various means of obtaining money(drug selling, trading, raiding, slaving) and maybe how the town is run, and it's laws (a rigid town ruled by you as a dictator, a town run by a council, a democratic town, or anything in between ) and how you get money, as well as what kinds of people you recruit, how you recruit them, and what kind of rulership and laws the town has shapes what the town becomes over time(a slaving town with mostly evil people recruited becomes similar to paradise falls in FO3, for example). It shouldn't be easy, it should be a long-term quest, and extremely open-ended.
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Anne marie
 
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Post » Tue May 17, 2011 4:43 am

ya being the leader of a campwould be cool, i also think you should be able to have a tent as a way to get a well rested bonus on the go
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lauren cleaves
 
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Post » Mon May 16, 2011 11:57 pm

Just find a spot you like kill everyone and move in. Just like you could in the originals.

You can do that in Fallout 3 as well. Few containers respawn.
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Ernesto Salinas
 
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Post » Tue May 17, 2011 4:55 am

The idea is simple and I think it would work well with the Fallout world. I also thought having some sort of scraping element to the game would be kinda cool. Maybe to make it easier to incorporate into the game have a quest where you have to go on a hunt for materials to build like a small fort...maybe to guard a little town from mutants or something and get caps for manning post...just a random tangent

Anyway I like the camp idea a lot. It would be cool to incorporate junk into the camps to give it a better feel that it belongs.
I was never able to make my own camp in Oblivion either...*sigh* but I could always steal a bed from a pesky bandit :evil:
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Chase McAbee
 
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