I once dropped two swords on the streets. A few moments later a guard walked up to me and told me that it is forbidden to let weapons lay
around as others "might hurt themselves".
And in the Inn in Whiterun i dropped a stolen Battleaxe and proceeded to talk to the Innkeeper as an old lady walked up to me to give me back my axe that
she thought i "accidentaly dropped" I tried to recreate this, but the lady just elft the inn the second time.
Both situations were just hilarious and i appreciate the efforts the Devs put into this to give the game some kind of soul






With the Whiterun inn, that sounds reasonable. This is a new engine they're using and it's in its infancy, so things like that lady returning your sword is just part of the flawed system Creation uses. With the technology Bethesda is using, it's pretty difficult for NPCs to tell whether you dropped something deliberately or accidentally. Even in real life, that's hard to ascertain. I suggest that with improvements, if an NPC is curious as to why Player dropped his weapon, the NPC can decide whether to approach Player regarding his weapon or not. Like, the NPC can ask you why you dropped your weapon on the ground.