Look - I think you're barking up the wrong tree and pegging me for a kind of person that I am not - I enjoy Indie games, if you look at my steam list you'll see things like HOARD, Zombie Shooter 2, Heavy Weapons Deluxe and Plain Sight - I frequent Kongregate and have been an active member there long before Gamestop bought it out - Some of the flash games on that portal I've even chipped into and purchased "premium content" for $2-$3. I'm not a picky person but I'm all about value.
I completely understand that games can be beaten at different lengths; My brother took dozens of hours to beat Demon Souls and than spent time on youtube watching some other guy beat the entire game in under an hour.
When it comes to games I'm somebody that looks to do everything. I spent my sweet time trudging through New Vegas making sure I did as many side quests for as many people as I could find before making it to the Hoover Dam. Compared to the original game [taking into consideration $$ spent on the original game versus the DLC] and the original DLC the quests involved
and the depth of Honest Hearts barely scratched the surface of what it should of been. At the end of the DLC like in the main game and the DLC before it you're asked to make a decision, but frankly Honest Hearts didn't do anything to make you feel compelled to choose either option. I had originally intended to beat the DLC only once so my lack of a solid basis for siding with either side of the decision relied heavily on a steam message of "Hey, quick, pick one - Do I do this or this. . doesn't matter which." and it ended so quickly afterwards that I just figured that I might as well go back and do it the other way.
How everything factors into length:
Quests: Self explanatory - Quests take up time.
Story: A compelling story makes you seek out further view points, it makes exploration more meaningful other than "I want the box to show up on my map" when there is background attached to it
Characters: Interesting characters are fun to converse with, especially trying out dialogue options gained from skill proficiencies. Honest Hearts had very few communicable NPCS.
Items: In Fallout games this typically falls into quests - Unique weapons are gained from sub-story and optional arcs. The one unique weapon I got before being given an entire chest full of them at the end was pretty cool but ended up just being a reskinned and not as interesting version of the same type of weapon from Dead Money.
My expectations for the DLC weren't high - All I expected was 2-3 days worth of entertainment, and as somebody who works 2 jobs with freelance work on the side, 6-7 days a week and goes out fairly often that's not really much to ask out of a content update.
This. This is how a game is supposed to be played. Video Games are for entertainment. If you play it like some hardcoe badass that wants everything his way and is adept at doing speed playthroughs, of course you wont like it.
If Fallout New Vegas can be beaten in 5 hours and it took me 25 hours I think it's pretty obvious that I don't go running through the game trying to beat it as fast as I can. In the original game there was a sense of danger. In the beginning I could be jumped by a group of 5-6 Powder Gangsters and be ripped to shreds. In Honest Hearts I was lucky to find more than 3 wild beasts, or even challenging groups of tribals.