There is a difference between races (stats/gameplay wise) but there needs to be is a significant or meaningful difference. I think every race should be equal at the end-game (seeing as at end game you are essentially a god), but there should be challenges in order to reach that equality.
In other words, a certain race should not be limited in it's ability to attain a certain skill level or stat, only hindered. Therefore, not impossible but challenging.
Take this as an example: There are two races, A and B. Race A is naturally, genetically stronger than race B. While both races will be able to reach the maximum strength cap, it will be much harder for race B to do so.
In this example, the two races are statistically different, and the difference is significant. At the same time, neither race will have an advantage over the other in the end-game. So again, choosing a certain race doesn't limit certain abilities, only hinder them, and this provides meaningful choice and difference in race.
The current problem in Skyrim is that one of the only differences in race (starting skill levels) is too easily overcome. At the very start of the game, difference races do have differences, but the problem right now is that those differences disappear too quickly to provide any meaning.
As far as the game recognizing difference races goes, through dialogue or quest choices or whatever, that is an entirely different matter.
Agree actually. But remember this is a single player game.
Look, What you are telling require 2 characters level up together and make comparison. Who do you want to compare in game? The best infiltrator in thief guild is Vex, what is she doing in game? Nothing! So whatever race you make a thief is always the best thief because you can compare to no one.
NPC do not have the same complex level and skill set either, so it will become very easy for an actual player get over the highest level NPC. It's difficulty issue, yes maybe they should improve the game setting a lot. But I do not agree to add extra difficuty where player must rely on racial bonus to over come. This will probably create unnecessary unbalance among race class combo. The end result could kill some non lore friendly race class build.
I consider myself a causal player and I play for fun, so an adept level is good and easy for me. I know in this forum most of you guys are master level player. But don't you see still there are players play on novice to adept level and still find the game very difficult? A game balancing decision have to include those player as well and I believe those are the majority. If the game difficulty based on correct race class combo and I am sure the majority will suffer a lot and makes this game a lot less popular. A true open world need to let all race playable on all class almost equally. Now only DESTRUCTION Mage unhappy with their damage in master level.
Based on my mmo experience, Beth is doing an very good job on balancing issue. There are many games out there provide dual class system and claims how much freedom they offer you by mixing class of your choice. But it is lie, since some class combo is actually unplayable at mid game; we don't see that happen in Skyrim, right? That's good enough for me.
Sorry for the wall text, the balancing iusse remind me very bad experience on bad balance game.