All Races are the same................

Post » Tue Jun 12, 2012 1:10 pm

Absolutely, it would be much more fun and would give more immersion to the game. Imagine if u had to perform an extra mission in order to be trusted by guards and to enter in windhelm, i would love it... Remember this is an RPG
Or as a nord in solituide, but arent there some races that dont get any discrimination
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Claudz
 
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Post » Tue Jun 12, 2012 10:03 am

Being recognized by NPC being a specific race is one thing, being excel in specific class is one thing. I agree the game handle different race on dialog or desicion making is not enough.

But it is really not a good idea to enhance each race to having supreme advantage on particular class over another race. If anyone think a wood elf is not suitable for warrior then don't make one, but it will ruin those wanna play wood elf warrior if there is a serious disadvantage.

So on the other hand if give Orc an over power berserk power, without enhance the melee difficulty, what's the point of using it if you don't actually need it? Then what about making melee harder for Orc? Well all other non Orc race got terrible balance as warrior.

See there are a lot of balancing issue on these racial power. They cannot give too much advantages otherwise those expected race class combo will become too easy; if the greater racial power is justify to the difficulty, then all other mis matched race class combo become unplayable. So it is wise to setup a generic player class to justify the difficulty, then give slight advantages to each race and build up a so called racial differences. Doing so can avoid new players get stuck easily just because they don't bring the lore racial concept into their character creation. This decision is obvious on taking care the majority players and not the hardcoe TES RPGers.
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Nathan Maughan
 
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Post » Tue Jun 12, 2012 8:19 am

All races would get at least one discrimination.. But this is not the only problem, during the game there are many silly things, for example, even if u are a dark elf when you enter in windhelm for the first time the dark elf woman asks you if u hate dunmers.. or the fact that you can't enter argonian's circle, even if u are same race...
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Danielle Brown
 
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Post » Tue Jun 12, 2012 10:20 am

There is a difference between races (stats/gameplay wise) but there needs to be is a significant or meaningful difference. I think every race should be equal at the end-game (seeing as at end game you are essentially a god), but there should be challenges in order to reach that equality.

In other words, a certain race should not be limited in it's ability to attain a certain skill level or stat, only hindered. Therefore, not impossible but challenging.

Take this as an example: There are two races, A and B. Race A is naturally, genetically stronger than race B. While both races will be able to reach the maximum strength cap, it will be much harder for race B to do so.

In this example, the two races are statistically different, and the difference is significant. At the same time, neither race will have an advantage over the other in the end-game. So again, choosing a certain race doesn't limit certain abilities, only hinder them, and this provides meaningful choice and difference in race.


The current problem in Skyrim is that one of the only differences in race (starting skill levels) is too easily overcome. At the very start of the game, difference races do have differences, but the problem right now is that those differences disappear too quickly to provide any meaning.



As far as the game recognizing difference races goes, through dialogue or quest choices or whatever, that is an entirely different matter.
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Vickey Martinez
 
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Post » Tue Jun 12, 2012 3:42 am

[/snip]
In other words, a certain race should not be limited in it's ability to attain a certain skill level or stat, only hindered. Therefore, not impossible but challenging.

Take this as an example: There are two races, A and B. Race A is naturally, genetically stronger than race B. While both races will be able to reach the maximum strength cap, it will be much harder for race B to do so.

In this example, the two races are statistically different, and the difference is significant. At the same time, neither race will have an advantage over the other in the end-game. So again, choosing a certain race doesn't limit certain abilities, only hinder them, and this provides meaningful choice and difference in race.
[/snip]

Nicely said. This type of system I am in favor for- an Orc can be as good as a High Elf at magic (or close to, considering racial powers) but in order to do so, he just needs to work harder at it. A player shouldn't feel penalized by choosing a "nonstandard" race/role combo- at least one with penalties that they will never overcome.

We need to remember that in all TES games, the player is pretty damn close to a unique example- if he/she wasn't, then why have the player as the central focus, rather than some mage at the College or one of the Companions? If a high elf chooses a fighter path, then just about everyone else at the Companions has more potential than him/her, and so one of them *should* be checked to see if they're Dragonborn too, and then fight dragons and save skyrim, not him. He'll never be as good as them, and it would be foolish for the Blades or anyone else to NOT try and put the absolutely best candidate forward, rather than go with someone who'll be mediocre.
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glot
 
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Post » Tue Jun 12, 2012 11:50 am

There is a difference between races (stats/gameplay wise) but there needs to be is a significant or meaningful difference. I think every race should be equal at the end-game (seeing as at end game you are essentially a god), but there should be challenges in order to reach that equality.

In other words, a certain race should not be limited in it's ability to attain a certain skill level or stat, only hindered. Therefore, not impossible but challenging.

Take this as an example: There are two races, A and B. Race A is naturally, genetically stronger than race B. While both races will be able to reach the maximum strength cap, it will be much harder for race B to do so.

In this example, the two races are statistically different, and the difference is significant. At the same time, neither race will have an advantage over the other in the end-game. So again, choosing a certain race doesn't limit certain abilities, only hinder them, and this provides meaningful choice and difference in race.


The current problem in Skyrim is that one of the only differences in race (starting skill levels) is too easily overcome. At the very start of the game, difference races do have differences, but the problem right now is that those differences disappear too quickly to provide any meaning.



As far as the game recognizing difference races goes, through dialogue or quest choices or whatever, that is an entirely different matter.

Agree actually. But remember this is a single player game.

Look, What you are telling require 2 characters level up together and make comparison. Who do you want to compare in game? The best infiltrator in thief guild is Vex, what is she doing in game? Nothing! So whatever race you make a thief is always the best thief because you can compare to no one.

NPC do not have the same complex level and skill set either, so it will become very easy for an actual player get over the highest level NPC. It's difficulty issue, yes maybe they should improve the game setting a lot. But I do not agree to add extra difficuty where player must rely on racial bonus to over come. This will probably create unnecessary unbalance among race class combo. The end result could kill some non lore friendly race class build.

I consider myself a causal player and I play for fun, so an adept level is good and easy for me. I know in this forum most of you guys are master level player. But don't you see still there are players play on novice to adept level and still find the game very difficult? A game balancing decision have to include those player as well and I believe those are the majority. If the game difficulty based on correct race class combo and I am sure the majority will suffer a lot and makes this game a lot less popular. A true open world need to let all race playable on all class almost equally. Now only DESTRUCTION Mage unhappy with their damage in master level.

Based on my mmo experience, Beth is doing an very good job on balancing issue. There are many games out there provide dual class system and claims how much freedom they offer you by mixing class of your choice. But it is lie, since some class combo is actually unplayable at mid game; we don't see that happen in Skyrim, right? That's good enough for me.

Sorry for the wall text, the balancing iusse remind me very bad experience on bad balance game.
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Sabrina Schwarz
 
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Post » Tue Jun 12, 2012 2:09 am

I consider myself a causal player and I play for fun, so an adept level is good and easy for me. I know in this forum most of you guys are master level player.

I'm the same "casual" and play for "fun" type player and I find adept level suits me best for what I'm looking for from the game.

Like most topics I've seen on this board, this just comes down to personal opinion.

"Rracial characteristics" as implemented in Skyrim either align to some extent with your preferred play style and what you're seeking from a "RPG" type game or these don't.

There is no absolute right or wrong answer ... just "right" for you or "wrong" for you or somewhere in between for you.

And no matter what Beth does, there will always be some who visit here who will agree with it and some who won't.
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Facebook me
 
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Post » Tue Jun 12, 2012 2:03 am

hey dont feel bad for playing adept diff, all master does is increase the health of the enemy, at adept diff the enemy is doing all his damage to you, and you are doing all your damage to him, nobody has health bonuses.

i personally like this diff as i never put level ups into health, but train weapon stats really high as well as use smithing to keep em top notch. makes me and them both VERY lethal to one another, neither of us can stand many hits, so battles are short and lethal, as they should be. :)
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Melung Chan
 
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