All Races are the same................

Post » Tue Jun 12, 2012 3:27 pm

No Difference among any other them except for looks............Sad.
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Nymph
 
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Post » Tue Jun 12, 2012 3:02 pm

Their individual racial abilities begs to differ.

At least that's how I see it.
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Fam Mughal
 
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Post » Tue Jun 12, 2012 5:03 am

Thats not true! If you're an Argonian you get to experience all of the beautiful underwater combat/environments.... wait never mind....
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Julie Serebrekoff
 
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Post » Tue Jun 12, 2012 12:39 pm

Racial abilities, skill bonuses, Hadvar's comment and the comments of the guards, PLUS all of the lore behind each one.
How are they all the same? :/
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Lory Da Costa
 
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Post » Tue Jun 12, 2012 12:13 am

Racial abilities, skill bonuses, Hadvar's comment and the comments of the guards, PLUS all of the lore behind each one.
How are they all the same? :/
Well they're different for RP purposes but that's about all
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Eilidh Brian
 
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Post » Tue Jun 12, 2012 8:58 am

There are slight differences in the starting skill levels...for example Argonians have +10 to lockpicking while Dunmer do not. I believe each race gets 5 or 6 bonuses to various skills associated with their culture, in addition to their racial greater powers and passives. But you're right, a lot of the previous distinctions have really fallen by the wayside so that race is becoming more and more cosmetic.
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Marta Wolko
 
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Post » Tue Jun 12, 2012 7:40 am

Well they're different for RP purposes but that's about all

Tell that to an Argonian Beserker with the Histskin ability, or a High Elf mage with the Highborn ability.
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celebrity
 
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Post » Tue Jun 12, 2012 3:10 am

The different racial abilities can be helpful. I picked the Breton for my warrior because of their natural resistance to magic.
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jason worrell
 
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Post » Tue Jun 12, 2012 3:26 am

if there all very close to one another and more of a cosmetic difference thats good, obviously the all have there bonuses.

an Argonian has just as much right to pick up a 2 hander and be a barbarian as an orc, and should not be punished for doing so.
but does the Orc do better in that role? yup, especially early on.

this game isnt really a min max game. you can, and will be stronger for doing so, but if you dont you wont be useless either
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Lauren Dale
 
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Post » Tue Jun 12, 2012 2:08 am

I hope they put more differences between races next time. I would like a bigger race impact in the gameplay. Each race could have their own racial perk tree.
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Joie Perez
 
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Post » Tue Jun 12, 2012 4:00 am

if there all very close to one another and more of a cosmetic difference thats good, obviously the all have there bonuses.

an Argonian has just as much right to pick up a 2 hander and be a barbarian as an orc, and should not be punished for doing so.
but does the Orc do better in that role? yup, especially early on.

this game isnt really a min max game. you can, and will be stronger for doing so, but if you dont you wont be useless either

The thing is that an Orc is in no way better for that role, except maybe in the first 10 levels. The abilities can only be used once a day, so you can only act like a "barbarian orc" once a day, and even then most people don't use it once a day.

If you look at the lore, you would see that an Orc should be a better two hander than an Argonian. The Argonian can be a very good two hander, but if they have but in the same amount of effort, the Orc should be better.
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Lisha Boo
 
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Post » Tue Jun 12, 2012 2:50 pm

I like the way they did it in Skyrim, since it feels like I can play races more flexibly. For example, I don't feel like I have to play an Atronach sign if I play an Altmer since they no longer have the aids cocktail of weaknesses.

Besides, racial stereotyping is for bigots.

By the way, you only need three dots in an ellipsis, like this: "...". Doing more just makes you look like a deranged loon.
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brian adkins
 
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Post » Tue Jun 12, 2012 5:05 am

They are in no way the same. They are merely a lot more similar than they were in previous games.
I do have to say, unlike the poster above, that I actually miss the Altmer weakness. It was a defining aspect of the race. If each race had the bonuses they already have, and one minor weakness, that would go a long way toward more individuality, imo, than a whole new set of bonuses.
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Sammi Jones
 
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Post » Tue Jun 12, 2012 11:44 am

They are in no way the same. They are merely a lot more similar than they were in previous games.
I do have to say, unlike the poster above, that I actually miss the Altmer weakness. It was a defining aspect of the race. If each race had the bonuses they already have, and one minor weakness, that would go a long way toward more individuality, imo, than a whole new set of bonuses.
Agreed, that type of thing always helps. There are simply no consequences to ANY choices in Skyrim anymore.
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megan gleeson
 
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Post » Tue Jun 12, 2012 12:20 pm

Hmm so,

different looks,
different racial skills,
different resistence to certain things,
different abilities,
different starting statts,
different way of speaking (npc),
different background,

isnt enough?

What do you want them to do more?
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Mariana
 
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Post » Mon Jun 11, 2012 11:20 pm

The differences between races should be wider. But each race still has it's own set of racial abilities, and has certain modifiers to skills.
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Allison Sizemore
 
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Post » Tue Jun 12, 2012 11:19 am

I prefer them to be similar, I don't want to feel like I'm at a disadvantage because of the race I want to play.
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Abel Vazquez
 
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Post » Tue Jun 12, 2012 5:19 am

Wider differences on starting, yes for me; bigger end game advantages on specific archetype is a big no to me. I have my own preferences on races, not necessary the same to lore. I like skyrim more since it provide a more free style race build than previous game.
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FITTAS
 
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Post » Tue Jun 12, 2012 6:58 am

Hmm so,

different looks,
different racial skills,
different resistence to certain things,
different abilities,
different starting statts,
different way of speaking (npc),
different background,

isnt enough?

What do you want them to do more?
Different racial skills are resistence to certain things.
The abilities are hardly ever used - the active ones are either useless or not needed most of the time
The starting stats make absolutely no difference, my orc can be a better archer than a wood elf in about 15 minutes.
The different way of speaking is purely cosmetic, as are the looks. The background doesn't change anything at all - that wood elf could've been raised in the imperial city for all you know.

If I loaded up a character in full plate armour at level 81, unless they had a tail sticking out you wouldn't be able to tell what type of character they are - racial abilities, I guess, but they're useless by level 15.
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Alkira rose Nankivell
 
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Post » Tue Jun 12, 2012 11:08 am

Wider differences on starting, yes for me; bigger end game advantages on specific archetype is a big no to me. I have my own preferences on races, not necessary the same to lore. I like skyrim more since it provide a more free style race build than previous game.

Sorry about the double post, I had already written the last when when I saw this.

Thats the problem with Skyrim - it doesn't matter what character I pick a the start, I can change completely at any point. No consequences to the choices.
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Tracy Byworth
 
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Post » Tue Jun 12, 2012 2:26 pm

There are differences, but they're so subtle that choosing a race really just feels like a superficial choice.

Racial strengths / weaknesses should be a bit more significant, and the differences when interacting with the gameworld should be more significant.... for instance, it shouldn't be so easy to gain access to an Orc camp when you're not an Orc; and certain random sidequests should only be available to a certain race.
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jennie xhx
 
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Post » Tue Jun 12, 2012 12:03 pm



Sorry about the double post, I had already written the last when when I saw this.

Thats the problem with Skyrim - it doesn't matter what character I pick a the start, I can change completely at any point. No consequences to the choices.

I am on the totally opposite side to you, this is how I like it. Really hate some other game, intentionally makes there playable race suitable to a specific class where some race - class combination feel disadvantage.
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Mario Alcantar
 
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Post » Tue Jun 12, 2012 1:23 am

No Difference among any other them except for looks............Sad.
What? They have racial abilities \, different skill bonuses. I can agree that the difference isn't as big as it used to be, but there is still a difference except from looks.
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u gone see
 
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Post » Tue Jun 12, 2012 9:27 am

No, no they are not...
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Ana
 
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Post » Tue Jun 12, 2012 9:31 am

I am on the totally opposite side to you, this is how I like it. Really hate some other game, intentionally makes there playable race suitable to a specific class where some race - class combination feel disadvantage.

It just feels odd - in an RPG you're meant to have choices. Skyrim does that well. However, it just feels weird when there is no point to the choices - they have no consequences, what is the point of making them?
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Lalla Vu
 
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