I never once said that you were making up your claims, or that you over embellishing your claims. I simply said that people need to remember that the "vocal" gaming community is a minority of the gaming community, and assuming that an experienced issue (even one shared by a number of the minority) is in fact a global issue is a mistaken line of thinking. In regards to identifying such fixes, if your backstory is in fact true, then you are well aware that a bug fix (especially fixes of the magnitude that Skyrim requires) are not simple i.e. fast or easily conjured.
Yes, that's indeed true. The number of people that will go online and post about issues is many orders magnitude fewer than those who do not. I was speaking in terms of absolute numbers, not relative percentages and there appear to be significant absolute numbers of individuals with issues. Some would argue that it's not the percentage of users with issues that matter (as in "casualties of scale") but the absolute number of impacted individuals. And yes, of course bug fixes take time. My issue is not that they haven't rushed out patches, my position is that I believe more of these bugs can and should have been resolved prior to accepting customers' money for the product.
As I said above, many relative to what? "Many" in a minority may amount to relatively none on the grand scope, there is just no way to be sure without more feedback. That was what I was getting at.
I agree, "many" is a non-specific term. When I was talking about "many" bugs of a common class, I was essentially referring to how a casual observer would describe a list of bugs of that class in say a bug database listing. Some? A bunch? Lots? Many? Basically, it just means more than "a few" in the context I had intended.
I have a hard time buying your backstory if you feel that a game this large and complex (due to it's open ended nature) could have truely benefit from just a few months more of controlled play-testing. There are too many situational triggers to identify for the various bugs that are being reported to catch in such small exposure. Now if the extended play-testing involved a much larger group than typical play-testing before ZBR, then I would agree with you.
No need to buy the backstory, this is all just opinion, and back story true or not (though it is), it is still just an opinion. Experience may contribute to a more informed opinion but it doesn't make it inherently more valid just because of that. Every organisation, every project and its requirements, and every timeline is different. I don't purport to be an expert on the development cycle of Skyrim, I was just rebutting your claims of complete ignorance of the general practice. But unless you feel that QA had reached their limits and had no more power to find a single significant bug, then I would disagree that it could not have benefited from further testing, and by further testing, I didn't necessarily mean "just more of what you have been doing" I meant meaningful results oriented testing. What that would require depends on what was going on in QA. If they were resourced constrained and needed broader testing coverage, then more players is what was needed. If they were simply time constrained by a late code freeze, then simply more calendar time would have been all that was needed. It just depends, since they had stated they expect to gross nearly a half billion dollars in sales, they could have brought more resources to bear if that's what it took to reduce critical bugs at release.
But while it may make sense to get to immediate work on a consistently occuring bug with a set circumstance like the one you are talking about, it doesn't make much sense to release patches for each one of these instances. If Bethesda had no intention of doing anything about it, I would better understan your attitude, but there is really no indication that that is the case.
Has Bethesda said anything about a timeline for resolving the quest bugs? Have they even acknowledged them? In the absence of any sort of formal acknowledgement or reassurance that specific fixes will be forthcoming in a reasonable period of time (granted this is a subjective term, but so long as it was not Q2 2012, I expect most people would be put at ease) I think you can understand why some people might be feeling uneasy about their broken game progress. What they are working on and when they hope it will arrive is very ambiguous. For all I know, the next 3 patches could be nothing more than more texture fixes and UI tweaks.