We are all playing the same character?

Post » Mon May 14, 2012 8:47 am

Major skills are still in. You just choose them as you level up instead of all at once.

Your arguments all apply equally to Oblivion and Morrowind, which ultimately have just as much/little character customization. We aren't all picking the same perks any more than everyone picks the same Major Skills, Birthsigns, and Race in Oblivion.

Actually, if you looked at Oblivion, you could believe that everyone makes a Breton (Best Race) Atronach (Best Birthsign) with whatever 7 skills were decided to be best for "efficient leveling" as their main skills. And we all know that's not true.

You could say something similar about Morrowind too.

All perks are potentially useful to me. I've only had time to create two characters, both the same race and specialization (Combat), but the similarities end there:
Ones' a two-handed swordswoman and archer that uses light armor, and dedicates both hands to all tasks.
The other's a heavily-armored Sword-and-board juggernaut that switches between swords, axes, spells, claws, and shields.

My siblings also play completely different characters:
One plays a redguard that keeps a fire spell in one hand and sword in the other.
The other plays a light-armored assassin.

In both Oblivion and Morrowind all characters could do everything, at the lower levels in Oblivion, and higher levels in Morrowind. It's what the TES skill system is based on.
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Oscar Vazquez
 
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Post » Sun May 13, 2012 6:23 pm

so in the end I play a warrior that can do all ... become all and pass over anything with easyness and boredoom ... no task no difference , if I replay the game I would probably forced to redo the same kind of character over and over apart probably the look ...

sorry but I feel the game is really flat now ... not much variation not much interest nothing new to discover or make effort into developing ...

This flatness is a reflection of your lack of creativity, not Bethesda's.
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Zosia Cetnar
 
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Post » Sun May 13, 2012 11:24 pm

Prometheus, this seems to be a common trend for you on this forum.

Its clear that you don't like this game. That's unfortunate, I don't know if you misunderstand it or just don't like the mechanics. But in either case, why do you not just stop playing and go do something else?
I mean, I hate COD, so I don't play it.
Seems to work for me pretty well.
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casey macmillan
 
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Post » Sun May 13, 2012 7:06 pm

With the wealth of people in these forums complaining about this game, and it's broken issues, I cannot wait until they have created the super awesome 10 out of 10 game that they are creating in their mother's basemants right now because ... oh wait ... no game being made by these whiners ... just complaints about what is truly a great and wonderful game - social networking gives people balls, but takes away their brains ... SKYRIM for GOTY 2011!!
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Claudz
 
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Post » Mon May 14, 2012 5:33 am

Lol here's why they are all drastically different. Me and my friend both rolled pretty much the same thing. I use bows sneak smithing enchanting and daggers... he uses bows sneaking smithing enchanting and maces... he plays completely different than I do... we've done most of the same quests and people talk to him completely different then they talk to me... he is more evil and ruthless... while I'm more mysterious and serious... and are characters are completely different... the game portrays what you play it to portray... who freakin cares about only being able to choose magicka and health (which btw stamina is very useful for sneak players)... you can choose how to level up completely differently!

how you do that ? I don't see many options when chatting to people actually and honestly after I was assigned to beat up someone after I did she even greeted me and offered her stuff to sell ...
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Dale Johnson
 
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Post » Mon May 14, 2012 1:05 am

I have no idea where you are coming from on that. Even my two characters are drastically dissimilar.

Exactly even two pure mages and two pure e\warriors I've edvelpoed are very differnt. if anything this system seems to promote more diversity unless you, yourself can't help but always make the same decisions in leveling up. Lots of the role playing is in your decisions on how you interact with the world anyway.
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Logan Greenwood
 
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Post » Mon May 14, 2012 8:49 am

how you do that ? I don't see many options when chatting to people actually and honestly after I was assigned to beat up someone after I did she even greeted me and offered her stuff to sell ...
What does that have to do with anything? Daggerfall, Morrowind, and Oblivion weren't any different.
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CHARLODDE
 
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Post » Sun May 13, 2012 8:47 pm

Play the game for what it is, stop nit-picking the everliving mother [censored] out of it. Slay your dragon, eat your cake. The end.
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Sophie Payne
 
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Post » Sun May 13, 2012 11:32 pm

Race, appearance,
smae thing = look
playstyle,

dont means much

skill focus, perk choices,

ame thing and always ends up taking the same usefuul vs non usefull stuff

shout focus,
I dont see that as any specialization as you have to learn them anyway and you cant focus on anything there ...

choice in quests, self imposed backstory's and morals.

Come on choice in quests?

now you can tell me choices in going left or right ? going on feet or using the horse? using left or right hand ?
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CSar L
 
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Post » Mon May 14, 2012 9:11 am


dont means much
Actually, it makes a world of difference. Not everyone has the same tolerance for the thrill of single-minded sword-swinging, patience for stealth, or intricity and resource management of magic.

ame thing and always ends up taking the same usefuul vs non usefull stuff
Well, I'm not finding anything that is universally useless to both of my characters, nor universally useful to both other than Steel Smithing, because they're both warriors.

I dont see that as any specialization as you have to learn them anyway and you cant focus on anything there ...
Even when you know them all, the way you use them on each character is different. I tend to rely on Become Ethereal so I can switch between my bow and my sword on my Two-hander, and I don't use any on my Sword-and-Board fighter.

Come on choice in quests?

now you can tell me choices in going left or right ? going on feet or using the horse? using left or right hand ?
You have the choice whether to do or not do them. Some quests are mutually exclusive with others. Some quests aren't offered unless you do something non-quest related. Radiant Story's an awesome thing.
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brian adkins
 
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Post » Mon May 14, 2012 6:47 am

:facepalm:

This is not a PvP game. You don't have to choose the most powerful build possible every time. Want to play a ranger? Then perk archery, sneak, restoration and light armor. Want to play an arcane archer? Perk archery, illusion, alteration and enchanting. There you go, two characters that both use bows yet are completely different in gameplay. Want to play a knight? Perk one-handed, block and heavy armor. So on and so forth. There are more viable and unique builds to play than in any class-based RPG.
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Francesca
 
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Post » Mon May 14, 2012 9:31 am

well, what's a good rpg game example then?
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Hayley Bristow
 
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Post » Mon May 14, 2012 1:00 am

1. same thing = look

2. dont means much

3. ame thing and always ends up taking the same usefuul vs non usefull stuff

4. I dont see that as any specialization as you have to learn them anyway and you cant focus on anything there ...

5. Come on choice in quests?

now you can tell me choices in going left or right ? going on feet or using the horse? using left or right hand ?
1. We are talking about roleplaying here right? Character appearance matter, especially if there is racial differences, maybe not to you but certainly to me.

2. Oh... Okay... I guess a warrior that goes Archer and then Two-Handed and barges in is the same as my sneaky assassin'esque archer? I guess a Shield+Axe warrior is the same as a Summoner? No, it's not, playstyle makes our characters different, even two people who have the exact same character in mind have different ideas on how to tackle problems and how well their tactics are.

3. I took Pickpocketing, hasn't been too useful for me. I took Alteration and I'm barely using it. Just cause "you" choose only the skills that are useful doesn't mean that others do it nor that the game is losing out on RPG aspects cause of "your" character build.

4. I mostly use Mark Of Death, Frost Breath, Throw Voice and Aura Whisper, those are the shouts that I focus on, those are the shouts that my character finds useful, if another player uses different shouts then it counts into the RPG aspects.

5. There aren't alot but that doesn't mean there are no choices, and yes choices in quests help define the morals of the character.
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Sarah Evason
 
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Post » Mon May 14, 2012 4:56 am

I was mentioning in another thread.

You've been blinded by games that insist that you have to try to be as powerful as possible and make the assumption that is what everyone does.

Who.. exactly are you trying to impress once you've got an unstoppable magical tank? Why do you assume this has ANYTHING to do with roleplaying. Most roleplayers figure out very quickly that focusing on becoming an unstoppable ubertank is one of the most boring routes you can take in a game.
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Chase McAbee
 
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Post » Mon May 14, 2012 1:26 am

Please stop talking. Everyone. This guy is just a "look at the class half empty" type of person and nothing you say will change his mind. He is hell bent on not enjoying this game because he simply cannot grasp that people play their games differently than everyone else. To him, it's all the same because frankly, he has no imagination. So you might as well save your breath and go back to enjoying Skyrim. He can find something else that he enjoys and hopefully never come back here to talk about his inability to understand people.
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Marta Wolko
 
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Post » Sun May 13, 2012 9:38 pm

Can't tell if the OP is serious. Skyrim has the most choice and customization out of ANY TES game to date, raising class restrictions, letting you RP virtually any character you want. It's amazing.

There isn't just Magic or Warrior as you put it, either. There is anything you want. It's called imagimation.

Skyrim is the most "RPG" of the TES games in that regard, and I love it.
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lolli
 
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Post » Mon May 14, 2012 7:42 am

Well it never be the samn when you play a different character, i had few npcs telling me that they didnt like me because i was a dunmer. Few others depend on your fame or infamy depend on the situations. There no way you can play the samn when you reroll for another character, even if it samn build or race.
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courtnay
 
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Post » Sun May 13, 2012 9:29 pm

Can't tell if the OP is serious. Skyrim has the most choice and customization out of ANY TES game to date, raising class restrictions, letting you RP virtually any character you want. It's amazing.

There isn't just Magic or Warrior as you put it, either. There is anything you want. It's called imagimation.

Skyrim is the most "RPG" of the TES games in that regard, and I love it.

Yeah, people seriously don't get that. Because they can't put individual stats into Strength now they think they lost choice.

This game did streamlining right. Mass Effect 2 did it wrong, they removed the inventory entirely, made weapons barely upgradeable, made ammo infinite unless you use the special ammo of which there were only a couple kinds.
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james tait
 
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Post » Sun May 13, 2012 7:53 pm

This is stupid. My character is a heavy armor battle mage specializing in one-handed swords and destruction. My next character is going to be a stealthy bow/dagger assassin. I'd also like to try a conjuration mage as well. These three classes are totally different.
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Josh Lozier
 
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Post » Sun May 13, 2012 5:30 pm

I started a character in Daggerfall with long blades as a major skill, yet in the middle of a dungeon I found a more powerful axe that I picked up and defeated a couple of enemies with even though I was untrained. So I guess there are no choices in Daggerfall.
I started a character in Morrowind with zero Mysticism skill and overall low magicka, yet I use the Mark/Recall spell often. So everybody plays the same in Morrowind?
I started thief character in Oblivion, yet I use Destruction magic most of the time.

This was always what TES was about, even in Morrowind/Daggerfall/Oblivion you could always just go for the "most optimal" resolution. Who cares about Marksmanship, you can make uber-destruction spells. Who cares about lockpicking, train in alteration and learn the best open spell. Why would you ever wear Medium or Light armor when the Daedric set is the best in the game?

Get your mind out of the gutter.
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xemmybx
 
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Post » Sun May 13, 2012 6:30 pm

( with magika and health , stamina is useless )
I beg to differ. You should try power attacks, shield bashes and sprint attacks sometime.

And though I too miss classes and birthsigns, a lot of variety is still possible simply in the way you play. It's just not as explicit as before, where you labeled yourself as one.
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Crystal Birch
 
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Post » Sun May 13, 2012 11:54 pm

My character just had an orgism chopping down a random farmer, Lechter-style. Me, I find that to be rather repulsive if a real person did that. My Voldur character (my take on the Nord dovahkiin in the videos) is VASTLY different from that.

Also, Rhuja is Imperial whereas Voldur is Stormcloak. etc etc
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Latino HeaT
 
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Post » Mon May 14, 2012 5:41 am

If the only rpg thing left is be magic or warrior , ( with magika and health , stamina is useless ) and pick a different face ... where is the difference in each player character ? We are all doing the same thing , most probably picking the same perks as most are useless and other more usefull ....

next time they will just give a premade character and let it play ?

That's the drawback of removing skills , attributes, classes and birthsign , they all added variation customization , role elements that are now lost ....

I pretty much every rpg ever made there will always be a style, roll, set up, whatever it may be that will make the game the easiest. The point is you do what you enjoy you are NOT forced to do anything.
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Sian Ennis
 
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Post » Mon May 14, 2012 2:50 am

I started a character in Morrowind with zero Mysticism skill and overall low magicka, yet I use the Mark/Recall spell often. So everybody plays the same in Morrowind?
O_o

Really?

I cast Mark like 50 times at least without it having a successful diceroll and I had very very low Mysticism as well.
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carrie roche
 
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Post » Mon May 14, 2012 6:30 am

I've been playing a Nightblade-style assassin character. Do you know how many people I've seen on the forums posting about their similar builds? None.

I'm sure there are other people doing similar things, but I'm quite comfortable that I'm playing the way I want to. When I finally move on to my next character, I'm quite certain I'll be able to make a radically different one.

Oh wait, I forgot. I can't possibly be different from you if the game didn't give me the opportunity to slap a class label on my chest.
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jodie
 
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