Are we stuck with this UI on pc?

Post » Fri May 11, 2012 10:19 am

Will this be fixed?

With mods, hopefully. Though how much of the UI and controls can be fixed is yet to be seen. And there is a lot to fix .... :verymad:
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Elizabeth Davis
 
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Post » Fri May 11, 2012 11:14 am

My UI complaints:
The inability to see what I am buying or collecting from a container AND the items I already have.
No carry weight when trading/collecting.
The inability ability to access the Perks screen without HAVING to spend your stat points.
No way of seeing the stats of more than one item simultaneously.
Lack of graphical view of several inventory items.
Lack of paper doll.
The perk screen, mostly a waste of space in my opinion, could do with a few tweaks.
The favourites list could do with some tweaks too.

NONE of this should come as a surprise as ALL of these points were mentioned when the UI was first revealed.

Bingo.

I've got nothing against people who are fine with the UI, but don't get the ones who feel there's nothing to "whine" about. Bethesda made a game for consoles AND PCs. There's more they could have done to make the pc interface even slightly less clunky and more USEFUL. Scrolling through your chest of items with NO CATEGORIES, NO LIST OF STATS, and everything only listed in alphabetical order is completely insane... I can't even understand how consolers would think at least that one example doesn't svck.

I don't care for PC vs console flame wars. To each his or her own. But the game was quite clearly designed for consoles with very little obvious thought given as to how to use the pc keyboard and mouse thingies to their full advantage.
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Darlene Delk
 
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Post » Fri May 11, 2012 4:38 pm

The UI isnt broken and doesnt require fixing.

It works as it should, and lets you manage your inventory and menus without any bugs.

If there were bugs then yes it would need fixing, but if there isnt then there is nothing broken about it.

If you dont like the UI that bethesda implemented (I dont like it eitrher), then you have to wait for, or create a mod.
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Vicky Keeler
 
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Post » Fri May 11, 2012 4:11 pm

For everyone complaining about lack of keybinds. You can keybind 1-9

Hit Q for your favorite lists then highlight a spell and hit the number you want to keybind it too and tada!

I don't even have to open the Favorites anymore unless its for Runes or shout switching
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Lauren Denman
 
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Post » Fri May 11, 2012 7:43 am

The UI isnt broken and doesnt require fixing.

It works as it should, and lets you manage your inventory and menus without any bugs.

If there were bugs then yes it would need fixing, but if there isnt then there is nothing broken about it.

If you dont like the UI that bethesda implemented (I dont like it eitrher), then you have to wait for, or create a mod.

A working UI needs to be seamless, efficient, and organized. Skyrim's PC interface is not efficient nor is it organized, in fact, it is far from it.

-The favorites menu is a garbled mess that doesn't even have the common [censored] courtesy to tell you whether what you're equipping is a dragon shout or a magic spell. Everything in the favorites menu is organized by name OVER type. It should be the other way around: Type -> Name. Hell, they could even organize the favorites menu to include sub-categories, or they could at least put a note in brackets before or after the item so we know what we're [censored] equipping (this applies heavily to renamed enchanted items).

-The perk menu is just a total mess in that it completely [censored] on mouse and keyboard users due to the the menus inability to tell the difference between a mouse click and WASD. Also, there is no way to zoom out from the skill you have selected while also keeping it in focus, instead it just kicks you right back to the skill overview.

-Hot-keys are completely junk as there is no way to differentiate between left hand or right hand which completely shafts dual-wielders, and there is no way to set weapon/magic combinations. That's very intuitive.

-The actual menu itself is also bugged in that it has difficulty actually high-lighting what we're selecting properly. This is also the case for NPC dialogue selection where the interface likes to switch between Mouse and keyboard half of the time. When I really think I'm high-lighting the Potion of Stamina, I'm actually clicking and using the Potion of Magicka, which I don't need, thereby wasting the potion. When I think i'm selecting the option to barter with the trader, I'm actually selecting the option asking about what they do for a living or if they like Whiterun.

Some of the UI works, and most of it doesn't. None of it was designed to run seamlessly on the PC and all it does is further confuse and slow the menu process. Everything about the PC UI is a [censored] after-thought, and if Bethesda truly cared about the modding community, they wouldn't go off using .gfx file formats that use tools that are NOT available to the general public, and instead are used by companies and special design studios. Case and point, Action script 2.0 which uses .gfx format. They tell us that they like what the modding community does and try to implement their ideas, well, the least they could do is look to DarN and ASK him for some [censored] advice on the interface and maybe shoot some ideas over to him and let him provide some feedback. OR, if it's too much trouble (legal) to ask someone outside of the company for help, they can at least look at his mod (DarNified UI) and see what people like about his changes to the Oblivion UI and apply that to the Skyrim UI.
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Roberta Obrien
 
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Post » Fri May 11, 2012 4:17 am

My worst complaint would be the swapping of weapons and spells. Int he heat of battle I don't want to use the menu system. Better inventory management - classifications would be nice.
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Lily Evans
 
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Post » Fri May 11, 2012 2:07 pm

Navigating the perk menu on PC is a [censored].
The inability to switch between Magic and Inventory screens without unpausing the game is very uninformative.\
The only way any of the UI controls make any sense is if your using a console controller.
Overall the UI is a complete mess and needs a complete overhaul.
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leigh stewart
 
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Post » Fri May 11, 2012 10:33 am

"Fix" implies "broken".
"Doesn't suit my preferences" != broken.

So the likelihood of Bethesda fixing it are pretty much 0.

I seem to remember the community pumping out UI mods for Oblivion fairly quickly though. We'll just have to wait and see.

The hotkeys are broken. For most items they work fine, but some weapons glitch out and unbind for some reason. Also, some spells, when I double tap the number to dual wield, does not produce the desired effect and leaves one hand empty.
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Nikki Lawrence
 
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Post » Fri May 11, 2012 11:13 am

Will this be fixed?

I hate to say it but just use a 360 controller. It works SSSOOOOOOOOO much
better than m+k for this game.
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Mariaa EM.
 
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Post » Fri May 11, 2012 4:10 am

Also being discussed in this thread: http://www.gamesas.com/index.php?/topic/1266556-usage-of-screen-real-estate-in-skyrims-interface/
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CYCO JO-NATE
 
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Post » Fri May 11, 2012 3:48 am

The UI is terrible.
This. Love the game, but I think we've been "consoled"....
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OTTO
 
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Post » Fri May 11, 2012 3:39 am

Getting used to it, but I wouldn't complain if it was changed
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Vahpie
 
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Post » Fri May 11, 2012 7:04 am

Bingo.

lol. Then for completeness we should add the ability to sort each category by weight, value and most recently acquired (DA:O had the right idea here)

Quick moan here. Forget consolisation, Beth. have clearly embarked on the path of vegitisation, games for vegetarians by vegetarians. How else can you explain the fact that the most varied and abundant collectible class of item is the vegetable?
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Charlie Ramsden
 
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Post » Fri May 11, 2012 7:28 am

A working UI needs to be seamless, efficient, and organized. Skyrim's PC interface is not efficient nor is it organized, in fact, it is far from it.

-The favorites menu is a garbled mess that doesn't even have the common [censored] courtesy to tell you whether what you're equipping is a dragon shout or a magic spell. Everything in the favorites menu is organized by name OVER type. It should be the other way around: Type -> Name. Hell, they could even organize the favorites menu to include sub-categories, or they could at least put a note in brackets before or after the item so we know what we're [censored] equipping (this applies heavily to renamed enchanted items).

-The perk menu is just a total mess in that it completely [censored] on mouse and keyboard users due to the the menus inability to tell the difference between a mouse click and WASD. Also, there is no way to zoom out from the skill you have selected while also keeping it in focus, instead it just kicks you right back to the skill overview.

-Hot-keys are completely junk as there is no way to differentiate between left hand or right hand which completely shafts dual-wielders, and there is no way to set weapon/magic combinations. That's very intuitive.

-The actual menu itself is also bugged in that it has difficulty actually high-lighting what we're selecting properly. This is also the case for NPC dialogue selection where the interface likes to switch between Mouse and keyboard half of the time. When I really think I'm high-lighting the Potion of Stamina, I'm actually clicking and using the Potion of Magicka, which I don't need, thereby wasting the potion. When I think i'm selecting the option to barter with the trader, I'm actually selecting the option asking about what they do for a living or if they like Whiterun.

Some of the UI works, and most of it doesn't. None of it was designed to run seamlessly on the PC and all it does is further confuse and slow the menu process. Everything about the PC UI is a [censored] after-thought, and if Bethesda truly cared about the modding community, they wouldn't go off using .gfx file formats that use tools that are NOT available to the general public, and instead are used by companies and special design studios. Case and point, Action script 2.0 which uses .gfx format. They tell us that they like what the modding community does and try to implement their ideas, well, the least they could do is look to DarN and ASK him for some [censored] advice on the interface and maybe shoot some ideas over to him and let him provide some feedback. OR, if it's too much trouble (legal) to ask someone outside of the company for help, they can at least look at his mod (DarNified UI) and see what people like about his changes to the Oblivion UI and apply that to the Skyrim UI.

+1 All of this
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Mr.Broom30
 
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Post » Fri May 11, 2012 6:43 am

PC user here. I love the UI. It's intuitive and far faster than the Oblivion or Morrowind UIs were. Haven't had any problems with it.

Dude what ?
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Emily Martell
 
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Post » Fri May 11, 2012 10:29 am

I would not be very optimistic about the atrocious UI being fixed by gamesas themselves, mostly likely it will fall exclusively on modders. I only hope they don't make this same mistake in TES6.

Stranger things have happened though, as they did sort of improve the disorganized journal in Morrowind in the Bloodmoon expansion.
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Jessie
 
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Post » Fri May 11, 2012 3:40 pm

I am annoyed that the UI is partly broken for the PC, where if you change your key bindings, it does not update the defaults shown on the menu screen. And for PC users its much better to use hotkeys instead of pausing the game every 5 seconds to bring up your fav list.

I hope it gets fixed soon, by modders or beth. I do hope though that Beth does something about this since even Oblivions UI was better than Skyrims (for the pc).

I do love the game however, it is really brilliant.... just a bit annoyed about the UI lol
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Imy Davies
 
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Post » Fri May 11, 2012 5:11 pm

http://www.gamefront.com/pc-gamers-complaining-about-skyrims-textures-ui-mouse-keyboard-support/

Figures Skyrim pulled a fast one over left handed people, luckly I am and majority of people are right handed. But I still feel for the minority of left handed people. Heres a fact for you, both Leonardo Da Vinchi and Einstein was left handed.


On November 11, 2011 at 12:49 pm

Imagine we build the best car in the world with lots of power, wide sticky tires, smoothest most responsive suspension, and a sweet smashing paint job, but then we [censored] it all up by giving it the worst [censored] steering and pedal controls ever invented. That’s Skyrim for you.
I just love that comment.
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Valerie Marie
 
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Post » Fri May 11, 2012 4:36 pm

You guys who complained about switching weapons didn't actually explore the controls properly right?

Have you actually tried favouriting a gear in your item menu, and then pressing Q when in combat to switch your active gears?
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Floor Punch
 
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Post » Fri May 11, 2012 2:00 pm

And for PC users its much better to use hotkeys instead of pausing the game every 5 seconds to bring up your fav list.
The Q list gets old really fast, and I would love to see a hotbar that allows on the fly equip changes. The other thing that annoys me is that the Q menu hotkeys work unpredicably if I want to dual wield, as far as what ends up in which hand when you use favorited weapons / spells that have numbers assigned.

There's also obviously the annoyance of having to hit Q, which pauses your game, whenever you want to be reminded what key is assigned to what.
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Natalie Taylor
 
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Post » Fri May 11, 2012 7:58 am

You guys who complained about switching weapons didn't actually explore the controls properly right?

Have you actually tried favouriting a gear in your item menu, and then pressing Q when in combat to switch your active gears?
I described the situation I have to deal with in great detail http://www.gamesas.com/index.php?/topic/1267247-skyrim-from-user-point-of-view/


There isn't anything to be fixed. The UI is fine as it is.
This guy is right and wrong at same time. UI is fine as it is, USABILITY is not. UI is fine it is just very very very very difficult and counter intuitive to interface with it. You know, the fancy 80's expression "Human to machine interface"? That what is wrong with UI in Skyrim with Mouse and Keyboard.
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Ross Zombie
 
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Post » Fri May 11, 2012 11:34 am

You guys who complained about switching weapons didn't actually explore the controls properly right?

Have you actually tried favouriting a gear in your item menu, and then pressing Q when in combat to switch your active gears?

This isn't the [censored] issue, it's the fact that it slows down process so much that I would rather look at Morrowind's grid menu than this 'cool and flashy' menu. Even then, the favorites menu is a [censored] mess in and of itself.
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Donatus Uwasomba
 
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Post » Fri May 11, 2012 6:22 am

Will this be fixed?

What are you referring to specifically?

The basic design of the UI is not going to change, of course, and personally I find it more convenient to use than any previous RPG I've played.

If you are experiencing technical issues with keybindings or activating certain menu functions, feel free to post a description of your issue in the following discussion thread from the PC Support section:

http://www.gamesas.com/index.php?/topic/1261029-keybinding-issues-2-hotkeys-favorites-numpad-drop-item-take-book-spend-dragon-soul-etc/
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Stacy Hope
 
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Post » Fri May 11, 2012 4:44 am

I'm sort of getting used to the clunky UI and using the keys rather than the mouse to navigate it. It's tedious and not at all streamlined for PC users (without controller), but I can live with that.

What definitely needs to be fixed is the key mapping. It doesn't register if you remap the keys and keep referring to the default settings in the menus, and it also makes it impossible to hotkey or favorite weapons. That is EXTREMELY annoying, cause I change weapons often in the begging, and I have to reset to default keys before I'm able to hotkey new weapons, which I can't be bothered doing, and consequently I have to open the inventory and switch weapons manually all the time. Not good.

Has anyone found a fix for this?
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Laura Cartwright
 
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Post » Fri May 11, 2012 11:02 am

PC user here. I love the UI. It's intuitive and far faster than the Oblivion or Morrowind UIs were. Haven't had any problems with it.

UI'd be great if they'd fix the mouse targeting on it so I wouldn't click the wrong dialog option or exit menus when trying to select an item category from a store.

I don't like being essentially forced to buy a keypad( no other use for one.. hate em) use a controller(hatred of controllers is why I'm playing PC, not lack of a console... bf's got an xbox) or use the keyboard to navigate it because they couldn't test the UI and make sure it works.
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Joie Perez
 
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