Thank you so much guys, they look incredible!
Prometheus, I was testing your version and noticed something:
http://s7.directupload.net/file/d/2730/y6yrnr3p_jpg.htm
http://s7.directupload.net/file/d/2730/jyacr6jv_jpg.htm
Looks a bit weird, but except for that it looks really great! Thanks again!
The whole problem with this is: it looks ok, but it seems that area between armor and fur has no texture at all. I guess it's a blank color added with shinyness.
I couldn't fix the shinyness myself by editing the textures, or the _n.dds. files so I guess it's a shader problem. (Again, I'm a noob)
Propably caused by the removal of http://s1.directupload.net/file/d/2730/vb7m6zvm_jpg.htm
It could be the part of the hide armor too, but I think it's that missing part from there.
So if you don't remove that part of the draugr armor, the shiny spot will be fixed/looks normal because it has a texture.
But that'll cause 2 problems:
The mentioned part uses textures from the draugr armor which we wanted to hide with alpha layers. Meaning it won't display the texture even if you don't remove it from the model.
Solution: I opened a new draugr armor Nif-file. In photoshop, I opened your texture, copied a piece of the leather part which the "scrap" uses to an area which was unused, saved it. Then I got back to the Nifskope, selected the scrap part and right clicked it, chose Texture/Edit UV.
I managed to move the wire-mesh to the leather spot I copied before, so that it won't use the area which is hidden by an alpha layer.
http://s14.directupload.net/file/d/2730/g4s7v5ri_jpg.htm
That'd solve the problem (at least I think so), but as mentioned, causes another: You'd have to do the same armor merge again

If you want to do this,I could send you the edited nif file and your edited texture per mail, but I'm sure you could easily do this yourself.
Edit: Found something else...the hide armor part is not effected by shadows: http://s1.directupload.net/file/d/2730/cw8t5243_jpg.htm