[REQ] Armor Part Merge (Ancient NordSteel + StuddedScaled)

Post » Fri May 18, 2012 9:46 am

Thanks to you, and thanks to everyone else who's discussing :)

I guess it would be selfish to say that I only need the male one. If you could do both, I think you'd make a lot of people happy.

I've messed around a little with nifskope and removed/pasted over some branches to see what happens. Of course, nothing good x3
The thing with the "two armors at once with hidden textures" sounds promising though...
Yeh here is my first experiment with the simplier one , I just took that piece from the medium hide armour and pasted onto the light hide armor and got this , I was planning to make the texture of this light like the medium or the scale one .... I think looks better somehow and then I will try some tutorial to put that ingame , once been able to make this then I can give a try to other mixmatching , but honestly it woudl be better If I could just model out new stuff than this hack pieves tech ....

http://img27.imageshack.us/img27/1323/armorea.jpg
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michael danso
 
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Post » Fri May 18, 2012 8:51 am

You know what, I'll give it a shot tonight. No promises that they'll be perfect though :P Both males and females?

If I remember correctly, the Studded bottom is pants-less, right?
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Allison Sizemore
 
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Post » Fri May 18, 2012 5:00 am

If I remember correctly, the Studded bottom is pants-less, right?

I'm not positive (not home with my Nifskope right now :) ). If it is, I can probably snag some other pants and tuck 'em under there. ;)
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Trevor Bostwick
 
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Post » Fri May 18, 2012 4:31 am

Second part of the test armour stuff ^^ ...

http://img3.imageshack.us/img3/9484/armorln.jpg

so this I added the shoulder thing and switched the textures with new texture , renamed andnow I will try the lst thing to make it craftable somewhere... instead than a replacement ...
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jadie kell
 
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Post » Thu May 17, 2012 6:23 pm

I was fooling around with nifskope once more, but hadn't much success (as expected, since I'm a noob with nifskope).

On my first try, only one of the two armors was shown ingame with the light body shape (looked weird).
On my second try, the game crashed as soon as I was trying to wear the armor.

At least I could get the textures working with some alpha layers...

http://s7.directupload.net/images/111205/55d6rizn.jpg

It's a mix of the ancient nord (draugr/draugrarmormale_1.nif) with the light hide armor (hide\m\cuirasslight_0.nif) ( I'm using a texture pack from the nexus for the light hide armor, so It might look different for you guys)

I'd so love to have that combination (or with the upper part of the steel armor instead of draugr/ancient nord, because that'd look badass too) in skyrim ;___;
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neil slattery
 
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Post » Fri May 18, 2012 5:06 am

I'm not positive (not home with my Nifskope right now :) ). If it is, I can probably snag some other pants and tuck 'em under there. ;)

Thanks, that would be highly appreciated. While I do like the thought of a longer "skirt" upon the Ancient Nord armor, I still despise the lack of pants on everything. xD
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Gemma Flanagan
 
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Post » Fri May 18, 2012 5:59 am

Hello I thinkI am almoust done with the Draugr + medium hide armour skirt .... It seems working in nif tools no wI need to see how will feature in game soon pics ...
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renee Duhamel
 
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Post » Thu May 17, 2012 9:44 pm

Ok hereit is how looks in Niftools , now I will have to redo the same for the other mesh and try ingame brb....

how looks?

http://img13.imageshack.us/img13/8412/newdraugrarmor.jpg
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Jani Eayon
 
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Post » Fri May 18, 2012 1:38 am

Hmm. Well, I started my own version of the draugr+hide as I said I would do, but I'm running into a problem. Namely, that the cuirass mesh doesn't have an alpha property already attached. I haven't figured out how to get a new alpha property attached to the right node, unfortunately. Prometheus, how are you working around that issue?
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Marine Arrègle
 
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Post » Fri May 18, 2012 2:40 am

Ok hereit is how looks in Niftools , now I will have to redo the same for the other mesh and try ingame brb....

how looks?

http://img13.imageshack.us/img13/8412/newdraugrarmor.jpg

Honestly? It looks awesome! I like what i see.
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Louise Lowe
 
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Post » Thu May 17, 2012 9:24 pm

Here it is how does it look? do you want me to upload it as a replacer?

http://img69.imageshack.us/img69/1084/newdraugar.jpg

test it please?

http://www.skyrimnexus.com/downloads/file.php?id=2794



about the alpha thing I just added the spell property alphanif something to the nitrithing...
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Floor Punch
 
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Post » Thu May 17, 2012 11:34 pm

Here it is how does it look? do you want me to upload it as a replacer?

http://img69.imageshack.us/img69/1084/newdraugar.jpg

test it please?

http://www.skyrimnexus.com/downloads/file.php?id=2794



about the alpha thing I just added the spell property alphanif something to the nitrithing...
beeing more specific in the spell list u click add nifalpha something I dont remember the exact name but has alpha in it , then you have that block and you need to add it in the proper properties number in properties tab of the nitriobject.... add thenumber of the new property alpha ...
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Ezekiel Macallister
 
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Post » Thu May 17, 2012 9:04 pm

Yeah, I found it before I came back to see if you'd posted how.

Here's a http://i1209.photobucket.com/albums/cc389/eisoj5/NifSkope2011-12-0518-42-10-70.jpg. I used the miner's pants underneath. I don't have a male character to test this on in game yet, I'll see if I can get my Erik companion to try it on.
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Kari Depp
 
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Post » Thu May 17, 2012 11:37 pm

Yeah, I found it before I came back to see if you'd posted how.

Here's a http://i1209.photobucket.com/albums/cc389/eisoj5/NifSkope2011-12-0518-42-10-70.jpg. I used the miner's pants underneath. I don't have a male character to test this on in game yet, I'll see if I can get my Erik companion to try it on.
There may be a problem if the two texture alpha overlaps , it was in niftools but not sure it ws also in game .... I fixed somehow tough ...
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Elizabeth Davis
 
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Post » Fri May 18, 2012 10:09 am

Checked it on Erik (at night so colors are off). No alpha clipping issues, even with pants! I have it just replacing regular hide armor on the low end of the slider. No idea what will happen if your character is on the high end.

http://i1209.photobucket.com/albums/cc389/eisoj5/TESV2011-12-0518-59-39-52.jpg
http://i1209.photobucket.com/albums/cc389/eisoj5/TESV2011-12-0518-59-47-03.jpg

I'm going out of town tomorrow, so I'm going to actually *play* Skyrim for a bit. I'll zip up the files and put them somewhere for those who are interested in using my version.
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Fiori Pra
 
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Post » Thu May 17, 2012 8:35 pm

I feel like a retexture of the bottom half of steel plate armor would match ancient nord better personally.
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Nicole Coucopoulos
 
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Post » Fri May 18, 2012 3:13 am

There may be a problem if the two texture alpha overlaps , it was in niftools but not sure it ws also in game .... I fixed somehow tough ...
Nifscope cannot render multiple alpha layers but the game engine can.
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katie TWAVA
 
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Post » Thu May 17, 2012 7:50 pm

Have you added so 3 parts of different armor sets? like draugr + hide + miner? isn't too heavy on game?

I forgot to upload the file yesterday for who is interested ....

I have left the bag on the side but did you erase it?

http://www.skyrimnexus.com/downloads/file.php?id=2794
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jeremey wisor
 
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Post » Fri May 18, 2012 5:05 am

Just cut all the armor apart from the greaves so anything can be mixed and matched..
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Lillian Cawfield
 
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Post » Fri May 18, 2012 7:36 am

How does look this other experiment?

http://img848.imageshack.us/img848/3833/armorv.jpg
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Hairul Hafis
 
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Post » Fri May 18, 2012 1:53 am

Checked it on Erik (at night so colors are off). No alpha clipping issues, even with pants! I have it just replacing regular hide armor on the low end of the slider. No idea what will happen if your character is on the high end.

http://i1209.photobucket.com/albums/cc389/eisoj5/TESV2011-12-0518-59-39-52.jpg
http://i1209.photobucket.com/albums/cc389/eisoj5/TESV2011-12-0518-59-47-03.jpg

I'm going out of town tomorrow, so I'm going to actually *play* Skyrim for a bit. I'll zip up the files and put them somewhere for those who are interested in using my version.

Once again; that would be very appreciated, yes.
And thanks! At last my warrior can wear a good looking armor without freezing his legs off! :D
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Nuno Castro
 
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Post » Thu May 17, 2012 8:53 pm

Thank you so much guys, they look incredible!

Prometheus, I was testing your version and noticed something:

http://s7.directupload.net/file/d/2730/y6yrnr3p_jpg.htm
http://s7.directupload.net/file/d/2730/jyacr6jv_jpg.htm

Looks a bit weird, but except for that it looks really great! Thanks again!

The whole problem with this is: it looks ok, but it seems that area between armor and fur has no texture at all. I guess it's a blank color added with shinyness.

I couldn't fix the shinyness myself by editing the textures, or the _n.dds. files so I guess it's a shader problem. (Again, I'm a noob)

Propably caused by the removal of http://s1.directupload.net/file/d/2730/vb7m6zvm_jpg.htm

It could be the part of the hide armor too, but I think it's that missing part from there.

So if you don't remove that part of the draugr armor, the shiny spot will be fixed/looks normal because it has a texture.

But that'll cause 2 problems:

The mentioned part uses textures from the draugr armor which we wanted to hide with alpha layers. Meaning it won't display the texture even if you don't remove it from the model.

Solution: I opened a new draugr armor Nif-file. In photoshop, I opened your texture, copied a piece of the leather part which the "scrap" uses to an area which was unused, saved it. Then I got back to the Nifskope, selected the scrap part and right clicked it, chose Texture/Edit UV.
I managed to move the wire-mesh to the leather spot I copied before, so that it won't use the area which is hidden by an alpha layer.

http://s14.directupload.net/file/d/2730/g4s7v5ri_jpg.htm

That'd solve the problem (at least I think so), but as mentioned, causes another: You'd have to do the same armor merge again :(

If you want to do this,I could send you the edited nif file and your edited texture per mail, but I'm sure you could easily do this yourself.


Edit: Found something else...the hide armor part is not effected by shadows: http://s1.directupload.net/file/d/2730/cw8t5243_jpg.htm
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CHangohh BOyy
 
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Post » Fri May 18, 2012 12:20 am

as i posted on the nexus, the skirt clips through your legs when you are standing on a slope your legs/knees go through them(the studded skirt). thought you'd like to know.:) keep up the modding
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David Chambers
 
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Post » Thu May 17, 2012 11:59 pm

Thank you so much guys, they look incredible!

Prometheus, I was testing your version and noticed something:

http://s7.directupload.net/file/d/2730/y6yrnr3p_jpg.htm
http://s7.directupload.net/file/d/2730/jyacr6jv_jpg.htm

Looks a bit weird, but except for that it looks really great! Thanks again!

The whole problem with this is: it looks ok, but it seems that area between armor and fur has no texture at all. I guess it's a blank color added with shinyness.

I couldn't fix the shinyness myself by editing the textures, or the _n.dds. files so I guess it's a shader problem. (Again, I'm a noob)

Propably caused by the removal of http://s1.directupload.net/file/d/2730/vb7m6zvm_jpg.htm

It could be the part of the hide armor too, but I think it's that missing part from there.

So if you don't remove that part of the draugr armor, the shiny spot will be fixed/looks normal because it has a texture.

But that'll cause 2 problems:

The mentioned part uses textures from the draugr armor which we wanted to hide with alpha layers. Meaning it won't display the texture even if you don't remove it from the model.

Solution: I opened a new draugr armor Nif-file. In photoshop, I opened your texture, copied a piece of the leather part which the "scrap" uses to an area which was unused, saved it. Then I got back to the Nifskope, selected the scrap part and right clicked it, chose Texture/Edit UV.
I managed to move the wire-mesh to the leather spot I copied before, so that it won't use the area which is hidden by an alpha layer.

http://s14.directupload.net/file/d/2730/g4s7v5ri_jpg.htm

That'd solve the problem (at least I think so), but as mentioned, causes another: You'd have to do the same armor merge again :(

If you want to do this,I could send you the edited nif file and your edited texture per mail, but I'm sure you could easily do this yourself.


Edit: Found something else...the hide armor part is not effected by shadows: http://s1.directupload.net/file/d/2730/cw8t5243_jpg.htm
Hahah yes I am veythis olem , but I actually replaced the leather armour part of the armour to place a skin shader on it , unfortunately it has not the same uv coordinates , it didn't bother me much but I can always put back the leather texture so it will be fixed , unless I can put my hands on themodel itself and be able to reexport I guess we have to live with that if you want the uncovered belly , about the shininess I could easily fix it I guess in normal maps but I amnot sure how much woudl be needed to mess with the skin shader maps for that part ...
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Joanne Crump
 
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Post » Fri May 18, 2012 8:59 am

as i posted on the nexus, the skirt clips through your legs when you are standing on a slope your legs/knees go through them(the studded skirt). thought you'd like to know.:) keep up the modding
Yes but I think also the other hide armors do clip ... I don't think I can make anything about that ...
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Amy Gibson
 
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