[RELWIP] Armoury of Tamriel, Thread 12

Post » Sun May 27, 2012 3:42 am

I believe the crafting book script, needed to teach the new weapon styles to the player, is not included in the file, causing the books not to work properly.

But I do like the idea of learning new styles via books. Brings a whole new layer to the crafting system.
/head desk

I am an idiot. Thank you for catching that, this is why you don't upload under the influence of painkillers and cough syrup. :P

Drop the scripts folder into skyrim/data:
http://www.mediafire.com/?r7t3a76cwp0bdev

Ysne58,
Well that's certainly not the dagger bug.

Are you running any animation or combat overhaul mods? When you open their inventory after killing them are the weapons marked as equipped?

Arctorius,
Could you check your data/meshes/weapons folder to make sure everything is there?
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scorpion972
 
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Post » Sun May 27, 2012 8:07 am

Shoot me a PM if you want the enchanted weapons rung up with the new data. :) Probably can't do it this week, but in a week and a half or so I can run it through, or ask if someone else can.
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Hannah Barnard
 
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Post » Sun May 27, 2012 8:22 am

Arctorius,
Could you check your data/meshes/weapons folder to make sure everything is there?
I found the problem-the version you uploaded replaces the folders that all the weapons are stored in, which leaves only the bow textures and meshes. That's why nothing shows up :tongue:

On a side note, once I finish the ancient nord armor set, should I try making enchanted rune armor to match the weapons?
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carley moss
 
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Post » Sun May 27, 2012 1:22 pm

Ah right, so just NMM getting confused with patching.

Rune weapons would be awesome. Fire, frost and shock resistance for each?

Though we could also do something like having them award you powers that can be activated once a day or cost health to use. Things like a helmet that grants the view life effect once a day, a cuirass that can activate a frost cloak spell or gauntlets that give you a free flames spell as long as they're equipped. All of those are well withing my skill range.
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Carlos Vazquez
 
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Post » Sun May 27, 2012 1:37 am

Ah right, so just NMM getting confused with patching.

Rune weapons would be awesome. Fire, frost and shock resistance for each?

Though we could also do something like having them award you powers that can be activated once a day or cost health to use. Things like a helmet that grants the view life effect once a day, a cuirass that can activate a frost cloak spell or gauntlets that give you a free flames spell as long as they're equipped. All of those are well withing my skill range.
that would be awesome
I've got the cuirasses done already, so if you send me the textures used to make the runes(if you have them), I can whip something up in about 5 minutes while I wait to redownload the 8.2 and 8.4 esp files
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Valerie Marie
 
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Post » Sun May 27, 2012 7:36 am

You'll have to ask Baratan if he's still got them sorry. By the looks of it they're a fairly simple colour gradient, but I can't create a good enough imitation.

Here's the steel rune textures if you want to have a look at them before you get the mod downloaded again:
http://www.mediafire.com/?6rxohsxf8fz5d3l
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Nauty
 
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Post » Sun May 27, 2012 4:41 am

yes, pls! items with click to use abilities! I miss those from previous titles.
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Cathrine Jack
 
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Post » Sat May 26, 2012 10:28 pm

/head desk


Ysne58,
Well that's certainly not the dagger bug.

Are you running any animation or combat overhaul mods? When you open their inventory after killing them are the weapons marked as equipped?


No, I am not running any animation or combat overhaul mods. Yes, when I open the inventory the weapons are marked as equipped.

You are getting close to the 200 post mark and will need a new thread soon.
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Naughty not Nice
 
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Post » Sat May 26, 2012 11:57 pm

I've found three low-level draugr armed with dunmeri ebony arrows, if that means anything important
I'm level 13 too, so that's pretty nuts
also, raiding a nordic barrow gave me an orichalcum nord greatsword as random loot. is that normal for this level?
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FoReVeR_Me_N
 
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Post » Sun May 27, 2012 10:23 am

I've found several low-level draugr armed with dunmeri ebony arrows, if that means anything important

Same.
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Margarita Diaz
 
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Post » Sun May 27, 2012 2:45 am

Update on the invisible weapon bug. I went in and triple and quadruple checked with human enemies. They are using the animations for the weapons they are supposed to have equipped. They just don't appear to be holding anything while they are swinging at my character.
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Thema
 
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Post » Sun May 27, 2012 10:51 am

Draugr didn't have visible weapons either. Is it possible that it is weapon type that is affected by this?
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GPMG
 
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Post » Sun May 27, 2012 11:34 am

So how will the book system work.

Like, when you take a perk, you can only make the basic meshes out of said material, then you read a book on a racial style, and you can make that racial style with the perks you've gained?
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Suzy Santana
 
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Post » Sun May 27, 2012 8:27 am

So how will the book system work.

Like, when you take a perk, you can only make the basic meshes out of said material, then you read a book on a racial style, and you can make that racial style with the perks you've gained?
I think that's how it's supposed to work
update on my work-Ancient Nord helmets are done for both genders
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Prisca Lacour
 
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Post » Sun May 27, 2012 8:00 am

Draugr didn't have visible weapons either. Is it possible that it is weapon type that is affected by this?
But the weapons are visible in their inventories? And when you equip them, both in third and first person?

So how will the book system work. Like, when you take a perk, you can only make the basic meshes out of said material, then you read a book on a racial style, and you can make that racial style with the perks you've gained?
Materials are unlocked by perks, styles are unlocked by books.
E.g.
You start the game with Iron Material and Basic Style. If you take the Apprentice Smithing Perk you'll be able to make Basic style in Iron or Steel. If you then find/buy the book for Imperial Smithing you'll then be able to smith Imperial and Basic in both Iron and Steel.

Books currently work by adding a hidden perk to the player when they're in the inventory that allows smithing in that style. I set it up so that it'd be easy to switch over to a Lore Craft style switch on/switch off instead if people decide they prefer that.

I've found three low-level draugr armed with dunmeri ebony arrows, if that means anything important I'm level 13 too, so that's pretty nuts also, raiding a nordic barrow gave me an orichalcum nord greatsword as random loot. is that normal for this level?
Thanks, fixed. Draugr now have appropriately leveled arrows instead, all in ancient style. Probably won't do the same for bandits/thalmor though, I'd rather not have all of the arrow styles lootable, would lead to crazy inventory clutter for archers. Figure they can buy/craft if they want a particular style/material combination.

Orcish at level 13 is right, they start spawning at level 6 in vanilla, but I moved it up to 12. Thinking of making materials other than steel/iron spawn more rarely on draugr, they seem too common at this point. Vice versa for bandits, they practically never spawn with anything but iron/steel.
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krystal sowten
 
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Post » Sat May 26, 2012 11:02 pm

Would this work with the changes to levelled lists and the delayed appearance of weapon types as introduced in HBE I wonder? http://skyrim.nexusmods.com/downloads/file.php?id=4429

Im not using the smithing schematic system in it but would like to keep the other elements. Just wondering about overlap.
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Cody Banks
 
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Post » Sun May 27, 2012 5:19 am

New thread up here:
http://www.gamesas.com/topic/1370994-relwip-armoury-of-tamriel-thread-13-v1-out-soon/

Would this work with the changes to levelled lists and the delayed appearance of weapon types as introduced in HBE I wonder? http://skyrim.nexusmods.com/downloads/file.php?id=4429

Im not using the smithing schematic system in it but would like to keep the other elements. Just wondering about overlap.
No, afraid not. You can run them both at the same time (just make sure that AoT is lower than HBE in the load list) and they won't cause any crashes/problems, but AoT will overwrite most of the changes that HBE makes. That being said, it shouldn't effect much except for the changes to crafting material stocks in smiths inventories and the loot changes that HBE made, but those are 1) extremely minor and 2) mostly already covered by AoT anyway.

TL;DR
Yes and no, depends how much you care about not being able to buy crafting materials.
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Marie Maillos
 
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