Draugr didn't have visible weapons either. Is it possible that it is weapon type that is affected by this?
But the weapons are visible in their inventories? And when you equip them, both in third and first person?
So how will the book system work. Like, when you take a perk, you can only make the basic meshes out of said material, then you read a book on a racial style, and you can make that racial style with the perks you've gained?
Materials are unlocked by perks, styles are unlocked by books.
E.g.
You start the game with Iron Material and Basic Style. If you take the Apprentice Smithing Perk you'll be able to make Basic style in Iron or Steel. If you then find/buy the book for Imperial Smithing you'll then be able to smith Imperial and Basic in both Iron and Steel.
Books currently work by adding a hidden perk to the player when they're in the inventory that allows smithing in that style. I set it up so that it'd be easy to switch over to a Lore Craft style switch on/switch off instead if people decide they prefer that.
I've found three low-level draugr armed with dunmeri ebony arrows, if that means anything important I'm level 13 too, so that's pretty nuts also, raiding a nordic barrow gave me an orichalcum nord greatsword as random loot. is that normal for this level?
Thanks, fixed. Draugr now have appropriately leveled arrows instead, all in ancient style. Probably won't do the same for bandits/thalmor though, I'd rather not have all of the arrow styles lootable, would lead to crazy inventory clutter for archers. Figure they can buy/craft if they want a particular style/material combination.
Orcish at level 13 is right, they start spawning at level 6 in vanilla, but I moved it up to 12. Thinking of making materials other than steel/iron spawn more rarely on draugr, they seem too common at this point. Vice versa for bandits, they practically never spawn with anything but iron/steel.