[RELWIP] Armoury of Tamriel, Thread 12

Post » Sun May 27, 2012 5:26 am

Calling it emery seems like a good idea :smile: If the color is wrong, you could just change the color :P
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Michael Korkia
 
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Post » Sun May 27, 2012 8:10 am



Edit:
I guess you could just call it Emery. The colour is wrong, but it is a type of Corundum that's distinct from sapphire/ruby and is used as an industrial abrasive.

That might be the best solution.
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MARLON JOHNSON
 
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Post » Sat May 26, 2012 10:23 pm

How about this here? :wink:

http://dl.dropbox.com/u/56852942/Auto%20Enchantments.esp

Full set of enchanted weapons + generated leveled lists. No replacements done, but each has it's own set up leveled list. Names aren't done yet... but most of the data is there :tongue:

Edit: I didn't include strings to download, but I guess since names aren't done that's not a big deal. Anywaaays. <_<
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James Hate
 
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Post » Sun May 27, 2012 6:09 am

Nordic Blue for the silver and steel, Orcish Green for Orichalcum, Elven Red for Moonstone and Leather Blood Soaked for Daedric. Ebony, Dwemer and Glass I just used a solid colour overlay. For the wood I used Darkwood for the Ebony and Glass and tweaked the rest by hand.

Thanks a tonne for sending me the texture files, made it a lot easier to do. Will probably go back and try to tweak the Glass and Dwemer ones though, the colours don't match up well enough to your work.
Would you mind sending me the base textures for some of the stuff? I'm trying to start modding as preparation for college, and I want to try making the texture files for some of the armor(I'll get back to modeling in a bit, since I recently fixed my PC's constant crashing)
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Allison C
 
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Post » Sat May 26, 2012 9:41 pm

Shoot Baratan a PM, they're his texture bases, wouldn't feel right sharing them out without his permission.

How about this here? :wink:

http://dl.dropbox.com/u/56852942/Auto%20Enchantments.esp

Full set of enchanted weapons + generated leveled lists. No replacements done, but each has it's own set up leveled list. Names aren't done yet... but most of the data is there :tongue:

Edit: I didn't include strings to download, but I guess since names aren't done that's not a big deal. Anywaaays. :dry:
You sir are a gentleman and a scholar!

Edit:
Getting a 404 error. D:
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candice keenan
 
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Post » Sun May 27, 2012 7:07 am

Ah, yeah, I removed it without thinking about the link o.o I almost have the names set up, but it's exporting all the enchanted variants with identical names to the originals. Took a break from it, might fix that this evening. Set up all the variations based on the suffixes/prefixes the current ones have, just had some bug in the code I hadn't figured out yet.

~Gimme a bit to run through a debug, and if it's something simple I'll pass it along your way. Gonna see about an automatic replacement, though if you'd like I can leave that out and let you sort the leveled lists from the ones generated (there's ~960 or so, ex lists: all daggers list, made up of all the lists of material types for daggers, which each one of those has all the enchanted variation lists for the dagger types, it's all nested).

I set up the leveled lists so it adds 2 levels on to each for the level of enchantment - ie, level 1 enchantment is 2 levels over normal, level 6 is 12. Went off your scales approximately, with a 1 / 5 / 10 / 15 / 20 / etc up to 45 for daedric.

Edit: Current link if your interested. http://dl.dropbox.com/u/56852942/Auto%20Enchantments.zip

Loads right up in the CK too, but takes ages. :P 26 thousand variants.
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HARDHEAD
 
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Post » Sun May 27, 2012 3:53 am

Just updated the link (it'll be the same one, though) and it's now got proper names for all the variations. Eg: Iron Battleaxe of Dismay, Iron Battleaxe of Harvesting, and etc. There's a variant for every level of enchantment, too - so in the vanilla game, you might see only 3 different levels on glass, you'll see all of them that exist now.

Just let me know if you're interested at any point in the tool itself, the code for it, or anything else of the sort, and I'll throw it up for a download. What I haven't done is figure out how to merge the plugins together easily and keep formID's correct.. but it works like this, at least.
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Sweet Blighty
 
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Post » Sat May 26, 2012 10:06 pm

Here's my rather feeble first attempt- daedric bonemold
http://cloud.steampowered.com/ugc/560939203694381406/8AE69EDA668E0523DB83DC268F5315AC27FDC908/

How do you guys do it? I've tried using a simple overlay, but that doesn't make the texture itself very visible
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Lori Joe
 
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Post » Sun May 27, 2012 1:19 pm

about Corundum.

Maybe in distant future you have removed it from the game and replaced it with long lost Mithril (last appearance Daggerfall?), which could provide us another set of light armor and weapons. Light armor feels so lacking in vanilla, Fur/Hide instantly replaced by leather which is almost as fast upgraded to elven, while glass is nowhere to be found until end game. There sure is a gap for Mithril armor. :)
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DAVId Bryant
 
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Post » Sun May 27, 2012 7:56 am

I know Mithril has a long tradition in TES games (last appearance was in Oblivion), but it makes me cringe every time I see it. For me at least it's kind of in the same field as pointed wizard hats, it's painfully cliche. :tongue:

That being said, the silver material type is pretty much the same in appearance and will (maybe?) also be used for light armours. Personally I head-canoned quicksilver as mithril by another name the minute I saw it in Skyrim anyway.

I plan on doing armour a little differently to the vanilla version. It's all pretty up in the sky at the moment and pretty far in the future to boot, but what I'm currently thinking is a rework of how light armour works so that it's no longer a matter of high-end light armour = chunky full plate armour.

Light Armour:
Fur
Hide
Redgaurd Leather
Leather (i.e. Based off the Thieve's guild armours)
Studded Leather (Iron-Daedric) (Current Studded Leather)
Studded Leather (Iron-Daedric) (Current Leather Armours)
Imperial Leather (Iron-Daedric)
Imperial Chain/Studded (Iron-Daedric)
Padded Chain (Iron-Daedric)
Padded Scale (Iron-Daedric)
Scale Armour (Iron-Daedric) (Current Scale Armour)
briastplates (Iron-Daedric) (All types of heavy armour briastplates with no leg/pauldron armour)
Dragon Scale

So in the end, at least when it comes to chest armours, light armour should have substantially more options than heavy will, without having your sneak-thief-assassin walking around in armour that just doesn't suit the idea of 'light'.

Here's my rather feeble first attempt- daedric bonemold http://cloud.steampowered.com/ugc/560939203694381406/8AE69EDA668E0523DB83DC268F5315AC27FDC908/ How do you guys do it? I've tried using a simple overlay, but that doesn't make the texture itself very visible
Might be a better idea to start with something a little simpler, Daedric is going to be a nightmare to do. I'd suggest playing around with iron/steel plate/elven to get a feel for it.
Other than that all I usually do is set to grey-scale, tweak contrast/brightness and then play with different overlay settings till I find something that works well. I expect Baratan will give you a better answer though, he's considerably more experienced than I am.

Just updated the link (it'll be the same one, though) and it's now got proper names for all the variations. Eg: Iron Battleaxe of Dismay, Iron Battleaxe of Harvesting, and etc. There's a variant for every level of enchantment, too - so in the vanilla game, you might see only 3 different levels on glass, you'll see all of them that exist now. Just let me know if you're interested at any point in the tool itself, the code for it, or anything else of the sort, and I'll throw it up for a download. What I haven't done is figure out how to merge the plugins together easily and keep formID's correct.. but it works like this, at least.
Great! I'll just load this up in the CK and...
http://www.youtube.com/watch?v=jYj7T9eEQ4U

That is... that is certainly something. I'd love to try the tool at some point, but I think I'll shelve any plans for creating enchanted items till the mod is done, the CK load times would be a killer. :biggrin:
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BrEezy Baby
 
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Post » Sun May 27, 2012 3:54 am

Woo. :D It's a pretty flexible setup, I'm still gonna see about auto-replacing into vanilla leveled lists. Hopefully that goes smoothly - probably just have to hardcode some replacements for like, this editor ID -> another editor ID replacement. Can't be too many to designate, 50-60 or so, and then it'll be done and it only needs done once. :P

I'll let you know when/if that gets done - if so, you can just distribute the second plugin - it'd require yours as a master, of course, but I don't think users would mind all that much for having a second plugin.. Especially considering the size. I <3 SkyProc. :D
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Haley Cooper
 
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Post » Sat May 26, 2012 9:57 pm

It's Black Magic I tell yah. :tongue:

Progress update:
All tempering recipes done. Daedric crafting recipes done.

Edit:
Dwemer, Ebony and Iron crafting recipes done.
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Jonathan Egan
 
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Post » Sun May 27, 2012 9:43 am

Exciting progress Albatross.
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Eoh
 
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Post » Sat May 26, 2012 11:48 pm

Here's some steel armor using the dwarven texture. Me thinks it's too dark though. Should I lighten it up?
http://cloud.steampowered.com/ugc/560939203720091642/72CC5E322F2F8DF5EBFD682EFF0847A5D598758B/
http://cloud.steampowered.com/ugc/560939203720093324/1596233334A88126CA1A975D69C3AB0D1FBE5BAD/
http://cloud.steampowered.com/ugc/560939203720095820/31D91EA11D147ED1E7059ABA9A38D47E764D6D01/
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Jessica Colville
 
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Post » Sun May 27, 2012 6:12 am

Looking good! Does seem a bit dark though, I usually keep one of the completed textures open next to it as a guide.

Edit:
Are you using the high resolution textures or the standard ones? I was planning on doing them in HD, then shrinking them down and putting them in an optional download.

Edit2:
Malachite done. I think that's me spent for the day. Moonstone, Orichalcum, Silver and Steel still to go.
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Gavin Roberts
 
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Post » Sun May 27, 2012 2:57 am

I'm pretty sure that 2048x2048 is the HD texture, yes.
http://cloud.steampowered.com/ugc/558687741926418537/7B346BF36707E4192A262391709F3C3A564D6EB4/
here's a new lighter variant. I've made another one, and I'm working on getting the screenshots for that while I work on doing better steel textures for the steel armor :tongue:

On a related note, there is one interesting matter we need to clear up. The metal is the only aspect of the armor that's changing, correct? The fur/leather is all gonna stay the same from one armor to the next. And how do we handle armor like leather and Stormcloak officer armor?

Also, why the heck are the dwarven weapons using bronze for their texture files?
Edit: Iron textured Steel armor-no bronze:http://cloud.steampowered.com/ugc/558687741926706555/52B5820F653E6186A034626066AF05265A9FC9A0/
Iron textured steel armor-with bronze:http://cloud.steampowered.com/ugc/558687741927100189/5B4F150EBA2EFA3EB3DB521C1039A308C0F9E671/
Steel with darker steel inlay:http://cloud.steampowered.com/ugc/558687741927290739/3705775532C3A3B751640552077D529CF579B1A0/
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Devils Cheek
 
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Post » Sun May 27, 2012 3:45 am

Excuse me whilst I pick my jaw off the floor, those look fantastic! :)

I mean damn.

I'd planned on just changing the studs on the leather armour. I'm not sure that'll really get the quality change across though, so if it's not noticeable enough I'll make a few different shades for the leather parts (probably lighter>darker with quality) to just seperate them a little more. I agree about the leather/fur for most armours though, I think the change in metal is more than enough to make them noticeably different.

Bronze is just the name Baratan gave dwarven items for the texture/mesh files, I guess because Dwemer metal most closely resembles bronze of all real world metals.

Anyway, back to work for me. The end of all this data entry is so close I can taste it. :P
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Eve(G)
 
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Post » Sun May 27, 2012 4:24 am

Excuse me whilst I pick my jaw off the floor, those look fantastic! :smile:

I mean damn.

I'd planned on just changing the studs on the leather armour. I'm not sure that'll really get the quality change across though, so if it's not noticeable enough I'll make a few different shades for the leather parts (probably lighter>darker with quality) to just seperate them a little more. I agree about the leather/fur for most armours though, I think the change in metal is more than enough to make them noticeably different.

Bronze is just the name Baratan gave dwarven items for the texture/mesh files, I guess because Dwemer metal most closely resembles bronze of all real world metals.

Anyway, back to work for me. The end of all this data entry is so close I can taste it. :tongue:
actually, dwarven metal and bronze are totally different files. The armor doesn't even remotely resemble the weapons, so that could be a problem.
Once I get dinner done, I'll finish steel armor and start on iron. Though I think I'll go through and retexture the leather straps to match baratan's texture

On a side note, what texture is used for the glass items? I can't figure out which metal it is
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sarah
 
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Post » Sun May 27, 2012 2:55 am

Oh you mean M Dwarven? Not sure what he used that for, but considering the size I think it's probably just a colour reference he left in. M Bronze and M Bronze dark are the ones used for the actual texture overlays.

As for glass I think it's just M Glass Malachite or M Glass Greyscale tiled a number of times to make a higher resolution texture.
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Joanne
 
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Post » Sun May 27, 2012 11:48 am

Oh you mean M Dwarven? Not sure what he used that for, but considering the size I think it's probably just a colour reference he left in. M Bronze and M Bronze dark are the ones used for the actual texture overlays.

As for glass I think it's just M Glass Malachite or M Glass Greyscale tiled a number of times to make a higher resolution texture.
Ok, I'll use the bronze for the armor, once housework is done
And I know what color to use for the glass itself. I was referring to the silver metal around it
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Mylizards Dot com
 
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Post » Sun May 27, 2012 12:00 pm

Oh, right. Going from the textures, I think it's just M Silver darkened a little. And Silver weapons are M Silver or M Steel Bright layered with M Quicksilver.

Actually, looking at it again, the pattern on the glass weapons is pretty different to those on the glass textures, I think Baratan might have missed out the one he used for them.
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Brian Newman
 
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Post » Sun May 27, 2012 7:00 am

Oh, right. Going from the textures, I think it's just M Silver darkened a little. And Silver weapons are M Silver or M Steel Bright layered with M Quicksilver.

Actually, looking at it again, the pattern on the glass weapons is pretty different to those on the glass textures, I think Baratan might have missed out the one he used for them.
Bright layered? what layer style is that?
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Bloomer
 
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Post » Sat May 26, 2012 11:25 pm

Oh, sorry. M Steel Bright, which is layered with M Quicksilver. Though that being said, maybe try a darken only/lighten only filter with those two.

Moonstone and Orichalcum done today. Silver and Steel to go.
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lexy
 
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Post » Sun May 27, 2012 4:29 am

Exciting work guys. Thanks for keeping us updated.
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Darren
 
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Post » Sat May 26, 2012 11:05 pm

i just loaded new HBE which has compatibility for C300 + some other weapon/armor mods. Oh does my head spin (in a good way) cause all of the schematics and available stuff to create / find! Cant wait until next release of C300! I just hope all the speed/damage modifiers from different materials dont mess up duke patricks combat mod too bad.
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Zach Hunter
 
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