[REL] Arrowsmith, Simple Fletching

Post » Wed May 23, 2012 2:43 am

Ancient Nord Arrow (50): 5 Firewood, 2 Iron Ingot, 2 Steel Ingot
- Requires Skyforge crafting unlocked.
- Can only be crafted at the Skyforge.

I thought ancient nord arrows did the same amount of damage as steel arrows.
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GLOW...
 
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Post » Tue May 22, 2012 9:15 pm

Cool idea, not sure why this wasn't in the game to start. I've yet to ever see a hawk, let alone find any of their feathers. Maybe I've just not been to the right parts of the game. I *DO* however have hagraven feathers and see no reason why these couldn't also be used. They have an alchemy purpose too but if you're more interested in getting arrows instead then you probably aren't worried about losing whatever hagraven feathers can offer you.
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Channing
 
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Post » Tue May 22, 2012 11:52 pm

what about enchanted arrows using certain potions / poisons?

Arrow of Frost
  • 1x Frostbite Venom
  • ## Arrow Required
Enchantment is on my list of things to look in to.

Where do I get hawk feathers etc.? Not sure where to farm mats? Also why such high amounts of ingots? It seems like for the size of the bar you could make quite a few arrow heads with just 1 or 2 bars.
Easiest place I've found to find hawk feathers is the docks at Solitude. They seem to always drop 3 feathers each.

I'd suggest removing the iron ingot requirement on steel arrows. Doesn't make any sense to me.
A lot of the steel crafting calls for iron ingots. http://uesp.net/wiki/Skyrim:Forge#Steel_Smithing

Really cool idea/mod. Question though: where are folks getting all these hawk feathers from? I play an alchemist and clean out every apothecary I come across, and I still doubt I've run into 30 hawk feathers total in like 70 hours of play. And hawks are really hard to hit.
Easiest place I've found to find hawk feathers is the docks at Solitude. They seem to always drop 3 feathers each.

When making arrows will it raise my smithing skill? If not, do you have any intention of implementing this feature in the future?
Yes, it raises smithing skill. (just now tested it to be sure)

I thought ancient nord arrows did the same amount of damage as steel arrows.
They do, that's why the required materials are the same. The only difference is the Skyforge requirement and they are required to make Nord Hero Arrows.

Cool idea, not sure why this wasn't in the game to start. I've yet to ever see a hawk, let alone find any of their feathers. Maybe I've just not been to the right parts of the game. I *DO* however have hagraven feathers and see no reason why these couldn't also be used. They have an alchemy purpose too but if you're more interested in getting arrows instead then you probably aren't worried about losing whatever hagraven feathers can offer you.
Easiest place I've found to find hawk feathers is the docks at Solitude. They seem to always drop 3 feathers each.
I know about hagraven feathers, but didn't want to have to put 2 recipes for each type of arrow. I originally tried making a generic feather that could be created out either feather type (like how generic leather is made from various animal hides), but the game didn't like me making new items. So I settled on hawk feathers.
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Makenna Nomad
 
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Post » Tue May 22, 2012 4:54 pm

Just wanted to say great job, should have been in game in the first place. What about Falmer arrows though?

And I heard Bows aren't craftable, will you be creating a mod for that as it would be useful along with your arrow mod? If I heard wrong ignore this

Edit: Just downloaded, Thanks :goodjob:
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Paul Rice
 
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Post » Wed May 23, 2012 12:31 am

Just wanted to say great job, should have been in game in the first place. What about Falmer arrows though?

And I heard Bows aren't craftable, will you be creating a mod for that as it would be useful along with your arrow mod? If I heard wrong ignore this

Edit: Just downloaded, Thanks :goodjob:
Bows are craftable.
I didn't add Falmer arrows because none of the other Falmer stuff is craftable.

However, I've been thinking about trying to add more crafting groups, just as Falmer gear, unenchanted Theive's Guild gear, unenchanted Nightingale gear, etc. But I want to figure out how to split them up in to their own groups in the smithing menu first.
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evelina c
 
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Post » Tue May 22, 2012 6:29 pm

Cool mod, thank you kindly Samutz :)
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Veronica Martinez
 
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Post » Tue May 22, 2012 10:26 pm

Bows are craftable.
I didn't add Falmer arrows because none of the other Falmer stuff is craftable.

However, I've been thinking about trying to add more crafting groups, just as Falmer gear, unenchanted Theive's Guild gear, unenchanted Nightingale gear, etc. But I want to figure out how to split them up in to their own groups in the smithing menu first.
Oh ok thanks, it was something I read on these forums somewhere that someone mentioned. I didn't look into it yet, so sorry for my mistake.

Can't wait to see what you do next though and craftable Nightingale gear etc sounds awesome
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Daniel Brown
 
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Post » Tue May 22, 2012 6:18 pm

How did you do to make a mod without the creation set?
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Petr Jordy Zugar
 
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Post » Tue May 22, 2012 10:29 pm

Great mod, but where can I get hawk feathers?? I have all the ingredients for daedric arrows except the feathers lol
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stephanie eastwood
 
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Post » Tue May 22, 2012 1:21 pm

Could you look into making arrows take up some weight as an optional addition? Right now I'm carrying like 1000 arrows just because, well, I can :) It'd be a neat gameplay element if we'd have to sometimes drop arrows to reduce our encumbrance and use Fletching to regain our arrow supply.
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Laura Richards
 
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Post » Tue May 22, 2012 4:06 pm

1st off, well done for pulling this off pre-CS! Also congrats on being the 1st mod on the Skyrim BOSS Masterlist!
Easiest place I've found to find hawk feathers is the docks at Solitude. They seem to always drop 3 feathers each.
I know about hagraven feathers, but didn't want to have to put 2 recipes for each type of arrow. I originally tried making a generic feather that could be created out either feather type (like how generic leather is made from various animal hides), but the game didn't like me making new items. So I settled on hawk feathers.
I'm sure once the CK proper is released and/or SKSE gets going making feathers quills from other stuff will be relatively easy.

How did you do to make a mod without the creation set?
Apparantly the Fallout: New Vegas G.E.C.K. is able to process the skyrim.esm and this is what some peeps are using
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Brandon Bernardi
 
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Post » Tue May 22, 2012 10:22 pm

I was told from the IRC channel to come here and request and idea I had for arrow crafting, so here goes... oh and my first post on this forum.

What about dragonbone arrows? The arrows would carry elemental damage based on the elemental type of the dragon you killed. Now I'm just trying to work the process thru my head here, but I guess you'd start by allowing dragonbone arrows to be crafted in the first place. Then would have to change the loot values for dragons so the bones contain some sort of tag for element type. Then obviously figure out a way to attach the elemental damage to each arrow produced from those bones.
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Andres Lechuga
 
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Post » Wed May 23, 2012 2:04 am

Genius!
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Lauren Denman
 
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Post » Tue May 22, 2012 8:51 pm


A lot of the steel crafting calls for iron ingots. http://uesp.net/wiki/Skyrim:Forge#Steel_Smithing

Which is also silly. Iron is a component of steel, and steel was developed because it's better than iron. I don't see why I would use iron when making a steel battleaxe when I'm already using steel.

Regardless, I'm sure they have some justification like 'Oh, the rivets are made of iron,' something that arrows don't have. The only part of an arrow that's metal is the head, and there's no room to smelt down iron into the steel. Furthermore, if you did allow iron and steel, I'm pretty sure it would just be steel, albeit with a lower carbon content.
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No Name
 
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Post » Tue May 22, 2012 10:57 am

I think it's also weird that Steel is made from Iron and the C-something metal...despite having Charcoal, or adding a Coal item. Whatever alloy that is, it isn't steel.
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k a t e
 
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Post » Tue May 22, 2012 11:37 am

I think it's also weird that Steel is made from Iron and the C-something metal...despite having Charcoal, or adding a Coal item. Whatever alloy that is, it isn't steel.

Not to be rude but your wrong, Steel is made from Iron! Blowing Hot air into molten iron which is called the http://en.wikipedia.org/wiki/Bessemer_process, This removes impurities while turning iron into steel. These are two distinctly different materials.

Back to the topic at hand, could you add weight to the arrows? I would love to have to ration my shots and, not be able to pick up unlimited amounts of ammunition.

thanks

cev
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FLYBOYLEAK
 
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Post » Tue May 22, 2012 9:52 pm

Bloody marvellous, thank you very much
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Tracy Byworth
 
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Post » Tue May 22, 2012 5:14 pm

Which is also silly. Iron is a component of steel, and steel was developed because it's better than iron. I don't see why I would use iron when making a steel battleaxe when I'm already using steel.

Regardless, I'm sure they have some justification like 'Oh, the rivets are made of iron,' something that arrows don't have. The only part of an arrow that's metal is the head, and there's no room to smelt down iron into the steel. Furthermore, if you did allow iron and steel, I'm pretty sure it would just be steel, albeit with a lower carbon content.

Yea, I was thinking about the iron components earlier, and the only 'reality' justification is... welll, rivets, fasteners, buckles, ect. Steel = expensive, iron = cheap, Make the 'cheap' components, from an even cheaper and easier to work with metal. ;) (hell we still have 'iron' nails and the like..)
But yea, tey'd have no point in 'arrows', course, you'd probably want some 'leather strips' used in it.

Not to be rude but your wrong, Steel is made from Iron! Blowing Hot air into molten iron which is called the Bessemer Process, This removes impurities while turning iron into steel. These are two distinctly different materials.
yes, and Steel by definition is an Alloy, simply due to the carbon content.
The Corrundum in game, simply makes the steel, closer to a Steel Alloy, probably a version of http://en.wikipedia.org/wiki/Stainless_steel or maybe even http://en.wikipedia.org/wiki/Maraging_steel.
Whats more worrying is there horrible ratio. 1:1 iron/corrundum ore? ewww
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Arnold Wet
 
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Post » Tue May 22, 2012 5:16 pm

IDK what corundum is even supposed to mean in TESV... The game treats it as a metal, not a mineral, which confuses me. Our corundum is a mineral. Is Tamrielic corundum rather unlike the corundum of our world? Considering the origin of the word, why call anything else by this name?

Oh, fantasy games. :shakehead:
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anna ley
 
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Post » Tue May 22, 2012 8:56 pm

Not to be rude but your wrong, Steel is made from Iron! Blowing Hot air into molten iron which is called the http://en.wikipedia.org/wiki/Bessemer_process, This removes impurities while turning iron into steel. These are two distinctly different materials.

Back to the topic at hand, could you add weight to the arrows? I would love to have to ration my shots and, not be able to pick up unlimited amounts of ammunition.

thanks

cev

I'm quite aware of what steel is and how it is made thanks. My point was Coal is historically used for the carbon content, so Iron + Corundum = unknown alloy, unless Corundum is code for Carbon.

And yeah, pretty rude.

And for what it's worth, I've never heard of any Aluminum/Iron alloy, so clearly Corundum isn't Corundum as we know it. Apparently it is some sort of ferrous carbon bearing metal.
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Natalie Harvey
 
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Post » Tue May 22, 2012 6:25 pm

How about expanding Steel so that Steel Ingots are made from Steel + Coal, Steel Weapons and Armour don't require Iron Ingots (only Steel) and that you can craft Skyforge Steel Weapons (only at the Skyforge) that require Corundum Ingots as well as Steel Ingots?
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Esther Fernandez
 
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Post » Tue May 22, 2012 3:00 pm

Updated to v3.
- Menus fixed. For example, Orcish Arrows now appear in the Orcish section of the smithing menu.
- Added recipe for Ancient Nord Bow.
- Feathers re-worked. Arrows now require a Bundle of Fletchings, which can be made at the tanning rack using 3 Hawk Feathers, 3 Hagraven Feathers, or 3 Quills.

With this update I accomplished everything I had planned from the start (but didn't know how to do at the time). So except to fix bugs, this will likely be the last update until the CK is released so I can re-make it properly.

Recipe tutorial is finally up here: http://www.thenexusforums.com/index.php?/topic/471284-tutorial-making-new-smithing-recipes-pre-ck/
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keri seymour
 
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Post » Tue May 22, 2012 3:23 pm

Anyone having issues killing hawks in Solitude?

Some of them I shoot and they just keep flying around with arrows sticking out of them.
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yessenia hermosillo
 
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Post » Tue May 22, 2012 2:18 pm

Anyone having issues killing hawks in Solitude?

Some of them I shoot and they just keep flying around with arrows sticking out of them.
Yea I had that happen to me one day. When I came back later I had no problem though. It seems to be a bug related to respawning them.
Probably also because they don't act like normal npcs. When you shoot them, they appear to get replaced with a new hawk object that falls from the sky. But the function that does that doesn't appear to be firing when it should.
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Jennifer Rose
 
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Post » Tue May 22, 2012 9:48 pm

Ok cool thanks. I will just have to hope they fix themselves soon. Though i will DL the new version later. I think the hagraven feathers are easier to find.
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Flash
 
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