[RELZ] Arwen's NV Realism Tweaks [thread #5]

Post » Fri Oct 08, 2010 8:03 pm

yeah I've noticed, I'm kinda new to this whole thing. But I got them both to work together and really the balance in the game is perfectly sound. :o Well balance depends on the user really.
But really I'll just use this one since this is really the best one. I'll do a new file with just this loaded and see what you mean by Balance.
Meaning I run three overhaul mods.

Huh. That's kind of cool, good for you and all that. I'll be interested to hear the results, and if it works for you, go for it.
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Kevan Olson
 
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Post » Fri Oct 08, 2010 5:55 pm

When I had this same exact problem, Steam Support was of no help until *after* I had already solved the issue. Finding out it was ASC was not easy, especially when the program had never before interfered with Steam previously. I don't blame Arwen for feeling as she did - I felt very similar on Launch Day, when I couldn't get the ^%#$!! game to work either!

Yes, I would say that Arwen had a bit of drama - but it was well earned and not just drama for the sake of drama (as your post is SirDrinksAlot). And it produced a solution to her problem. I hope that if she ever has problem so severe again (universe forbid), she feels free to post a rant and a plea for help so that we can all help her to find her a solution.

Arwen, again, I am glad that I was able to help you. Please feel free to vent when you need to. Especially if it helps get this mod towards completion faster. (What can I say, I have a stake in this as well - lol).
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des lynam
 
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Post » Sat Oct 09, 2010 3:59 am

I have removed flaming and responses to flames. I am fairly sure all of you know that responding to flames is a bad idea. Report, don't respond and wait until one of us moderators can get to it. Each time you quote a flame and respond, you increase a moderators work load.
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Timara White
 
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Post » Fri Oct 08, 2010 8:35 pm

I finally have my game and modding tools all reinstalled, and have begun working on my mod again.

The first item on my list is to go through the new esm (patched version) and find any changes that need to be addressed in my Tweaks. So far I haven't found much, but I did fix the Chicken and Egg scripts and quests (thanks JustinOther). So what I need right now is the hear about any issues that the patch seems to have created with my Tweaks . . . so that I can try to correct these issues in my next release.

JustinOther, I don't have FOOK installed, so I have no idea what your Arwen's v1.6 - FOOK v0.04.esp does, but it would have been nice it you at least asked me before you just made it available to others.
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Verity Hurding
 
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Post » Sat Oct 09, 2010 12:20 am

JustinOther, I don't have FOOK installed, so I have no idea what your Arwen's v1.6 - FOOK v0.04.esp does, but it would have been nice it you at least asked me before you just made it available to others.

Really? Making compatibility patches now suddenly requires asking for permission? Get off your high horse and be thankful he did that.
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Alexandra Ryan
 
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Post » Sat Oct 09, 2010 2:14 am

Why are people here being so hard on me lately? Sort of takes all the pleasure out of doing this, and really makes me wonder why I even bother.

I'm not on any "high horse." I really don't know what your problem is with me Kai, but please get off my case.

It is just common courtesy to ask to be informed about what the patch does, especially when the link was posted in my mod's thread. I have absolutely no problem with anyone making any compatibility patches for my Tweaks, but I do like to know what the patches do.
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Undisclosed Desires
 
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Post » Fri Oct 08, 2010 9:36 pm

A few posts up summer added a warning about conduct in this topic. I have now had to delete more posts for the same reason. There will be no third intervention by a moderator, either discuss the mod constructively and lay off attacking other members and their personality or don't post, anyone else having posts removed from this topic will also find themselves removed from the forums for some time.
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Kirsty Wood
 
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Post » Fri Oct 08, 2010 2:03 pm

Why are people here being so hard on me lately? Sort of takes all the pleasure out of doing this, and really makes me wonder why I even bother.

I'm not on any "high horse." I really don't know what your problem is with me Kai, but please get off my case.

It is just common courtesy to ask to be informed about what the patch does, especially when the link was posted in my mod's thread. I have absolutely no problem with anyone making any compatibility patches for my Tweaks, but I do like to know what the patches do.

Just ignore them and block the people that keep coming back to be jerks. The mods are kind of right, they aren't really worth getting worked up over.
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Arrogant SId
 
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Post » Fri Oct 08, 2010 3:36 pm

Arwen. There isn't anything significantly horrible happening when it comes down to your mod being used with the newest patch of Fallout New Vegas. Although... there's something fishy with the knock-down effect, none too sure but checking it out now. After you release the update if you are, for ART. Could you check in with compatibly with FOOK? If it seems to take away your time then that's alright. There's also another mod that's making a compatibility with your mod and their's WME - Weapons Mod Expansion, I won't link but could you check that out as well?

Thanks for keeping us updated on your situation. :)

~Sonny
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james reed
 
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Post » Fri Oct 08, 2010 1:12 pm

http://www.mediafire.com/download.php?y0vb02scw38cswx

Might need refinement, but it's a start... Many ARMO conflicts could be permanently resolved by adding the missing OBND data from FOOK to Arwen's.

Arwen: To update the NVSE Chicken/Egg stuff, use FNVEdit to "Change Form ID" of 0017B7B8 to 0001E5CA and 0017B7BA to 00071622. They deleted the unused quests, evidently, and reused the FormID's I'd previously hijacked for new references. The CP has the revision in it such that after changing the FormID's, you'll not have to recompile anything utilizing the NVSE global.

Makes the game run smoother. Thanks for the patch, still crashes when I sleep for a set amount of time. I think 4 hours or more? but it does fix certain issues.
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Nymph
 
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Post » Fri Oct 08, 2010 6:51 pm

Really? Making compatibility patches now suddenly requires asking for permission? Get off your high horse and be thankful he did that.

Sure is wrongful assumption in this post. :rolleyes:

Anyways, I cannot wait to see what 1.7 is going to be like. Are you going to be adding in any more features, or will 1.7 be more of a compatibility update for the latest patch?
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JR Cash
 
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Post » Fri Oct 08, 2010 7:31 pm

Anyways, I cannot wait to see what 1.7 is going to be like. Are you going to be adding in any more features, or will 1.7 be more of a compatibility update for the latest patch?

Im hoping to see the survival tweaks i suggested (making the skill affect of and/or how much you can get from plants and animals/creatures). But hardcoe module is more important for me right now as i just dipped my toes into FO3 again and im really missing it.
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Ellie English
 
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Post » Sat Oct 09, 2010 3:11 am

How is 1.7 coming now that your major road block is gone?


Thanks for a great mod!
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Emily abigail Villarreal
 
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Post » Sat Oct 09, 2010 4:50 am

Version 1.7 is not progressing at all right now. There's no major issues with v.1.6 and the patched game, so I'm not rushing out a new version, but will wait until I can complete the Hard-Core module. To be honest, after having two moderators have to delete flaming posts in two days in a row, I needed to take a brake from New Vegas,as all the fun was gone. So I've been focusing on other things for the last couple of days (like skiing, and getting ready for the Holidays). I'm currently working on an update for my FO3 Tweaks . . . so it's going to be at least a week before v.1.7 is ready . . . probably longer, as I still have a lot of work to do in completing the next module.
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Suzy Santana
 
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Post » Fri Oct 08, 2010 7:45 pm

cant wait :celebration:
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Amber Ably
 
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Post » Fri Oct 08, 2010 8:18 pm

JustinOther, I don't have FOOK installed, so I have no idea what your Arwen's v1.6 - FOOK v0.04.esp does, but it would have been nice it you at least asked me before you just made it available to others.
Here's a http://www.newvegasnexus.com/downloads/file.php?id=34684 that you may obtain a FOOK - New Vegas.ESM. You'd not need the .BSA to scan the CP in FNVEdit.

After patching FOOK for 1.2.0.314, we had a number of users mention FOOK/Arwen's http://www.gamesas.com/index.php?/topic/1149714-relz-arwens-nv-realism-tweaks-thread-5/page__view__findpost__p__16822773, so I made a CP and linked it for users of both mods that, in the interim until you got to check/revise the CP, there would at least be something available to lend some stability until a more final solution was made available. In the three places I'd linked it, it's marked as a tentative patch which will need your approval before it could be ...official. Change anything you like in it, if you want, but it merely sees to it our mods don't step on each others' toes via conflict resolution/subrecord data 'merging'.

Makes the game run smoother. Thanks for the patch, still crashes when I sleep for a set amount of time. I think 4 hours or more? but it does fix certain issues.
Glad it's been useful. I'd bet, after Arwen takes her turn with it, all will be smooth sailing. :)
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dell
 
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Post » Sat Oct 09, 2010 1:45 am

so I'm not rushing out a new version, but will wait until I can complete the Hard-Core module.

suits me just fine. take your time though. you should only mod when its fun for you.

If only more people were like JustinOther. Slow to anger but quick to help everyone out. :tops:
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Oceavision
 
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Post » Fri Oct 08, 2010 11:05 pm

i have found a problem similar to the arwen - fook issue others have been having...

arwen - imps more complex needs...

CTD after sleeping...

been pouring over the scripts to both and i still cant find the problem tsk...

anyone else out there getting the same issue?
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David Chambers
 
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Post » Sat Oct 09, 2010 12:18 am

i have found a problem similar to the arwen - fook issue others have been having...

arwen - imps more complex needs...

CTD after sleeping...

been pouring over the scripts to both and i still cant find the problem tsk...

anyone else out there getting the same issue?

They probably both have some variation of a sleep quest going on, though I think Arwen does it differently from a sleep quest now. There's some issue where you die after sleeping with a different timescale and hardcoe mode enabled.
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pinar
 
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Post » Fri Oct 08, 2010 4:23 pm

i do not die after sleeping... you died because the timescales would jump really high and you would starve do death while you were asleep... that was an easy fix... i fixed that myself before the patches came out to fix em... i CTD after sleeping and i have no idea why... ive found arwens scripts for this but i CANT for the life of me find imps scripts for this... so much going on with his IMCN tsk...

@arwen if i am able to find and fix it hope you dont mind me posting the compatibility patch

thanx
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Mariaa EM.
 
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Post » Sat Oct 09, 2010 3:57 am

You guys can release all the compatibility patches you want . . . I just cannot offer any support for users that are trying to to combine other mods with mine with any compatibility patches that I did not make myself. I just don't have the time to do that. This is my main issue against 3rd party patches. I'm already being asked to try to find solutions to both why IMCN and FOOK don't work well with my mod, and I haven't even finished my mod yet.

As I add other modules the compatibility problems are just going to increase, so any patches are premature at this point and just complicate things. I've already spent way too much time trying to find user reported "bugs," only to find that the user was trying to use mods that I have clearly stated were not compatible.
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Genocidal Cry
 
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Post » Sat Oct 09, 2010 5:20 am

i understand... its all good... well a few questions then... LOL...

IMCN uses the same technique as Imp's TimeScale Adjuster, setting the timescale back to 30 whenever you sleep, and it then waits 100 frames before changing it back after you're done sleeping.

how do you handle the sleeping??? i know u change it to 30 too... do you wait the 100 frames as well afterwards?
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Chloe Yarnall
 
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Post » Fri Oct 08, 2010 3:50 pm

i do not die after sleeping... you died because the timescales would jump really high and you would starve do death while you were asleep... that was an easy fix... i fixed that myself before the patches came out to fix em... i CTD after sleeping and i have no idea why... ive found arwens scripts for this but i CANT for the life of me find imps scripts for this... so much going on with his IMCN tsk...

I use Realism Core and IMCN together, all I did was disable ArwenTimePassesQuest. Seems to be working fine.
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Richard Dixon
 
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Post » Sat Oct 09, 2010 12:27 am

oh God... im so dumb... i was fixing imcn and was havin a hard time coz it affected so many things... in my stupidity i didnt think of adjusting arwens... thanx man... works perfect now LOL
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Anna Beattie
 
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Post » Fri Oct 08, 2010 5:08 pm

Thank you for all your time and efforts Arwen, they are appreciated. Have a Happy Holiday and enjoy yourself. I look forward to your updates.
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Naomi Lastname
 
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