Both sides need to take precautions towards preventing human error and for there to be little precautions on the part of Bethesda makes me look at this as an oversight
This is why we have that wonderful feature they came out with called saving and reloading. If you aren't maintaining a decent list of saves (or least a couple recent saves) then thats your own fault, especially in a game like this where decisions made in the beginning can and do affect the ending. Prevention will just soil the game (as we've seen) so ultimately the ability to roll back is the best option.
However, thats only the best option presuming Beth doesn't introduce multiple pathways to completing any particular quest (or at least, the most important quests. Hell, even Morrowind has multiple pathways for its Main Quest, which Oblivion and Skyrim lack. Sure, it might just be one pathway thats not that obvious (though it has the benefit of being extremely hard for someone who doesn't have a clue to close off) but its better than a total lack of) which is the ideal solution for this problem as far as quests are concerned. And besides, its not that important to complete a quest anyway. Its very easy to just shrug it off and go about your business. There is no such thing as 100% completion after all so one failed quest isn't even a remote issue.
As far as other mechanics are concerned, the game already does enough to make it quite obvious what you have to do if you want to be immediately viable in combat. There is zero reason to hammer it in for the oblivious (to the detriment of those who know better) who apparently can't be bothered to read simple descriptions or for that matter the manual.
However, what those games have that Morrowind doesn't is a level of player skill that makes me take credibility for my actions, rather than chalking it up to a dice roll.
There's a difference between player skill and character skill. Morrowind puts emphasis on the latter, not the former. That doesn't make the game flawed. Don't presume that just because you prefer games that emphasize player skill that games that emphasize character skill are not as good in their mechanics.
I can go back and play those games and still enjoy the combat because to me it worked very well. There was a dice roll mechanic present, however it never felt like inhibited the game in any way. It felt clean, and well done because I knew when a character missed,
Judging Morrowind's combat based on two games that didn't even have similar combat (the presence of dice rolls do not make the two systems similar) to Morrowind (and hell, they only just barely had similar combat to each other) is quite dumb.
And again, if Morrowind was fully animated (and balanced properly so that size was actually taken into account in determining the power of a particular creature. IE, no more squibs that can dodge a battleaxe) combat would be far better. Just sit there and imagine it. You swing your weapon and dice rolls determine your effectiveness, and lets say you miss. But instead of the sword just clipping through the target and doing no damage, the sword animation would complete but at the same time the target would display an appropriate dodge, block, or parry animation. And this would go both ways. If your skills were appropriate to dodge X attack, then you would display the appropriate response if you were able to successfully dodge that attack.
Virtually every game that uses dice rolls (or similar systems) animates misses, blocked attacks, dodges, etc etc. Dragon Age Origin's did this, and combat in that game looked and felt fine. Truly, the lack of animations is the ONLY problem with Morrowind's combat (beyond silly imbalances that I've already addressed). Because the only difference between the combat in DAO and Morrowind (for the most part) is that Morrowind it uses FPS-esque controls and a (primarily) first person view as opposed to point and click and third person, and at that point its just a matter of aesthetics that determines the difference, not actual mechanics.
And the thing you have to realize about a game like Morrowind is that you are not controlling your character's body. Just his mind. Thats how character skill emphasis works. You tell your character what to do and he does it. You don't take control of his limbs. You tell him to move and he moves. If he isn't skilled enough to successfully do X action, then he will fail. Its not a fault of the player, its a fault of the character. And while that of course circles back to the player, there's already more than enough support for the player to deal with that issue.
However I'd argue that there are some inherent different between a sword and a mace, but that shouldn't make you miss 4-5 times in a row.
Have you ever tried to swing a weapon at someone who was more skilled than you? You will miss a LOT. And I know so because I've been into Western Martial Arts myself and the first thing I had to do with my instructor was pick a weapon and try to hit him. Naturally I missed virtually every time.
Now, you might bring up me coming to be more skilled in X weapon (as I've come to be with sword and shield) and you might think that Y weapon thats similar to X would be just as easy to use. Except that isn't the case at all. I've recently been getting into using axes and while you generally do swing the two weapons in the same way, there is no guarantee that you're going to hit nor hit for that much of an effect for that matter. An opponent that I could easily defeat with my sword has now come to be on par with me because I'm using not only a weapon that is unfamiliar but also works in a different way.
And distance and the non-movement of your opponent don't even matter much if you're still not skilled with whatever weapon you're using. You won't know how to utilize that distance for the maximum effect and if you're not completely used to that weapon you won't be able to maneuver it at such a short distance to make a proper hit. And even presuming you could maneuver in such a way, if you don't know the optimal striking force needed to land a blow then your opponent is going to take the advantage and dodge, block, or parry your attacks.
But all of that doesn't even matter because Morrowind's combat isn't at all realistic (nor have any games done realistic combat. Only Mount and Blade has gotten close and thats not saying much considering how far from realistic it actually is) nor was it ever intended to be. So at best all of that translates into giving a bonus to attack based on distance. But such a thing is such a trivial feature that the lack of it isn't that big of a deal and trying to put it on Beth for not bothering to include it when they had much better things to worry about (combat wasn't really the main focus of Morrowind) is just stupid.