An attempt at making an unbiased comparison of Morrowind &#3

Post » Wed May 02, 2012 8:37 am

Things are represented incorrectly for balance, and enjoyment. But I'm not arguing for a total segregation of weapons, just as a counter point to previous arguments made about the combat.

Nevertheless, "stupid" is the right word for the oversimplification of weapon skills. :)
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Vickytoria Vasquez
 
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Post » Wed May 02, 2012 9:51 pm

Nevertheless, "stupid" is the right word for the oversimplification of weapon skills. :smile:

OR the ability to accurately take the way a weapon works in real life and translate it to a video game is severely lacking. I don't think gaming hardware, gaming development, and the controller as a medium are at the that point where they could accurately depict real world weapons. Even if it was would it be fun? The struggle games go through to balance simulation and gameplay is intriguing. With most games they work towards gameplay rather than simulation as there is a terribly small market for realistic representation in video games.

If the gaming industry can get motion controls right then we'll probably see more simulation games. But for now we're stuck with kinnect aminals.
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Naomi Lastname
 
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Post » Wed May 02, 2012 1:02 pm

That day is the day I give up on gaming altogether. Skyward Sword was the first Zelda game I absolutely hated, solely because of its motion controls. I play games to unwind, not work out.
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Andrew Perry
 
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Post » Wed May 02, 2012 2:31 pm

Morrowind can't be compare to Skyrim and I wish people would stop. Morrowind came out in a time era when gaming was looked at different and therefor treated differently. Skyrim has come out in an era where gaming is more popularly accepted and is now a common source of entertainment is a majority of houses so they made both games differently.

It's like comparing doom which was the first 3d fps made with call of duty. It makes no sense to do so because they are both from different time era's. Or to make this a better example, its like trying to compare the best movie from the silent screen era with today's best movies. It doesn't work that way.
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Kelvin Diaz
 
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Post » Wed May 02, 2012 11:10 pm

I read up until Final Fantasy combat was mentioned. Turn Based & Real Time are two totally different systems, how the heck can you use one to compare another.
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Trista Jim
 
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Post » Wed May 02, 2012 3:01 pm

I read up until Final Fantasy combat was mentioned. Turn Based & Real Time are two totally different systems, how the heck can you use one to compare another.

They're not so different. The underlying factors are nearly the same in both they're just represented differently. Also it was never a direct comparison but was really just an example of why the combat was "bad" even 2002.
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SUck MYdIck
 
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Post » Wed May 02, 2012 10:06 am

I read up until Final Fantasy combat was mentioned. Turn Based & Real Time are two totally different systems, how the heck can you use one to compare another.
There's no "real time" combat in any game that allows you to pause during combat, like TES. Some of the older CRPGs, like the first two Fallouts, had you drop into "turn based" for combat, but this was done to allow control of the character actions. Baldur's Gate was actually more "real time combat" than TES, in a way, because opening the inventory resulted in the "clock" restarting, even if you were paused at the time. You were allowed to "stop the clock" to issue orders to your characters, but not to grab potions, etc.
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Marquis deVille
 
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Post » Wed May 02, 2012 11:39 pm

There's no "real time" combat in any game that allows you to pause during combat, like TES. Some of the older CRPGs, like the first two Fallouts, had you drop into "turn based" for combat, but this was done to allow control of the character actions. Baldur's Gate was actually more "real time combat" than TES, in a way, because opening the inventory resulted in the "clock" restarting, even if you were paused at the time. You were allowed to "stop the clock" to issue orders to your characters, but not to grab potions, etc.

Are you sure about that, Glargg? I don't mean to contradict you, but I continue to play both BG and its successor, and the clock doesn't start up if you open the inventory screen, manipulate potions, etc. You are restricted from changing out armor, though, in battle. In Ultima VIII the game clock resumes if you open your inventory screen--perhaps you were thinking of that. (Damn unfair, since enemies cast spells all the time in realtime, while you have to cast most of your from scrolls you must access in your backpack.)
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Charlotte Buckley
 
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Post » Wed May 02, 2012 10:57 pm

I continue to play both BG and its successor, and the clock doesn't start up if you open the inventory screen, manipulate potions, etc. You are restricted from changing out armor, though, in battle. In Ultima VIII the game clock resumes if you open your inventory screen--perhaps you were thinking of that. (Damn unfair, since enemies cast spells all the time in realtime, while you have to cast most of your from scrolls you must access in your backpack.)

I'll bet you're playing BG on the BG2 engine (BGtutu). BG2 has a pausing inventory, but BG1 (the original game) does not. In fact, in BG1, if you're paused, opening the inventory screen unpauses the game. Says so right on page 71 of the manual. :)

(I use the BG2 engine too, for more reasons than just that one. :) )
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Laura-Lee Gerwing
 
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Post » Wed May 02, 2012 5:54 pm

I'll bet you're playing BG on the BG2 engine (BGtutu).

Yes, I am.

BG2 has a pausing inventory, but BG1 (the original game) does not. In fact, in BG1, if you're paused, opening the inventory screen unpauses the game. Says so right on page 71 of the manual. :smile:

Swine! You're correct. :D

(I use the BG2 engine too, for more reasons than just that one. :smile: )

Making your own game, or your own mod, perchance?
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Nany Smith
 
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Post » Wed May 02, 2012 9:43 pm

Swine! You're correct. :biggrin:

And gloating about it, too. ;)

Making your own game, or your own mod, perchance?

No, it's just that the original low resolution looks pretty bad on a big widescreen monitor. :)
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Teghan Harris
 
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Post » Wed May 02, 2012 9:24 am

That day is the day I give up on gaming altogether. Skyward Sword was the first Zelda game I absolutely hated, solely because of its motion controls. I play games to unwind, not work out.
I actually loved Skyward sword. Motion controls took some getting used to but I enjoyed it thoroughly. it was actually more 'fun' than Skyrim tbh. Not as long sure, but more fun imo. I too play games to unwind but lets face it. Being fat abd lazy is not healthy and the Wii is a good way to motivate kids to work out. It IS a good thing. Now I played pretty much every Zelda game and while Skyward Sword was not my favorite of the bunch it was up there. It had a lot og great gameplay mechanics and while its graphics were @#$% those are not everything.

I do agree with you that sometimes I just want to relax and play. But motion controls could be very fun and working out actually is a form of relaxation. Besides you could play Skyward sword laying on your ass if you wanted. I did a few times. Just gotta be creative.

But this is all my opinion and you are welcome to yours.
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CSar L
 
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Post » Wed May 02, 2012 9:32 pm

Morrowind can't be compare to Skyrim and I wish people would stop.
Exact mechanics surely not but the overall feeling or how effective skill raising is, are things pretty comparable. In the case of Morrowind. Because it is a game, THE game, that proved to be class of the Titans.

Now, I played Morrow, Ob, and the Fallouts. Not Skyrim yet (waiting for goty too) apart of a couple hours checking it.
I agree with glargg. With morrow, one starts as a noob, as someone without any means and exactly that, help us immerse in the game. We have to struggle our way up, just like in RL, And like the out of prison strangers we are, dropped in a society, we are not welcomed like tourists but with apprehension which makes things a tad more interesting.
The bigger realism of hardship, helped in RPing in my opinion and it surely made me think twice about going too far before I leveled sufficiently and stole enough to buy me decent armor. In my first 20-30 hours, I had: been amazed I could go into the sea and dying promptly by a slaughterfish. After the heart attack and some serious pondering on the evilness of teh devs, made new char and swore I wouldn't go into waters ever-again. Then proceeded to roam outside, dying again promptly when I entered the cave believing my crappy outfit and my balls of steel would be enough. More pondering later, I sticked to Seyda, raising lockpick and speech and sneak and stuff like that, talking to everybody and actually understanding that I my char had to EARN her living, raise her skill, struggle, manipulate, be cautious, put SOME thought damnit.
There is pure fun in actually learning along with your char how to do things. Is even more fun if things are not too easy.
Ob was too easy. I was loaded early on with more sufficient armor and weapons, than I could carry. Same as with Fallout. Anyway...I could immerse in Morrow (and fallout) but couldn't in Ob.

Speechcraft AND sneaking AND mercantile were easy for me to level. But not ridiculously so (ok mercantile was). Just go into sneak mode and keep crouching around, just use taunt and keep trying. I do not see why the heck should those skills level any easier.
Let alone they are very safe for a low char and is something easy to do before you feel brave enough to risk a death by going outside Seyda Neen. Morrow had by far the best/realistic sneak. Is quite stupid someone sees me and then unsees me. We either ARE stealthy or are...oblivion.

Battle was indeed cumbersome but not horrible (then again for someone who played the first resident evils, any other system is fine).

Physical appearance of char, the old system - so many games used - was limited (but we got plenty of mods to fix that).

Morrowind inspite exact numbers felt bigger. From skies, to dungeons, to sea. (Mind you though I talk about the goty.)
I have still not explored every inch of it and probably never will. While I didn't leave a spot in Oblivion or Fallout. The distinct difference between regions in Morrow, is perhaps a point of importance on giving that "bigger" feeling?


This is my biased 'ilovemorrow' post. I understand I don't address skyrim, except indirectly in parts that resemble Ob's, like charcreation. Bare with me. :)
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Wayne Cole
 
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