Morrowind can't be compare to Skyrim and I wish people would stop.
Exact mechanics surely not but the overall feeling or how effective skill raising is, are things pretty comparable. In the case of Morrowind. Because it is a game, THE game, that proved to be class of the Titans.
Now, I played Morrow, Ob, and the Fallouts. Not Skyrim yet (waiting for goty too) apart of a couple hours checking it.
I agree with glargg. With morrow, one starts as a noob, as someone without any means and exactly that, help us immerse in the game. We have to struggle our way up, just like in RL, And like the out of prison strangers we are, dropped in a society, we are not welcomed like tourists but with apprehension which makes things a tad more interesting.
The bigger realism of hardship, helped in RPing in my opinion and it surely made me think twice about going too far before I leveled sufficiently and stole enough to buy me decent armor. In my first 20-30 hours, I had: been amazed I could go into the sea and dying promptly by a slaughterfish. After the heart attack and some serious pondering on the evilness of teh devs, made new char and swore I wouldn't go into waters ever-again. Then proceeded to roam outside, dying again promptly when I entered the cave believing my crappy outfit and my balls of steel would be enough. More pondering later, I sticked to Seyda, raising lockpick and speech and sneak and stuff like that, talking to everybody and actually understanding that I my char had to EARN her living, raise her skill, struggle, manipulate, be cautious, put SOME thought damnit.
There is pure fun in actually learning along with your char how to do things. Is even more fun if things are not too easy.
Ob was too easy. I was loaded early on with more sufficient armor and weapons, than I could carry. Same as with Fallout. Anyway...I could immerse in Morrow (and fallout) but couldn't in Ob.
Speechcraft AND sneaking AND mercantile were easy for me to level. But not ridiculously so (ok mercantile was). Just go into sneak mode and keep crouching around, just use taunt and keep trying. I do not see why the heck should those skills level any easier.
Let alone they are very safe for a low char and is something easy to do before you feel brave enough to risk a death by going outside Seyda Neen. Morrow had by far the best/realistic sneak. Is quite stupid someone sees me and then unsees me. We either ARE stealthy or are...oblivion.
Battle was indeed cumbersome but not horrible (then again for someone who played the first resident evils, any other system is fine).
Physical appearance of char, the old system - so many games used - was limited (but we got plenty of mods to fix that).
Morrowind inspite exact numbers felt bigger. From
skies, to dungeons, to sea. (Mind you though I talk about the goty.)
I have still not explored every inch of it and probably never will. While I didn't leave a spot in Oblivion or Fallout. The distinct difference between regions in Morrow, is perhaps a point of importance on giving that "bigger" feeling?
This is my biased 'ilovemorrow' post. I understand I don't address skyrim, except indirectly in parts that resemble Ob's, like charcreation. Bare with me.
