No, the game doesn't force you into creating a problem character.
I didn't say it forces you to make bad characters. I said it gives you the options for making a character, but isn't at all clear on what you need to make a viable character. It will fully let you make a bad character without warning or providing tips for Optimal Success, and leave you to discover the mistake on your own when you get killed by a mudcrab.
A Redguard or Imperial with the default Warrior class and the Warrior birthsign -- obvious choices for a beginner -- is a perfectly suitable beginner's build.
How is it obvious that you need to do that to survive as a new player without experience with the game? How is it obvious that you
must stack all bonuses into a few select skills if you want to have a fair shake as a new player? How is it obvious that new players should avoid playing a mage like the plague?
Given TES's "be who you want"/"you get better at what you do" style, it's hardly conducive to force a new player to make a character and set up starting skills without knowing anything about the game, and to make said character very dependent on those pre-selected skills with no real option to change beyond starting over.
Edit: Oh, and the beginner doesn't really have any business being on that bridge. There are two quest lines that send you there. In the Main Quest, you've been told to go train before proceeding. And in the Mages Guild, Ajira has already suggested that you not take quests from Ranis in Balmora.
Ranis won't actually give you a quest if you're not of a certain rank (which itself requires sufficient skill levels to get; Radiant Story had great potential to do stuff like this well, and it's sad Skyrim didn't manage to do it).
As for the bridge, what about exploration? Do you need a quest to go some place? You're pointed to Fort Moonmoth pretty early, and the path to the bridge is not very concealed. If you get curious and explore up that way, it's essentially a "Surprise, you're dead!" trap. Exploration in general tends to be very bad to a new character's well-being, which kinda works against the whole idea of finding interesting things through exploration. New players will often find unavoidable death from exploration, which is a strong disincentive to continue doing it.
You can "gimp" a character in any of the games, but Morrowind allowed you to continue and "fix" a bad build over time. The levelling and scaling in OB left you far behind if you levelled up the "wrong" skills, with no easy way to recover. More importantly, the regional difficulty of MW allowed you to tackle the game at whatever pace you felt capable of, which allowed you to take on that guy on the bridge at Level 1 if you felt ready, or wait unitl about Level 12 when even a mainly non-combat character should have no real problem, just due to sheer hitpoint gain.
Though that's only possible when you know the game beforehand. You have no idea how easy it will be to handle that guy on the bridge when you first meet him (in fact, a number of people who meet him for the first time don't even know he's an enemy and will walk up to him to try to talk), only to find him go aggro, summon a skeleton, and throw magic everywhere, taking inexperienced players down in seconds.
To a new player, when you accidentally create a gimped character, it's not likely they'll stick with it long enough to grind up skills to useable levels, and will just restart instead. If you picked a bad class, you will need to start over anyway since you won't level up properly with the wrong major skills.