[RELWIP] Automatic Variants - Thread 5

Post » Mon May 28, 2012 12:50 am

Should I switch to the new version? I'm using 1.2.2 and it's working well for me.
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lucile davignon
 
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Post » Mon May 28, 2012 12:59 am

Tried everything i could so far, and those damn glitches with those guards in Whiterun and NPCs showind different textures for the face.
Still when i desacivate this mod, everything turns back to normal.

=X
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Verity Hurding
 
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Post » Sun May 27, 2012 1:40 pm

It's due to an issue with the exclusions, NPC's not being excluded from the AV prep. However, another method may be utilized fairly soon which should both be compatible with current saves, AND not have those issues. IIRC, it shouldn't require any package changes, either.
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Alan Cutler
 
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Post » Sun May 27, 2012 9:41 pm

So i shall wait for this method then...
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Yonah
 
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Post » Sun May 27, 2012 9:03 am

I am receiving the following error when I attempt to run this.

There is an error exporting the custom patch. (Duplicate EDIDs. Check logs for a listing.)

Any help please?
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Janette Segura
 
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Post » Sun May 27, 2012 9:04 am

It's due to an issue with the exclusions, NPC's not being excluded from the AV prep. However, another method may be utilized fairly soon which should both be compatible with current saves, AND not have those issues. IIRC, it shouldn't require any package changes, either.

Good to here, I have the grey head bug with guards and randomly generated NPC's. I was told it could be AV and so far it seems to be true. I can live with it though until the fix comes out.
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Sheeva
 
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Post » Sun May 27, 2012 10:04 am

Yeah! Seems Av is the really bad guy here, turning NPCs into grey Headed guys. Plus this every guard in Whiterun is invisible and their swords lays down on the floor, you can see they walking by looking at the swords moving like skaing swords.

I'll wait for a fix
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Euan
 
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Post » Sun May 27, 2012 12:38 pm

Yeah! Seems Av is the really bad guy here, turning NPCs into grey Headed guys. Plus this every guard in Whiterun is invisible and their swords lays down on the floor, you can see they walking by looking at the swords moving like skaing swords.

I'll wait for a fix

Actually i havnt ran into one invisible thing yet. It might be different for every person.
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Kim Bradley
 
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Post » Sun May 27, 2012 6:29 pm

@charon711, @xXSaBReWoLFXx and @plutoman. It seems Leviathan1753 is caught up by RL. I remember that this issue has been discussed before in the AV thrtead in the past. See this http://www.gamesas.com/topic/1366265-relwip-automatic-variants-thread-4/page__st__90in the now closed thread4 (we are now in thread5). It was right after 1.3.1 was introduced so it should still be valid. Leviathan1753 said the following and I quote:

"Actually, I was planning to patch, but I realized the current system can support blocking normal humanoids.
Open up "Files/Blocklist.txt" and make it look similar to this:

==ARMO BLOCKS== //FormIDs

000D64Skyrim.esm //SkinNaked
069CE3Skyrim.esm //SkinNakedBeast

==EDID BLOCKS== //Strings case insensitive

AudioTemplate


This will block all normal humanoids from being prepped, as they use those two skins.
Rerun the patcher and the humanoids should be back to normal and un-prepped.
I need to rework the block system to be more streamlined sometime, but that should do the trick for now. 8)


I'll include that updated blocklist in the next patch."

Haven't tested it myself because with the mods I'm using I don't get this odd behaviour. Give it a shot I would say AND report back your results.
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x_JeNnY_x
 
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Post » Mon May 28, 2012 12:47 am

Since I was begging for that fix in the first place I know for sure it works. I just added it into Blocklist.txt and then rebuilt my AV.esp and all the "greyheads" disappeared.
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Dj Matty P
 
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Post » Sun May 27, 2012 5:21 pm

I am receiving the following error when I attempt to run this.

There is an error exporting the custom patch. (Duplicate EDIDs. Check logs for a listing.)

Any help please?

Anyone have any idea what to do about this?
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Lexy Dick
 
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Post » Sun May 27, 2012 7:39 pm

@khnoobold. There is a lot of knowledge to be found in the total of 5 AV threads. When Leviathan is caught up by RL and you don't get a response (some ppl are relative new to AV and haven't followed the tread for a long(er) time) its a great idea just to RTFM this thread. Also there is stuff to be found about what to do if you use Wrye Bash (as in when building bashed.patch iirc don't include AV.esp) , quite usefull.
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Lewis Morel
 
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Post » Sun May 27, 2012 2:58 pm

Anyone have any idea what to do about this?

In your SkyProc Patchers\Automatic Variants\SkyProcDebug Folder should be a debug overview file. If you'll take a look into it you'll see which files caused the error so you can try deleting those from your packages. Mind you this is just a workaround but at least it lets it built the patch.
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Dalley hussain
 
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Post » Sun May 27, 2012 11:13 am

In your SkyProc Patchers\Automatic Variants\SkyProcDebug Folder should be a debug overview file. If you'll take a look into it you'll see which files caused the error so you can try deleting those from your packages. Mind you this is just a workaround but at least it lets it built the patch.

Iirc you don't have to delete files, you can disable the 'variant' in the AV GUI. At least thats what I did when trying to Av-tize a wisp(mother) which gave me an EDID error also.
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FLYBOYLEAK
 
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Post » Sun May 27, 2012 10:55 am

Oh yeah you're right didn't even think of that myself :)
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LittleMiss
 
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Post » Sun May 27, 2012 4:38 pm

Hi my game was working fine with AV and a lot of other stuff.

Now i reinstalled my game and some models are being swapped.
Like horses show up as werewolves.

First i did a 31 days wait inside to reset the cells and it apparently did fix some rats showing up as Draugrs.

But i still get horses using the werewolf model.
Really weird.
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Felix Walde
 
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Post » Sun May 27, 2012 10:27 am

@pralima87. The definitive answer should come from Leviathan. Can only make an educated guess. Questions:

1) You said you have reinstalled Skyrim, does this mean you also removed the Automatic Variants.esp (AV.esp) file?
2) Are you using your old saved games? As in you have started a new game.

If the answer to both questions is YES you effectively deleted the AV.esp file. This has been covered on page four of this thread. Leviathan1753 wrote on the 9th of May that a future version of AV would have the following feature:
"Making the esp save to delete with a new SkyProc consistency system"

If you however have started with a new game everything should be fine and I have no clue and Leviathan1753 should answer this one....
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Stephy Beck
 
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Post » Sun May 27, 2012 10:04 am

I figured out which mod was the problem and disabled it but when I enable the esp for this mod, the game crashes on startup.

However I have no problem starting a new game so I think I'll go that route.
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john palmer
 
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Post » Sun May 27, 2012 11:45 am

Thanks Wolverine2710.

Yes both answers are yes.

I didn't know that deleting AV eps was dangerous because i did it a lot of times.

Sometimes when i remove a mod on rebuilding the AV esp the removed mod was still on its list.
So i just delete the av esp and build it again.

Now is there any way to correct this misplaced models in my game?
Or i need to star a new game? Again?

Edit.
Done some reading and it seems that by not doing a backup of the av esp i just mess up my game.
Any particularly fix or just wait for the update?
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Amy Cooper
 
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Post » Sun May 27, 2012 11:01 pm

@Pralima87. As you've read by now the fact its ''unsafe to delete av.esp" now is a consequence of the AV-prepping introducted in AV 1.3.X. In the past I did a lots of reinstalls of AV and simply removed the lot including AV.esp. I think you have to wait for a future version of AV. If I interpet the post of Plutoman and Leviathan correctly It seems that a future version of AV will be usable with existing saves. Which I interpret as you can use your old saves again (the ones you used with the now deleted AV.esp.

There is something you can try. Success depends on the state of your HDD/SSD. As in how much free space do you have on it, was it heavily fragmented, or have you recently defragged your HD, how many files have you created after AV.esp was deleted etc etc. There are multiple data recovery tools which CAN perform miracles. Thye have saved my butt a few times in the past. Recuva is simple and freeware, getdataback (read good reviews). Just google to find the REALLY good ones. Here is a short list of what I found in 3 minutes.

Google for "data recovery tools"
--------------------------------

http://www.piriform.com/recuva/download
http://alternativeto.net/software/recuva/
http://www.runtime.org/data-recovery-software.htm (getdataback, commercial)
http://www.recovermyfiles.com/ (recover my files, commercial)
http://techmagazine.ws/free-data-recovery-tools/
http://lifehacker.com/5237503/five-best-free-data-recovery-tools

Off topic. Photorec is incredible. Only/huge drawback its does not recover the filenames (so unuseable for you for now). Had removed by accident using digital camera a few files on the SD memorycard, and had succesfully recovered them all. Was curious how good it really was, tried it on all my memory cards. Forgot that one of them was an old card given to me by a friend a while ago (which was completely deleted and formatted, hence totally empty. Turns out Photorec recovered quite a lot of photos on it - some were not really ment for my eyes. For safe deleting I recommend http://eraser.heidi.ie/download.php. Everytime I give a memorycard, usb or HD to someone I use it.
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Lady Shocka
 
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Post » Sun May 27, 2012 2:35 pm

Yeah! Seems Av is the really bad guy here, turning NPCs into grey Headed guys. Plus this every guard in Whiterun is invisible and their swords lays down on the floor, you can see they walking by looking at the swords moving like skaing swords. I'll wait for a fix

The NPC grey heads is mainly Bethesda's mess, but AV does trigger it and bring it out in the open. You can add SkinNaked and SkinNakedBeast to the ignore list to solve it temporarily.
As for the sliding guards, I would recommend starting a new game if you haven't and making sure your load order is 100% correct (not using an old Wrye)

Thanks Wolverine2710. Yes both answers are yes. I didn't know that deleting AV eps was dangerous because i did it a lot of times. Sometimes when i remove a mod on rebuilding the AV esp the removed mod was still on its list. So i just delete the av esp and build it again. Now is there any way to correct this misplaced models in my game? Or i need to star a new game? Again? Edit. Done some reading and it seems that by not doing a backup of the av esp i just mess up my game. Any particularly fix or just wait for the update?

Yeah, with the current AV, deleting the old .esp will most definitely F*#K your game unless you're extremely lucky. It's basically gotta hand out the FormIDs (at random) again and hope they line up to their old values. More often than not this doesn't happen and you get a ruined savegame.

No way to really "unbug" the savegame, as all the FormID data is lost when you erased that esp. Like I've mentioned many'a'time there's no benefit to ever erasing an AV esp.
I am working towards making it safe to erase the esp, but your currently bugged savegame will probably be perma-ruined unless you can do a magic clean-save or something.

In other news:
I'm a graduate! 8D

Working on a new AV release with lots of new internal goodies and changes.
- Will be safe to erase esp (as in the FormID data is stored elsewhere in a specialized "savefile")
- New (revamped old) system that uses in-game scripts to change variants instead of hardcoding 16K+ records. This will also make AV Prepping unnecessary.
- SUM integration for whenever that gets released

After that I'll probably be playing a good deal of Diablo 3, and then onward to finally some new FEATURES instead of working on the foundation internals. 8)
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Adam
 
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Post » Sun May 27, 2012 11:17 am

@Leviathan1753. Congrats. Welcome to the POST University world. It took me a time to adjust but hey I managed and so will you;-)
Trying to sent a long overdue PM about spec files this evening (its now 8:25 AM here in the Netherlands). Broke up with my GF who I wanted to marry this week (we were together for more then 8+ years) and had other things on my mind ;-(

Just for the record. In the case of Pralima87 he has to start a new game BUT for the rest of us using 1.3.1 we do NOT have to start a new game and we can install the new AV when it comes out. Is this correct?
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Ellie English
 
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Post » Sun May 27, 2012 11:46 am

Sorry to hear. 8(

It would not be safe to upgrade with the new AV coming out, since it's a whole new system and Bethesda would throw up if we dare switch anything major on them like that during a savegame.
It'd be more of a testing release to find out if the new in-game script system is viable and stable. If it is, we'll adopt it, if not, we'll stick with the NPC duplication methods used now. I'd still keep the old setup on the forum to download.

Nothing really "new" is coming out, so there'd be no reason to restart your game, just get the new setup when it comes out if you'd like to help test the stability.
I've got my fingers crossed that it's stable and good. It would be sweet to have a system this slick and clean. Looks to be that way from my own testing so far. 8)
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Jani Eayon
 
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Post » Sun May 27, 2012 9:58 am

I'm having a problem with not being about to improve items in smithing. It tells me I don't have the required skill. I don't know it it's from this mod but am just throwing it out there to see if anyone recognizes it.
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Liv Staff
 
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Post » Sun May 27, 2012 4:10 pm

I'm having a problem with not being about to improve items in smithing. It tells me I don't have the required skill. I don't know it it's from this mod but am just throwing it out there to see if anyone recognizes it.

That is definitely not caused by this mod. AV doesn't even touch anything related to smithing or items at this moment. It only alters NPC data.
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T. tacks Rims
 
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