Something I've considered in the past but maybe usefull for the future. This is under the assumption that if a mod throws an exception of some kind or lets AV hang during the construction of AV.esp that that is because of that mod AND not because of a specific combination of mods. It might be usefull to have an AV compatible mod list. A few of us have quite a large list of mods and this way you get a relative complete list of comp. mods. This should not be that difficult to achieve with the right tools (a Linux oneliner which combines/pipes a few tools together could do the trick. Yep Unix/Linux guy). Does anyone find that usefull or do you think I've been eaten a bit to much psychedelic mushrooms (which BTW can be legally bought and consumed here in the Netherlands.)
I agree with Lev here, but I'll also offer the addendum that concerns about load order being important in some way are also already addressed via BOSS (and BOSS Userlist Manager for user-customized overrides/tweaks). Thus the problem should be covered in all ways possible (aside perhaps from engine bugs that cannot be handled, of course).
If you add 6 wolf variants and do "Use original as variant" then you'll have 7 wolf variants that it picks from equally. 8)
And yes, I agree.. I could never go back to monotextures. XD I'm surprised more people don't do systems like this myself. Same with DLL style systems where a level 20 vamp can chase you out of a dungeon as a level 1 character. I think that's amazingly cool and immersive to not walk in a dungeon knowing the entire thing is your level and smashable in 2-3 hits. Of course, that probably wouldn't work in linear games, but Skyrim and friends are prime candidates, and their LList systems could be much more engaging and unpredictable. Ah well, more modding for me. 8)
Oh, it works even in more or less linear games, or at least more linear than Bethesda's. I mentioned games like Tales of Vesperia and Star Ocean: The Last Hope as recent examples, but this goes back to the 1980s for Japanese games, so it's really no big deal (well, from their perspective... which they got from the Western developers, originally, ironic as that may be).
But hey, happy modding, Lev!

(I'll add a comment that the problem is one of Western perceptions changing. Same thing for poor character aesthetics. You can't fix things if you don't even recognize a problem in the first place.)
Yup, the consistency info is now stored in "Files/Consistency". So deleting that will have the same effect as deleting your esp.
Moving it to My Documents may be a safer route for sure! 8) Thanks for the idea.
Hmm... well, I'd suggest perhaps a subfolder in the My Documents/Skyrim folder. Perhaps even allowing users to specify where to store it due to many players using save game profiles of one type or another (i.e., if they have separate save folders, they might want to keep this in the save folder/profile for a specific character, after all).
A bit on the side of AV, but how many other mods do people on here have running other than AV?
I'd say it varies a lot. In my case, I have about three or four dozen in order to make the game playable for my preferences.

However, I'd say that it also depends on the specific mods, especially with AV in its current form. If you have a ton of clothing/armor mods but AV does not yet do clothing/armor, then it won't make much difference. Same with weapons or other elements. Only the elements that AV touches would matter, right? Someone might have 100 mods or more but no mods that AV actually uses (or few mods, anyway).
In my case, again, I tend to prefer focusing on environment, creature, character aesthetics, and similar related elements. Therefore, AV touches several mods that are key for me, but it doesn't touch others. For example, it doesn't touch my own Vocaloid Hatsune Miku mod. It doesn't touch huge mods such as the Skyrim HD 2K pack. Etc.