Ya I have to agree with the principle of self control. There are always ways to exploit weaknesses of a game mechanic, in particular open ended sandbox mechanics. For example a friend of mine raised his armor skill to perfect by simply going out, finding a wolf and letting it hit him overnight while he slept because the regeneration rate of his character was higher than the DPS of the wolf. He proclaimed the game broken. My response was, there is nothing wrong with the game, there is something wrong with you. As a gamer you can cheat, that pretty much goes for any game. I don't see any difference between this and simply going into the software and modding it to give you a 100 in Heavy Armor, its the same difference. Its no magic trick to hack a game and make it do what you want and while its the developers job to eliminate exploits its not a reasable request for a develop to create a massive game like this and catch every possible exploit in the game. No developer has ever managed it in any game ever invented and no one ever will. So simply choose not to exploit the game and seek out weaknesses in the mechanic and you won't be affected by it.
This reminds me a lot of my pencil and paper RPG days when power gamers would mathmatically breakdown the game, create super powerful characters and than proclaim the game was broken. Than when as a GM I altered the rules to resolve the problem they would call me a railroader. Power gamers ruin it for themselves.