bethesda please balance the game

Post » Fri May 11, 2012 3:42 pm

I do not like it that I can one shot dragons or do 2000 damage with one attack. It just ruins the epic feeling of the game.
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QuinDINGDONGcey
 
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Post » Fri May 11, 2012 12:23 pm

Kinda agree with that... Dragonborn doesn't mean you're Akatosh incarnate.
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priscillaaa
 
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Post » Fri May 11, 2012 1:31 am

At what level can you do that? I know the perks can add up some damage but I didn't think it could go that far.
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Abi Emily
 
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Post » Fri May 11, 2012 2:51 am

Is there a mod that maybe caps this?
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Amelia Pritchard
 
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Post » Fri May 11, 2012 2:57 pm

You can be whomever you want to be....

You do realize that you DON'T have to powergame and completely own everything, there are many ways to play this game!

Just because it exists doesn't mean you have to use it.
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Crystal Clear
 
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Post » Fri May 11, 2012 1:17 am

DRAGONS ARE LEGENDARY! THEIR POWERS UNMATCHED! EPIC!

*one shots dragon*

...K?
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Big mike
 
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Post » Fri May 11, 2012 2:00 am

DRAGONS ARE LEGENDARY! THEIR POWERS UNMATCHED! EPIC!

*one shots dragon*

...K?


But how long did it take you to get all that gear, those levels, those skills? By the time you spend the time and in game currency to get it, you've probably killed many dragons, explored many lairs, i.e. PLAYED THE GAME unless you cheated. Its not like you are pwning everything at level 1, because that is impossible without cheating.
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Ron
 
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Post » Fri May 11, 2012 8:26 am

i agree, cap this stuff somehow bethesda. when i stopped playing yesterday i thought about what to do next and this loop stuff came to my mind too and then i read here today what imbalanced stuff that would create. i'm glad i didn't spend any perks in alchemy yet. just going for enchanting and my maxed blacksmith probably.

alchemy is a pain to raise anyway compared with blacksmithy.
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Mari martnez Martinez
 
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Post » Fri May 11, 2012 10:29 am

The answer is simple....

Don't do it.

:whistling:
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James Wilson
 
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Post » Fri May 11, 2012 7:41 am

i agree, cap this stuff somehow bethesda. when i stopped playing yesterday i thought about what to do next and this loop stuff came to my mind too and then i read here today what imbalanced stuff that would create. i'm glad i didn't spend any perks in alchemy yet. just going for enchanting and my maxed blacksmith probably.

alchemy is a pain to raise anyway compared with blacksmithy.

I would say that Alchemy is easier to raise than Smithing, but to each their own.

As others have said, it is not up to developers to cap stuff in a game that claims freedom of choice. Actually, that's precisely the problem with most games. I don't want to play how developers want to play. I want to play how I want to play.

If you don't want to be overpowered, then don't be.

This is like people who complain about magic being OP in Oblivion. No, it isn't... not inherently. Or Alchemy being OP in Morrowind. No, it isn't... not inherently. Complaints about Alchemy in Morrowind led Beth to implement the really crappy system in Oblivion rather than allowing players freedom of choice, a critical marketing point that they always stress even when they violate it themselves.
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Ernesto Salinas
 
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Post » Fri May 11, 2012 4:07 am

Lol if it bothers you dont use it. Noones forceing you to do all of that. If you want to play god mode go a head use it. If not dont bother choice is yours.....
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Spaceman
 
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Post » Fri May 11, 2012 11:11 am

This isn't an online multiplayer game, they don't really need to outbalance exploitive play. Let them focus their effort on something useful, imo.

Like all bethesda games, best experienced as an RPG. Play your character, not the system. It always seems to work for me, as long as my set of combat skills makes sense.
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Rachel Briere
 
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Post » Fri May 11, 2012 2:08 pm

to be fair, if they give us the options to uber scale up weapons/attacks, they should have enemies to fight that scale up with us. Are the best dragons also very weak?
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Milagros Osorio
 
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Post » Thu May 10, 2012 11:50 pm

I would say that Alchemy is easier to raise than Smithing, but to each their own.

As others have said, it is not up to developers to cap stuff in a game that claims freedom of choice. Actually, that's precisely the problem with most games. I don't want to play how developers want to play. I want to play how I want to play.
Freedom of play doesn't mean they should let the players easily rewrite the reality and create a dagger that can slay a huge dragon with just a little touch.
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Lady Shocka
 
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Post » Fri May 11, 2012 2:46 am

Becoming an unstoppable god has been possible in TES, not sure why this is an issue... Try a character that focuses on something else?
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Jennifer May
 
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Post » Fri May 11, 2012 12:12 am

I have deliberately not powered up my combat skills even though a play a straight up warrior. I gauged the difficulty level of the game, and decided it was too easy if I maxed out my combat skills. I'll have to up the difficulty level a bit even without combat perks. I one-shot kill most bandits and the like with my two handed sword, and it's just too easy.
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Vicky Keeler
 
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Post » Fri May 11, 2012 7:37 am

DRAGONS ARE LEGENDARY! THEIR POWERS UNMATCHED! EPIC!

*one shots dragon*

...K?
Dragons were never that strong. They were partially wiped out by cliffracers. The flying rats of Morrowind.
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Rozlyn Robinson
 
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Post » Fri May 11, 2012 7:03 am

Maybe don't play on the easiest difficulty as well?
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Leah
 
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Post » Fri May 11, 2012 5:31 am

You can build whatever kind of character you want. It does not matter as this is a single player game, make it what you want to play.
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Amanda Furtado
 
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Post » Fri May 11, 2012 3:49 am

Turn the difficulty up?
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Shiarra Curtis
 
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Post » Fri May 11, 2012 2:36 pm

Turn up the difficulty, and if you find a way to exploit the game that ruins your experience... wait for it... don't do it.

This isn't an MMO; balancing to avoid exploitative leveling is a very low priority, because the player has to choose to use the exploit.
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Laura-Jayne Lee
 
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Post » Fri May 11, 2012 4:57 am

just play a mage and you won't be able to do those 1k+ attacks.
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Conor Byrne
 
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Post » Fri May 11, 2012 8:30 am

Its pretty obvious that these complainers are used to Online Multiplayer MMOs or something. They need to be acclimated to the freedom of choice that is TES.
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Erin S
 
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Post » Fri May 11, 2012 11:52 am

Freedom of play doesn't mean they should let the players easily rewrite the reality and create a dagger that can slay a huge dragon with just a little touch.


I disagree. I might very much want a character that could do that. But in my next playthrough I might want to play a character who has to struggle at the same task. The best thing about a Beth game is that you get to control so much of your character's reality and build once you understand how the game works. If you want a game that controls everything for you so that you don't have to think about these kinds of things there are a lot of those available. But Beth lets us do so much for ourselves. That's what makes their games so fun for me.
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Len swann
 
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Post » Fri May 11, 2012 11:26 am

This isn't an online multiplayer game, they don't really need to outbalance exploitive play. Let them focus their effort on something useful, imo.

Balance is just as important in single player games as it is in multiplayer games, if not moreso. Bad balance creates a situation where the difficulty of content can no longer be properly honed in on how you want your players to experience the game. You can see a great example of this in Morrowind. In Morrowind one of the biggest complaints from fans was that the original game was much too easy. By the time you got to the endboss you could just steamroll him without any effort. In response when they made Tribunal and Bloodmoon they cranked up the difficulty a lot, but the result was that a lot of people complained that it was too hard.
Why did that happen? Well, because the game was really unbalanced. In Morrowind Enchantment and Alchemy were so overpowered that anyone who extensively used them became an unstoppable juggernaut, anyone who didn't however would run into serious issues. A lot of the people that minmaxed and optimized their characters while beating the original game were disappointed that it offered no challenge to them, however, when they upped the difficulty of the game to a point where those people would find it challenging the result was that everyone else was now faced with incredibly difficult content, even with the difficulty slider all the way down.

Let's say they made a piece of DLC that was moderately difficult to people with 2000 damage swords, how exactly would someone who "doesn't like it so they don't use it" complete that content? Exactly...
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Haley Merkley
 
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