[REL] Better Female Body Replacement

Post » Tue May 22, 2012 11:37 pm


NO COMPATIBILITY ISSUES


NO TEXTURE ISSUES


Full compatibility with any other mod that follows Vanilla compatibility , no known issues so far ....




Hi All I have released my version of an improved new better body for females , the model is a new model that shapes around the original vanilla adding a more revealing suit , more curves in the right places and a overall improved realism of the figure without exagerating the proportions of the feminine parts ... the mesh is low polygonal as the Vanilla one , with a slight logic small increment compared to the old version ... the textures are replaced with higher version ones , they respect the same uvmaps so can eventually be replaced with other texture mods and do not break any other armor or retexture mod ...





Search Skyrim Nexus for "Prometheus Better Female"

A naked version Is as well available ....

Head over the Nexus forums to check the other version ...

Pics:

http://img829.imageshack.us/img829/5744/ingamew.jpg

http://img408.imageshack.us/img408/2500/bodies.jpg

Moderator: Links to nudity are not permitted even with a disclaimer link.
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Lindsay Dunn
 
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Post » Wed May 23, 2012 12:04 am

Added a Comparison picture ....


http://img818.imageshack.us/img818/1699/comparisonl.jpg
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Marie Maillos
 
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Post » Tue May 22, 2012 6:48 pm

Excellent work Prometheus. Makes my girls absolutely stunning:

http://www.imgplace.com/viewimg407/3453/51aelahroki1.png

http://www.imgplace.com/viewimg828/4134/68aelahroki2.png

http://www.imgplace.com/viewimg405/7295/52aelahroki3.png
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Mandy Muir
 
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Post » Tue May 22, 2012 5:36 pm

whats wrong on the feet? I see some visible seams ...
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Cagla Cali
 
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Post » Tue May 22, 2012 9:52 am

It's Xenius Character Enhancement, there are femalefeet meshes in that package.
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CSar L
 
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Post » Wed May 23, 2012 12:21 am

It's Xenius Character Enhancement, there are femalefeet meshes in that package.

Ah that's why... his package changed the vanilla seams ( that I fixed ) and adds different mesh shape ( that doesn't matches with Vanilla rigging )...
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Teghan Harris
 
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Post » Tue May 22, 2012 11:30 am

Nice! I actually like the vanilla textures and I also like the vanilla body, it just could use some touch ups in a few places - which you apparently did. I tried CBBE, but my character looked too much like a photoshopped and overexposed photography of a super model afterwards. Will certainly give this a try.

EDIT: And I'm also sick of the compatibility nightmare that was HGEC in Oblivion, where you had to make replacers for all armors and clothes due to the altered UV map and heavily altered shape (seams and shape in general).
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REVLUTIN
 
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Post » Tue May 22, 2012 9:40 am

Ah that's why... his package changed the vanilla seams ( that I fixed ) and adds different mesh shape ( that doesn't matches with Vanilla rigging )...

So those using XCE, just delete the following:

Remove ankle seams:

Data/Meshes/actors/character/character assets/femalefeet_0.nif
Data/Meshes/actors/character/character assets/femalefeet_1.nif

Use Prometheus's underwear texture:

Data/Textures/actors/character/female/femaleunderwear.dds
Data/Textures/actors/character/female/femaleunderwear_n.dds

And optionally to remove constrast differences from arms to hands:

Data/Textures/actors/character/female/femalehands_1.dds
Data/Textures/actors/character/female/femalehands_1_msn.dds
Data/Textures/actors/character/female/femalehands_1_s.dds

Edit: or maybe Xenius will fix them like he did for CBBE
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Mackenzie
 
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Post » Tue May 22, 2012 9:52 pm

Prometheus, I presume we can not use just your meshes with vanilla sized textures (especially when the nvde version is released)

Request; Would you be willing to also provide an optional set of textures at vanilla game size ?, or at least give recommended tips on how to re-scale your textures with GIMP to the desired size.

I like the look of these, and that you kept the meshes poly count down to vanilla proportions, but the textures being double size is the only spoiler for my setup.
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Jani Eayon
 
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Post » Tue May 22, 2012 11:57 pm

Prometheus, I presume we can not use just your meshes with vanilla sized textures (especially when the nvde version is released)

Request; Would you be willing to also provide an optional set of textures at vanilla game size ?, or at least give recommended tips on how to re-scale your textures with GIMP to the desired size.

I like the look of these, and that you kept the meshes poly count down to vanilla proportions, but the textures being double size is the only spoiler for my setup.

As far as I understand it this body uses vanilla UV maps so vanilla textures should work just fine with it. That and the seamless transition to vanilla body parts is a big advantage over other body mods imo. No need to make fitting versions of all the different armors, clothes etc that are in the game as they will already fit perfectly.
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Imy Davies
 
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Post » Tue May 22, 2012 2:36 pm



EDIT: And I'm also sick of the compatibility nightmare that was HGEC in Oblivion, where you had to make replacers for all armors and clothes due to the altered UV map and heavily altered shape (seams and shape in general).

Agreed...I hoped it wouldn't happen this time, was a real pain at times, all the different UV maps and variations...same in fallout too...and then a DLC would come along with new armours and mess it all up again
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remi lasisi
 
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Post » Tue May 22, 2012 11:46 pm

Prometheus, I presume we can not use just your meshes with vanilla sized textures (especially when the nvde version is released)

Request; Would you be willing to also provide an optional set of textures at vanilla game size ?, or at least give recommended tips on how to re-scale your textures with GIMP to the desired size.

I like the look of these, and that you kept the meshes poly count down to vanilla proportions, but the textures being double size is the only spoiler for my setup.

The texture double size is just for further enhancements in future eventually or for other modders to mod the textures themselves and have some more space , also , the very small Vanilla subsurface was quite blocky and I smoothed areas and fixed seams on that that revealed blocky and seams on older meshes ... that's also the reason of increment on this ... Anyway I haven't done a supersized texture pack couse most of the supersized texture stuff just don't add anything else more that can't be already seen by a 2048 texture size that runs smoothly and do not lag the game anyway ... in proportions I just dobuled , so if a texture was 256 now is 512 , if was 1024 now is 2048 etc...
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Amy Masters
 
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Post » Tue May 22, 2012 2:48 pm

Thanks for that Phitt, I was unsure about the textures because they are a new breed in Skyrim, with elements I dont understand yet.

But also for the nvde version - Do vanilla textures have a fully nvde skin (not visible by default), and just overlay the underwear textures ?

I understand about the compatability with armour and clothing though, because of that I think this is going to be my female body mod of choice.
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bonita mathews
 
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Post » Wed May 23, 2012 12:33 am

As far as I understand it this body uses vanilla UV maps so vanilla textures should work just fine with it. That and the seamless transition to vanilla body parts is a big advantage over other body mods imo. No need to make fitting versions of all the different armors, clothes etc that are in the game as they will already fit perfectly.

That's why I followed the same uvmap on my models , with special attention on the seams , where the most evident changes woudl appear , the same cannot be said for the Chest and the bottom areas where I changed much more the shape of the model , so the uvmap in those areas may be a bit different , but all is compatible with all the models and if some models are just more revealing than usual ( I mean vanilla ones ) they still use the default body model under so with the defalt uvs and my textures they still look fine , I altered mostly the textures on : briast , bottom , seams fixing , shadowing fixing , belly ...
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Wayne Cole
 
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Post » Tue May 22, 2012 10:57 pm

Thanks for that Phitt, I was unsure about the textures because they are a new breed in Skyrim, with elements I dont understand yet.

But also for the nvde version - Do vanilla textures have a fully nvde skin (not visible by default), and just overlay the underwear textures ?

I understand about the compatability with armour and clothing though, because of that I think this is going to be my female body mod of choice.

The vanilla Models have gaps under the garment , I just noticed after there was a nvde model complete in vanilla folders , but that uses another texture thing , anyway I was unsatisfied by the look of the overall shape , so that's why I redid ... but as already stated I kept the comatibility with everything based on vanilla ...

Nothing can stop tough some other modder to use my models to make a new armor with revealing outfit ... woudl suit just good with everything else ....


I also usually like to keep the game more close to Vanilla as possible and just improve where is needed without adding redundant stuff or incompatibility and most of all making it FPS friendly so that it doesn't slow down the game ....
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Syaza Ramali
 
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Post » Tue May 22, 2012 3:04 pm

nice! gonna try it out :biggrin:
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Manny(BAKE)
 
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Post » Tue May 22, 2012 10:02 pm

... Anyway I haven't done a supersized texture pack couse most of the supersized texture stuff just don't add anything else more that can't be already seen by a 2048 texture size that runs smoothly and do not lag the game anyway ... in proportions I just dobuled , so if a texture was 256 now is 512 , if was 1024 now is 2048 etc...

Yep I understand, and it should be fine on our desktop with 1gb VRAM, however on the laptop with only 256mb VRAM (yep I know minimum spec is 512mb), I can run everything vanilla sized, but double would be a killer no matter what other reductions or tweaks used.

That was the reason I set about making a 1024 sized reduced option of the textures in RobertMaleV52 BAIN for Oblivion. Quite a lot of people do use it because aswell as body texture mods, people will also be overloading graphics cards with other texture mods for the game, and eventually come to the conclusion something has to give.

Options are good :)
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Far'ed K.G.h.m
 
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Post » Tue May 22, 2012 1:00 pm

Well I can always add a low texture res but what's the point? Many textures in the game are 2048 or 1024 ... especially on armors , so having a 2048 body or a 2048 armors changes that much?
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vicki kitterman
 
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Post » Tue May 22, 2012 10:17 pm

alt3rn1ty; You could try DDSOpt. It has the ability to restrict texture size to a maximum amount, and optimize them. I know, I was in your boat up until just a week or two ago.
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RUby DIaz
 
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Post » Wed May 23, 2012 12:19 am

Well I can always add a low texture res but what's the point? Many textures in the game are 2048 or 1024 ... especially on armors , so having a 2048 body or a 2048 armors changes that much?
Not in my setup http://skyrim.nexusmods.com/downloads/file.php?id=47 :smile:
Also using these two ...
http://skyrim.nexusmods.com/downloads/file.php?id=6387
http://skyrim.nexusmods.com/downloads/file.php?id=736

No problem if you do not wish to add extra work to this, I understand it only started as a side project ....

alt3rn1ty; You could try DDSOpt. It has the ability to restrict texture size to a maximum amount, and optimize them. I know, I was in your boat up until just a week or two ago.
Thank you for the reminder :smile:, I have been using the Oblivion versions of Ethatrons various utilities and forgot he was working on the skyrim texture formats - Will give that a go :thumbsup:
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Manny(BAKE)
 
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Post » Tue May 22, 2012 9:13 am

It seems that XCE doesn't really look good w/ this body mod; the face, hands, and feet color doesn't match the body.

Xenuis's No More Blocky Faces, which doesn't seem to alter skin tone, is acceptable.

I endorsed your mod anyways (I'm F_L_C at the nexus) and await the nvde version.

Edit: If I could make a couple of suggestions:

1) a little less dirt?
2) decrease the size of the frontal "flap" on the underwear (it's just kind of odd that it looks like a g-string from the back and a diaper from the front).
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Adriana Lenzo
 
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Post » Tue May 22, 2012 10:10 am

Congrats on the release, Prometheus, lookin' good.

re: double size on the _sk texture, that's only used for the 'soft light' effect. It's that little halo of highlight that falls between lit and shadowed on the character. No real need to upscale that one, it doesn't benefit much from extra resolution.
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Joanne Crump
 
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Post » Tue May 22, 2012 1:01 pm

Thanks a bunch for the mod. Tried it out in game and it looks pretty good! Will continue playing with it and see if I encounter any issues.

It seems that XCE doesn't really look good w/ this body mod; the face, hands, and feet color doesn't match the body.

Xenuis's No More Blocky Faces, which doesn't seem to alter skin tone, is acceptable.
I use http://skyrim.nexusmods.com/downloads/file.php?id=136 replacer with no issues and no conflicts.
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CHARLODDE
 
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Post » Tue May 22, 2012 11:52 pm

This looks so much better than Vanilla. Thanks for fixing those boobs.

The underwear is odd, though. Why does it have a flap at the front but a skin-contiguous strip at the back? Shouldn't both parts be flaps, or otherwise the whole thing just be like normal underwear?
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OJY
 
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Post » Tue May 22, 2012 2:53 pm

Congrats on the release, Prometheus, lookin' good.

re: double size on the _sk texture, that's only used for the 'soft light' effect. It's that little halo of highlight that falls between lit and shadowed on the character. No real need to upscale that one, it doesn't benefit much from extra resolution.

I have increased it couse the size of the previos was pretty small and was all blocky I have reseamed the texture on the parts without the bra and slips , plus some fixing here and there but I wanted a more smooth result anyway I can always reduce back ....
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Star Dunkels Macmillan
 
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