Black Reach - Unrealized potential

Post » Wed Jun 13, 2012 10:19 am

It was pretty spectacular the first time I stumbled in there.
And I love how

Spoiler
it connects several other dwemer ruins into one gi-[censored]-gantic area.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Wed Jun 13, 2012 3:06 pm

Just wondering if anyone else found this cavernous space a little on the empty side? So many beautiful visuals, anchored by the intriguing Silent City, which seemed more like a city than anything above ground. But only a few remnants of Falmer, a few spiders and frost trolls, one lonely giant, inhabiiting it. A few more wisp mother enemies spawned randomly wouldn't have hurt either, they fit in better here than other enemies.

One elderscroll, 30 crimson nirnroots, and thats all the questlines? Would like to know what the Falmer followers in rags were all about at least... A place this mysterious needs a good mystery questline within it. Something Dwemerian obviously

The place is gorgeous and sure had "great potential" -some of what wasted,like most of Skyrim places that lacks "story" and "depth" sadly.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Wed Jun 13, 2012 2:58 pm

Once you get past the initial "wow" factor, it does seem a bit superficial, with not much exploration value.

Still, there's a lot of potential for modders to turn it into an active underground city.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Wed Jun 13, 2012 9:49 am

Once you get past the initial "wow" factor, it does seem a bit superficial, with not much exploration value.

Still, there's a lot of potential for modders to turn it into an active underground city.

After spending about an hour exploring down there, I was already saying to myself, "where's the Elder Scroll already?". It is a beautiful space, don't get me wrong, but I just wasn't as tense as I thought I should have been for being in such a massive Dwemer ruin.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Wed Jun 13, 2012 3:58 pm

Is it not odd that there is no sign of Falmer women?

Indeed.

No female giants either.

I was blown away by Blackreach.

I understand what others are saying but wiithin the context of the game as a whole, it is, imo, pretty amazing.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Wed Jun 13, 2012 9:36 am

Yes. Blackreach is awesome. But a bit empty. They could have put so many quests in there.

There are some odd buildings, like theres stuff missing, blank walls, places that do nothing, but look like they should have stuff in.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Wed Jun 13, 2012 11:43 am

I loved the hell out of Blackreach because it's the closest we're ever going to get to an actual Dwemer city. I love to mess around down there just because of the atmosphere of the place. It's probably my favorite location in the entire game.

But yes, I'd have loved some more quests, lore tidbits or unique artifacts down there, myself.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Wed Jun 13, 2012 2:54 pm

I think Bethesda just needs to bring the Dwemer back...they have been gone long enough....Just bring the Dwemer back in a DLC and the Dragonborn gets to help the Dwemer reclaim their underground cities from the Falmer.

This why in the next Elder SCrolls game, The Dwemer can be a playable race in the game....so they can really add something new.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Wed Jun 13, 2012 6:17 am

I think Bethesda just needs to bring the Dwemer back...they have been gone long enough....Just bring the Dwemer back in a DLC and the Dragonborn gets to help the Dwemer reclaim their underground cities from the Falmer.

This why in the next Elder SCrolls game, The Dwemer can be a playable race in the game....so they can really add something new.

Just out of curiosity, How do you feel the Dwemer should look like?
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Wed Jun 13, 2012 2:00 pm

Just out of curiosity, How do you feel the Dwemer should look like?

I don't think there has to be any set rules. We can tell from Dwemer Ruins and hallways that they most likely were not the typical "short" Dwarves...so they could be tall or taller perhaps. They could have Brown eyes, Bronze colored hair. Body styles could be different just like other men and mer IE: Some tall and slender, others short and heavier, some merely average.

Hair color could also be different....The Dwemer should have some things in common with the other races, after all...as you find out from the Transmuting the Mundane quest, the Other races of Tameriel are related to the Dwemer and the Dwemer are related to them.

So i think Bethesda has much free reign in deciding what the Dwemer should look like.

Also here is what a Dwmer Ghost looked like in Morrowind...this would be a good starting point.

http://www.uesp.net/wiki/File:Dwarven_Spectre.jpg
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Wed Jun 13, 2012 3:16 am

Hi there Rexx Raysurr! Hope your Sunday is the kickstarter of a great week.

Fully agree. Black Reach promises so much, yet delivers too little. The music is wondeful, the atmosphere truly amazing, and yet the lack of unique architecture, fauna and flora lacklusters the whole experience. Plus, as you mentioned, there isn't a terrible lot to do once you're threre. It's a bit disheartening, really. Anyway, kudos to the designers for creating such a wonderful atmosphere out of rehashed components. Also, Jeremy Soule's music is simply mesmerizing.

Well..... It's a fine day with you.. uh ... thanks for the nice greeting!

The title to the piece of music played in Blackreach is "Beneath The Ice", and while it is used elsewhere in the game I'd like to think Jeremy Soule composed it with Black Reach in mind. Certainly, Mark Lamberts overlay of effects really adds to the enchantment and mystery one feels here. Wish it could have been a bonus track on the Ambience disc included in the official soundtrack! I've had some wonderful naps when I've "parked" in Blackreach, and let the music continue on....

I hadn't really considered Black Reach to be made of "rehashed" components, though technically, giant mushrooms with streaming tendrils aside, it mostly is. I guess its part of the mystery, similar, yet a diffferent ambience entirely from the above ground.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Wed Jun 13, 2012 8:53 am

It's a beautiful cavern, they should make it so the mushroom things attack you.. that'd be weird but they take up half the space.
I think there's a dragon, my contoller rumbled..
Anyway a giant? and I must shout at a globe, sounds fun!
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed Jun 13, 2012 7:23 am

I don't think there has to be any set rules. We can tell from Dwemer Ruins and hallways that they most likely were not the typical "short" Dwarves...so they could be tall or taller perhaps. They could have Brown eyes, Bronze colored hair. Body styles could be different just like other men and mer IE: Some tall and slender, others short and heavier, some merely average.

Hair color could also be different....The Dwemer should have some things in common with the other races, after all...as you find out from the Transmuting the Mundane quest, the Other races of Tameriel are related to the Dwemer and the Dwemer are related to them.

So i think Bethesda has much free reign in deciding what the Dwemer should look like.

Also here is what a Dwmer Ghost looked like in Morrowind...this would be a good starting point.

http://www.uesp.net/wiki/File:Dwarven_Spectre.jpg

Well you got the dwemer ghosts and yagrum (still living dwemer with corprus disease) in morrowind to go off of, so its entirely possible to make dwemer. Its just the thing is, bethesda already explained why the dwemer are gone and that explanation makes it impossible for them to return. Sure they can return a few like yagrum who were in outer realms at the time, which meant they were in oblivion or something of the like.
But the fact of the matter is that the entire dwemer civilization as a whole tried to transcend into god hood. They tried to make themselves a god and put all of their souls in the anumidium. It worked, partly. The dwemer left their bodies (explains the unknown piles of ash lying all over the dwemer ruins in morrowind) and entered the anumidium. The thing that messed up is that anumidium still remained inactive. So what essentially happened is that all the dwemer entered the metal that anumidium is made of and are trapped inside it. And since Neravarine's fiasco at red mountain, the dwemer are trapped in a destroyed machine lying at the bottom of a collapsed mountain.
I personally would like to see some dwemer come back, but if they do it they can only really make like a small handful of dwemer.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed Jun 13, 2012 3:09 am

Blackreach was Moria as I said earlier, the dwemer coming back would be something new one or two women just a tribe and not playable until the next two games because of their population needing to be higher and that would take around 50 years at least and new players getting a feel for them, after their introduction. Falmer should be expanded on as has been said countless times on this forum and I've seen five ideas that seem plausible already for the dlc or expansion. And lastly if dwemer did come back I would see them having war with every nation to reclaim one place at least, and getting destroyed by the Nords, Thalmor, Argonians, and maybe the Imperials they tolerate any race for the legion but I don't believe the recently arrived dwemer of the past would be eager to join a failing army some would to survive maybe...
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Jun 13, 2012 2:32 am

Geeze what more do you want?
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Wed Jun 13, 2012 11:08 am

Dwemer, Falmor, Forsworn, Stormcloaks, Thalmor, displaced peoples such as Bosmer, Dunmer, even Khajiit and Redguard..............the future of TES seems RIPE for wave after wave of cataclysmic wars....

Oh dear.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Wed Jun 13, 2012 5:11 pm

I felt it was a little barren as well, would have been a great place to put a Falmer super strong hold/city. :confused:
Spoiler
There's also a dragon down there, and a unique one at that as well. It's a steep or two above a ancient dragon.
No, Ancient Dragons are the toughest and baddest ones there are. Uniques are not all that rare and are fairly easy actually.
Spoiler
The one down there is is semi tough.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Wed Jun 13, 2012 2:35 pm

I hope there will be more quests related to Blackreach in the future because it's just a waste to leave it empty.
Pretty much like that enormous landmass to the south east of Skyrim that's supposed to be morrowwind. Why put it there if it's useless? It's like half the size of Skyrim anyhow and the talk of it being there simply for scenery purposes is ridiculous as you have to spend a good 20 minutes climbing up mountains just to get a peak of Red Mountain!

The Morrowind and Cyrodil scenery is just there to make the world look more continuous than it really is. It would be pretty stupid to have nothing but a blue void beyond the mountains. And the reason why the mountains are so hard to climb in those areas is because YOUR NOT SUPPOSED TO BE ABLE TO!!!.

Fus-Roh-Deeeeerp!!!
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Wed Jun 13, 2012 4:21 am

I don't think there has to be any set rules. We can tell from Dwemer Ruins and hallways that they most likely were not the typical "short" Dwarves...so they could be tall or taller perhaps. They could have Brown eyes, Bronze colored hair. Body styles could be different just like other men and mer IE: Some tall and slender, others short and heavier, some merely average.

Hair color could also be different....The Dwemer should have some things in common with the other races, after all...as you find out from the Transmuting the Mundane quest, the Other races of Tameriel are related to the Dwemer and the Dwemer are related to them.

So i think Bethesda has much free reign in deciding what the Dwemer should look like.

Also here is what a Dwmer Ghost looked like in Morrowind...this would be a good starting point.

http://www.uesp.net/wiki/File:Dwarven_Spectre.jpg
I think the Dwemer should look pale since they basically live underground. But, they should also be pretty big considering how big the doors are in some ruins, but then again, the beds and chairs are normal sized.

OT: I think Blackreach should have had like a hidden tunnel somewhere near the waterfall that takes you deeper into the ground. Down there they can add all sorts of things like a long lost civilization, some lost explorers, or something that provides a bit of mystery. I remember I read a book where a couple friends go excavating very deep down into the Earth (I'm talking about miles upon miles deep) and they come across some place called the Garden of the Second Sun or something like that. That place had wildlife, some pyramids and if you couldn't tell.... it's own sun. Anybody else think it would be cool to stumble upon an underground civilization that has its own sun?
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Wed Jun 13, 2012 5:26 am



The Morrowind and Cyrodil scenery is just there to make the world look more continuous than it really is. It would be pretty stupid to have nothing but a blue void beyond the mountains. And the reason why the mountains are so hard to climb in those areas is because YOUR NOT SUPPOSED TO BE ABLE TO!!!.

Fus-Roh-Deeeeerp!!!

Actually there's a path that leads up to a snow trolls lair with a strongbox under a flag. And you can see Red Mountain quite clearly from this spot. So yes, you are supposed to climb these mountains as it's also the only way to reach Stendars Beacon.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Wed Jun 13, 2012 6:53 pm

I felt blackreach was a little lacking as beautiful as it was. Idk nothing really interesting aside from the elderscroll. I'd love to go back down there for a new quest or something
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Wed Jun 13, 2012 3:59 am

Well you got the dwemer ghosts and yagrum (still living dwemer with corprus disease) in morrowind to go off of, so its entirely possible to make dwemer. Its just the thing is, bethesda already explained why the dwemer are gone and that explanation makes it impossible for them to return. Sure they can return a few like yagrum who were in outer realms at the time, which meant they were in oblivion or something of the like.
But the fact of the matter is that the entire dwemer civilization as a whole tried to transcend into god hood. They tried to make themselves a god and put all of their souls in the anumidium. It worked, partly. The dwemer left their bodies (explains the unknown piles of ash lying all over the dwemer ruins in morrowind) and entered the anumidium. The thing that messed up is that anumidium still remained inactive. So what essentially happened is that all the dwemer entered the metal that anumidium is made of and are trapped inside it. And since Neravarine's fiasco at red mountain, the dwemer are trapped in a destroyed machine lying at the bottom of a collapsed mountain.
I personally would like to see some dwemer come back, but if they do it they can only really make like a small handful of dwemer.

lol it was like a mass suicide (not that mass suicide is funny or anything, kids suicide is not the answer) but anyway i agree, i would like to have something dwemer related, but idk for some reason im like a falmer stalker right now i just wanna learn more and more about them
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed Jun 13, 2012 12:49 pm

Well..... It's a fine day with you.. uh ... thanks for the nice greeting!

The title to the piece of music played in Blackreach is "Beneath The Ice", and while it is used elsewhere in the game I'd like to think Jeremy Soule composed it with Black Reach in mind. Certainly, Mark Lamberts overlay of effects really adds to the enchantment and mystery one feels here. Wish it could have been a bonus track on the Ambience disc included in the official soundtrack! I've had some wonderful naps when I've "parked" in Blackreach, and let the music continue on....

I hadn't really considered Black Reach to be made of "rehashed" components, though technically, giant mushrooms with streaming tendrils aside, it mostly is. I guess its part of the mystery, similar, yet a diffferent ambience entirely from the above ground.

Hi there again!

The problem, let's call it that, with giant mushrooms is that they do not impact gameplay in any shape or form. They're just pretty scenery. You can't harvest then, can't chop them, climb them, can't eat them, there's nothung laying at their tops, nada, zilch. True, I've been to one or two dungeons which also feature the same fuzzy, warm and hypnotic music. Somehow, it just befits Black Reach so much more.
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Wed Jun 13, 2012 8:25 am






So what happens if you active the anumidium then or you destroy it?
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Wed Jun 13, 2012 6:45 pm

I would dare say that BlackReach has future DLC potential. (Still looking forward to Dwemer DLC)
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

PreviousNext

Return to V - Skyrim