Excellent program here. It's saved me so many headaches. Now if only I'd discovered this a long time ago, I'd have saved even more... :brokencomputer:
Anyway, listing of unrecognized mods, using Masterlist_update_20th_September_2009-20516.zip from http://tesnexus.com/downloads/file.php?id=20516:
-----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. -----------------------------------------------------------------Unknown mod file: Natural_Weather_with_darker_Nights_by_Max_Tael_RD.espUnknown mod file: Crowded Roads 23.espUnknown mod file: KnightClassAbility1.espUnknown mod file: CLS-craftybits-GarlicArrows.espUnknown mod file: X-Skills.espUnknown mod file: TGInheritEarlOfImbelsICHouse.espUnknown mod file: Sylar0712_ICAgarmirHouse.espUnknown mod file: Kats Better Rosethorn Hall.espUnknown mod file: Skingrad_House_Basemant_Addon-4110.espUnknown mod file: Elven_Gardens_Apartment.espUnknown mod file: Cropsford Cottage.espUnknown mod file: 101_Anvil Cottage.espUnknown mod file: Guards.espUnknown mod file: Sinderion Fix.espUnknown mod file: Oblivion Acheivement Rewards.espUnknown mod file: Oblivion Achievements Core.espUnknown mod file: The Southlanders.espUnknown mod file: [NPC] Sharmina.espUnknown mod file: SkullofMondain.espUnknown mod file: Guide Cities of Cyrodiil.espUnknown mod file: NoObsoleteEnemies.espUnknown mod file: NoObsoleteLoot.espUnknown mod file: TurretDisable.espUnknown mod file: SBDummyTraining.espUnknown mod file: 100% Harvest Chance Shivering Isles.espUnknown mod file: 100% Harvest Chance.espUnknown mod file: UnexpurgatedBarenziahv100.espUnknown mod file: Mysteries Of Atrene Camp.esp-----------------------------------------------------------Done.
Individual mods follow:
1. http://tesnexus.com/downloads/file.php?id=14918
Fixes (well, in theory) the sped-up weather change bug that occurs with Natural Weather by Max Teal. Also tones down the extreme colors in some situations.
2. http://tesnexus.com/downloads/file.php?id=4820
Adds merchant suppliers, travlers, and other NPCs to the roadways that go from city to city. Now it's not just you and the imperial legion out on the roads.
3. http://tesnexus.com/downloads/file.php?id=26885
From the post description: Basically I wanted to make the default Knight class more playable by changing the skills to more useful ones. Also added the Knight's Valor ability that allows Knights to resist paralysis 100%, as per several previous Elder Scrolls games.
4. http://thewormhole.nfshost.com/forum/index.php?board=161.0
This is a work in progress from the Craftybits Team. Posting it for consistency and thoroughness, but wouldn't advise attempting to sort this one out as of yet. You may if you wish, but that's up to your discretion. Essentially, makes Craftybits Arrows painful against Vampires (as per Retro's fletching from way back when) and other misc changes to Craftybits that are all being worked on.
5. http://tesnexus.com/downloads/file.php?id=25998
Short description: This mod allows you to integrate any custom skill into the normal skill list seamlessly. (better description on the way) Does not add any new skills on its own! BETA/WIP ...
6. http://tesnexus.com/downloads/file.php?id=24428
Short mod description: After you complete the corresponding quest in the Thieves Guild questline, and Jak is dead, this small modification lets you become the house's owner, after you talk to the Gray Fox. Tested and working. ...
7. http://tesnexus.com/downloads/file.php?id=26912
Short description: Finish the quest "Unfriendly Competition" and Agarmir's House will be avaiable to be bought like the original houses in the game. ...
8. http://tesnexus.com/downloads/file.php?id=9761
Mod Description: This mod is my attempt to improve Rosethorn Hall while still keeping the origional feel. It is a work in progress and if there is demand, updated versions may be available. This mod is intended to be used AFTER you have purchased Rosethorn Hall and purchased ALL the upgrades for it.
9. http://tesnexus.com/downloads/file.php?id=4110
Essentially, expands the basemant of Skingrad's Rosethorn Hall. Appears to not conflict with Kat's Better Rosethorn Hall above.
10. http://tesnexus.com/downloads/file.php?id=14556
Mod Description: This mod adds a player-owned apartment to the IC Elven gardens District. It's small, but there are upgrades to make it very livable. You will need to speak to Vinicia Melissaeia at the Office of Imperial Commerce in the IC Market District to purchase the pad.
11. http://tesnexus.com/downloads/file.php?id=25573
Unravel the mystery behind the death of the previous owner of the last surviving house in Cropsford, and become the owner... ...
12. 101_Anvil Cottage.esp
Sorry, but this one I don't know anything about. I can't seem to find it on TesNexus anymore. It shoudln't have many conflicts, but I'm afraid I can't offer any more information then that.
13. http://tesnexus.com/downloads/file.php?id=26223
Description: Join the Imperial Legion by talking to Garius Mentus in the Imperial City, Prision District, Bastion
You can advance through the ranks and recieve rewards by arresting criminals and becoming famous. There is also a quest line to complete with two endings
Player Note: This is said to be bug-free, but I have yet to actually play the mod. It is active, but untested as of yet.
14. Sinderion Fix.esp
Sorry, this one is also apparently gone from TesNexus, and I can't seem to find it. What it is said to do is make it so Sinderion doesn't have an endless vendor inventory anymore, resulting in huge wait times after you've sold him a lot of items.
15. http://tesnexus.com/downloads/file.php?id=26356
Adds over 110 Achievements to earn while playing Oblivion, and a rewards mod for those who want to get rewarded for it. The achievements are similar to those on the Xbox360, with more creativity on it.
16. http://tesnexus.com/downloads/file.php?id=14921
This mod adds a new playable human race called the "Southlander," a Southlander NPC camp with wolves, a Southlander Bow, and a book on Southlanders. It is being developed further.
17. http://tesnexus.com/downloads/file.php?id=18182
This little plugin adds Sharmina - an independent fen... uh... "collector of redistributed wealth" - to the top floor of the Lighthouse in the Waterfront District of the Imperial City.
18. http://tesnexus.com/downloads/file.php?id=18482
Mod Description: straight out of a game where everything was designed to tempt you to sin, comes the ultimate in powerful artifacts; The Skull of Mondain. It will give you untold power, but at a price too great for anyone with half a heart to use.
19. http://tesnexus.com/downloads/file.php?id=27173
Mod Description: This mod adds a Guide Book to the four book shops called "Cities of Cyrodiil". It contains maps with all locations within the cities officially known by the Imperial Government and provides information on services. Enjoy! ...
20. http://tesnexus.com/downloads/file.php?id=1952
Makes it so that none of the items or enemies in the levelled lists become obsolete.
21. http://tesnexus.com/downloads/file.php?id=21714
This esp will allow you to disable the Oblivion turrets with any cold damage.
22. http://tesnexus.com/downloads/file.php?id=27259
This mod allows you to use any training implement (chaindoll, hanging target, hay bail) anywhere placed by any mod. In addition, it offers immersive and intuitive training target finding as well as boasting a levelled, comprehesive training experience.
23. http://tesnexus.com/downloads/file.php?id=20636
This mod just finishes what flodapoe's 100% Harvest Chance started. That is to say, you can no longer fail to harvest ingredients in the Shivering Isles. Also uploaded a new file exactly like the old one, except adding support for the Pitcher Plant and Tiger Lilly ingredients added to the game by EggDropSoap's mod.
24. http://tesnexus.com/downloads/file.php?id=11581
Description: This is a very simple mod, all it does is increase the chance that you will harvest anything (Does not include Shivering Isles plants) to 100%.
25. http://tesnexus.com/downloads/file.php?id=26072
Description: This mod, [The] Unexpurgated Barenziah, adds an advlt version, in the form of bound manuscripts, of all five volumes of "The Real Barenziah" to the game. The premise is that these are the original manuscripts on which the published version of "The Real Barenziah" was based.
26. http://tesnexus.com/downloads/file.php?id=26206
Description: What has happened at Atrene Camp? Why is it Abandoned? During this series of quests i'll try to find out. This first part of the story sends you through the footsteps of a man on the run. Why was he killed? Why is his body lying dead outside the tent at Atrene Camp? Follow the clues and find Out.