I'm hoping someone can help me out here.
My mod works perfectly when my meshes and textures are ran as loose files.
However, I packaged them with the Creation Kit to release on the Workshop.
I tested the mod after removing the loose files (these are new meshes and textures, they don't replace existing files).
For some reason, the game only reads partial information from the bsa. It will read some meshes (in this case: item meshes inside the menu) and fails to read others (in this case: the actual mesh that should appear on the character.) Instead of having the cloak appear on my character's head, his hair disappears (as it should if the mesh appeared) with no cloak to be found. I've checked, double checked and triple checked all mesh paths inside the esp (in the Creation Kit) and all should work. The first time I packaged the bsa, one of the 3 hood meshes was working. The other two not. I deleted the bsa, repacked it, and now none of the 3 work. But it does read the bsa, because it sees the item preview meshes in the menu.
I'm at my wit's end and hoping someone can tell my why on earth this happening @_@
FYI for anyone curious, Northborn figured the answer to this one out, see http://www.gamesas.com/topic/1347480-bsa-issue-skyrim-seems-to-only-read-part-of-the-file/page__view__findpost__p__20310780.
@DW: No offense, but you do come off as rude quite often (nature of the internet, I suppose), but I understand your intent.
@Psymon: DW's just trying to be sure that you really truly understand the reason why this isn't Archive Invalidation, and that calling it that will only cause confusion. Both similar topics dealing with similar issues, but the underlying mechanisms that cause it are very different. And as a result, the fixes required are very different - this point here is why you don't want to confuse the terms. If people get in the habit of calling it Archive Invalidation, they'll think the same techniques used to solve it in Oblivion will work in Skyrim - and they won't. Anyway, it seems you at least understand his points now, even if you don't agree, so let's call this discussion complete?
Not at all, go right ahead.
Thanks, Nexus link is http://skyrim.nexusmods.com/downloads/file.php?id=9591 (you have editing access).
Seems like the Nexus is under heavy load right now though. Took multiple attempts to get this up there.