[RELZ] Butcher Pete's Meat (Quest)

Post » Sat Aug 22, 2009 12:37 pm

Well here it is the results so far of my first quest mod. Hope this mod isn't considered too mature for this forum which it shouldn't be since it doesn't contain anything the actual game doesn't.

Please let me know if you find a bug in the mod.

Now with full Voice Acting for Pete done by Tyana Rie
Lip Sync Addon has been added. Thanks to Crow Bennett's great tutorial.
The Lip Sync addon will be packaged with the Voice Addon on the next release.

http://www.fallout3nexus.com/downloads/file.php?id=5939

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Fallout 3
Butcher Pete's Meat v1.1

*****************************************************************

1. INSTALLING THE PLUGIN

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1. Extract to Fallout 3/Data and enable Butcher Petes Meat in
the Fallout 3 Launcher.
2. (Optional) Download and extract the audio addon to
Fallout 3/Data

*****************************************************************

2. Mod Description

*****************************************************************

This mod adds a new shop to the Tennpenny Tower Lobby run by
Butcher Pete. The shop is located between Cafe Bean Monde and
Botique Li Chic. I removed the chair and plants along the
wall and placed a door in its place which leads to the shop
which is placed between the original two shops using the left
over space.

Butcher Pete has full voice overs my compliments to Tyana Rie
for his wonderful work on it. Lip Syncing still to come.

When you talk to butcher Pete he offers you a job to collect
human meat for him. If you accept he hands you a knife and
sends you on your way.

With the knife in your inventory you gain a new perk allowing
you to harvest meat from a dead NPC while in sneak mode.
The NPC in question must not be ghoul and must not be part of
the Tennpenny Tower Factions.

Harvesting a body will turn it into a bloody mess of body
parts. Each harvest will net you -10 karma and between
16 to 25 pieces of meat. Turning in meat to Pete will give
you -1 karma per meat, 5 caps per meat, 10xp per 20 meat
(0.5xp for single).

After turning in 500 meat Pete will hand you a Stun Gun and a
Slave Collar giving you the option to bring him live people to
be turned into meat. The NPC must not be Essential, a ghoul
or in the Tennpenny Tower Factions. Enslaving a person will
net you -100 karma, 500 caps, 46 to 55 meat to your meat count
and 20xp.

If your the nice type you can kill Pete for 250 karma and
Pete's Butcher Knife. Pete's Butcher Knife has extremely high
damage and cripples limbs very fast. It also works as a
knife for harvesting meat but only if you accepted Pete's job.

Customizing the Turn In Rewards with the GECK
*********************************************
The reward values can be changed very easily. A script
in the quest LFoxButcherPeteQuest is attached to a dialog
option LFoxButcherPeteMeatMain which sets the values for all
meat turn ins. Simply changing the values there will change
the rewards for turning in meat.

Under the dialog option GREETING 4th option is the values for
turning in human slaves. Simpy changing the values there
will change the rewards for turning in meat slaves.

Side Quest
**********
The dead woman in Pete's backroom can be examined and a
message based on the players medicine will be displayed.

No more of this quest is yet.

Pete's Inventory
****************
Pete sells a variety of Strange Meat with stats on par with
the Better Food Mod. Pete's meat stock will vary each time
he restocks. If you sell Pete meat or bring him a slave he
will get random amounts of new meat added to his stock to sell
until his inventory resets.

After you turn in 1000 Meat Pete will have an additional 250 Caps
After you turn in 2000 Meat Pete will have an additional 250 Caps
After you turn in 3000 Meat Pete will have an additional 250 Caps
With all three plus his normal amount he'll have 1000 caps

Turn In Rewards
***************
The amount of meat turned in can be viewed by activating a
Curious Looking Strange Steak next to the radio in Pete's room.
Please allow several moments before activating it for the counter
to update to the new value.

500 Meat - Pete will hand you a Stun Gun and a Slave Collar
giving you the option to bring him live people to
be turned into meat. Max of 1 Slave at a time.
1000 Meat - Pete will have 250 extra Caps
2000 Meat - Pete will have 250 extra Caps
3000 Meat - Pete will have 250 extra Caps
5000 Meat - Pete's Butcher Knife

IMPORTANT: If you want to uninstall this mod drop the Butcher's
Knife before doing so. It will make the perk to harvest meat
automatically remove itself. If you don't do this your game
will CTD on load.

*****************************************************************

3. Planned Changes for Future

*****************************************************************

- Sign for Butcher Pete's Shop over the doorway
- Removal of the last traces of standard voices for Pete
- Lip Syncing for Pete's Dialog
- Adding in spoken and lip synced dialog for enslaving
- Adding in Pete Eating Food
- Quest involving Dead Woman in Pete's room
- Rewards for turning in various amounts of meat

*****************************************************************

4. Version History

*****************************************************************

v1.1
- Added Voice Overs to Butcher Pete thanks to Tyana Rie for
doing the voice
- Moved the radio over slightly to make room for a piece of
Curious Looking Strange Steak. Upon inspecting it a message
will display informing the player of their current meat turn
in count
- Added in the ability to enslave people and send them to Pete
to be turned into Meat
- Gave Pete a makeover random generator actually spat out
something good
- Increased Turn in experience to 10 xp per 20 meat. This is
because you have to carry a large amount of weight so turn ins
won't be in such large bundles as scrap metal or other turn ins
- As per suggestion the amount of meat harvested from a body is
now random. Each body will now net between 16 to 25 meat
- Renamed the harvesting perk to Pete's Helper should make it
easier to identify where it came from at a glance
- Removed the option of harvesting meat from anyone in the
Tennpenny Tower Factions
- Removed the option of harvesting meat from Ghouls. Pete now
makes a note of this when offering the job
- Changed the Harvest option to only appear while sneaking so
looting casually is less annoying
- Added the ability to examine the dead woman in Pete's room
with a resulting message dependant on the players medicine
skill
- Readded the dead woman in Pete's room so she's no longer an
exploded mess. This change works on new and current games
- Increased the Room Render boxes in Pete's store so 3rd person
view no longer causes everything to turn invisible on certain
angles

v1.01
- Changed the harvested body from an ash pile to an exploded
mess of body parts

v1.0
- Made the plugin

*****************************************************************

5. Credits

*****************************************************************

LFox (Me) - For doing all the work and creating this
Tyana Rie - Butcher Pete's Voice
Special Thanks to everyone who offered to do Voice Overs
Special Thanks to everyone on the Bethesda forums for all their
help with the various problems I encountered and the great
suggestions

*****************************************************************

6. Contact Info

*****************************************************************

Direct all questions/comments/death threats to
hornedreapermjl@hotmail.com

User avatar
josh evans
 
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Post » Sat Aug 22, 2009 2:07 pm

Just wondering, why not have the dagger give a hidden bloody mess perk when equipped, so that when you attack the chest of the foe, you can have it explode? I often get this when attacking things with strong weapons, and it can leave a red cloud on screen for a second, which is pretty cool.
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Rozlyn Robinson
 
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Post » Sat Aug 22, 2009 8:40 am

Just wondering, why not have the dagger give a hidden bloody mess perk when equipped, so that when you attack the chest of the foe, you can have it explode? I often get this when attacking things with strong weapons, and it can leave a red cloud on screen for a second, which is pretty cool.


Personally i think for weapons like a knife your better off having the limbs be cut off rather than having the bodies explode but that's me.
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Taylrea Teodor
 
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Post » Sat Aug 22, 2009 10:22 am

the front screenshot with butcher pete behind the counter, why are the meats just sitting on the counter? Shouldn't you have used one of the shelves that you see in Super Super Mart and other pre-war stores?
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Mario Alcantar
 
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Post » Sat Aug 22, 2009 8:14 am

the front screenshot with butcher pete behind the counter, why are the meats just sitting on the counter? Shouldn't you have used one of the shelves that you see in Super Super Mart and other pre-war stores?


I looked through them but there were no real display case types for a butcher plus their very tall. Although i hadn't thought about it til now that they could have been resized. If it bothers a lot of people i can always change it later.
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Danel
 
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Post » Sat Aug 22, 2009 4:23 pm

Personally i think for weapons like a knife your better off having the limbs be cut off rather than having the bodies explode but that's me.

Well, I was just saying it because you were looking for a better way to show that you had obtained meat from a corpse then turning it to ash. It's messy, yes, but it's not hard to believe.
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Rachel Hall
 
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Joined: Thu Jun 22, 2006 3:41 pm

Post » Sat Aug 22, 2009 7:10 am

I looked through them but there were no real display case types for a butcher plus their very tall. Although i hadn't thought about it til now that they could have been resized. If it bothers a lot of people i can always change it later.

I think you should, honestly everything else looks superb, although I could do it myself, but I think everyone else should have it too
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Krista Belle Davis
 
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Post » Sat Aug 22, 2009 11:19 am

And here I thought a Butcher Pete quest would involve you "silencing his meat". :P

Selling meat pies, is he?
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April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sat Aug 22, 2009 5:56 pm

Well, I was just saying it because you were looking for a better way to show that you had obtained meat from a corpse then turning it to ash. It's messy, yes, but it's not hard to believe.


You don't actually attack the corpse to harvest the meat. You activate it and use an option called Harvest Meat. Attacking it would probably be alot more complicated to implement. I tried using the KillActor option that someone suggested in an attempt to take off the limbs but couldn't get it working.

I think you should, honestly everything else looks superb, although I could do it myself, but I think everyone else should have it too


Well i can stick it on my to do list. I'm not touching the mod until i've had a long break. Worked on it yesterday 12 hours straight and today another 5 hours straight. Although i suppose i made pretty good time on it.

Selling meat pies, is he?

Was thinking of adding pies but he's a butcher not a baker. So he sells a nice variety of strange meats.
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Sarah Unwin
 
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Joined: Tue Aug 01, 2006 10:31 pm

Post » Sat Aug 22, 2009 7:43 am

Just change whatever you use in your script to turn them into an ash pile to use http://geck.gamesas.com/index.php/KillActor so that you can dismember them. Look at http://www.fallout3nexus.com/downloads/file.php?id=986 for an example
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Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Aug 22, 2009 7:43 pm

Just change whatever you use in your script to turn them into an ash pile to use http://geck.gamesas.com/index.php/KillActor so that you can dismember them. Look at http://www.fallout3nexus.com/downloads/file.php?id=986 for an example


Thank you i got it working now. My execution was the reason it wasn't working. Sticking it on the actual token seems to have it working how it should.

Edit: I posted the update i wouldn't have bothered but harvesting bodies is the whole mod so it's kinda important.
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lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Sat Aug 22, 2009 6:02 pm

I've uploaded a file with three audio samples. I recorded these myself with my voice (made myself sound slightly deeper in tone). I'd like some opinions on it. It's my opinion my voice svcks for Pete and i need to find a voice actor with a more suited voice. I added the samples to the actual mod page for download.

http://www.fallout3nexus.com/downloads/file.php?id=5939
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Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sat Aug 22, 2009 8:22 am

I like the idea of your mod. Your voice is ok for Butcher Pete (nobody likes to here his own voice on recording) but i think its a little bit over acted.
On the technical side: I have troubles in 3rd person mode when i enter the shop. Maybe something clips through the cielling.
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Russell Davies
 
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Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Aug 22, 2009 4:47 am

I like the idea of your mod. Your voice is ok for Butcher Pete (nobody likes to here his own voice on recording) but i think its a little bit over acted.
On the technical side: I have troubles in 3rd person mode when i enter the shop. Maybe something clips through the cielling.


Thanks for the feedback. I went into the game and checked there is a problem with 3rd person view as you said. It's no doubt the rendering boxes. I probably need to increase the height of them. However it goes fine in 1st person mode and should go fine in 3rd person if you zoom in closer.
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Beast Attire
 
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Post » Sat Aug 22, 2009 1:01 pm

I like the idea of your mod. Your voice is ok for Butcher Pete (nobody likes to here his own voice on recording) but i think its a little bit over acted.


Yep, same. I'd give you a sample myself just in case.. (couldn't hurt) but my mike is down atm. I can send some to you soon though, if you'd like, since it's just a driver conflict. Shouldn't take too long to fix. Just let me know. :) Oh, and I'll prolly need some dialogue. Don't have it downloaded yet.
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Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Sat Aug 22, 2009 1:48 pm

If anyones wondering i've been working on the slavery option. It's an absurd amount of work even if the majority of its from the original mesmetron. As it stands you can enslave one person before needing to go back to Pete and i have no intentions of increasing the limit since i want people to harvest bodies. For some reason on rare occasions the people will go hostile after the mezz effect wears off or after their slave collared i'm unable to get rid of it entirely.

I had intended to make the dead people appear in Pete's backroom but it proved far too difficult. The MoveTo command was glitchy at best. 90% of the time they ended up in an adjacent room. I had scripting for random body parts to be hacked off as well but without a working MoveTo i had to scrap it.

Here's what's going to be new in the next version which i should get out in the next day or two
v1.1
- Added Strange Ham that when examined will tell you your current meat turn in count
- Added ability to get Meat Slaves for Pete after turning in 500 pieces of meat
- Gave Pete a makeover random generator actually spat out something good
- Increased Turn in experience to 10 xp per 20 meat. This is because you have to carry a large amount of weight so turn ins won't be in such large bundles as scrap metal or other turn ins
- Changed the Harvest option to only appear while sneaking so looting casually is less annoying
- Readded the dead woman in Pete's room so she's no longer an exploded mess
- Increased the Room Render boxes so 3rd person view no longer causes everything to turn invisible on certain angles

Yep, same. I'd give you a sample myself just in case.. (couldn't hurt) but my mike is down atm. I can send some to you soon though, if you'd like, since it's just a driver conflict. Shouldn't take too long to fix. Just let me know. :) Oh, and I'll prolly need some dialogue. Don't have it downloaded yet.


I guess it's the problem where most people hate their voice then. I've since changed Pete's face to more what i wanted. He's now a elderly type guy in his 30s or 40s with balding hair and that long evil pointed nose. So what i'm generally going for is a mature sounding guy. I'd love to hear some samples of your voice if you can provide them. I just ask that you make sure your voice is loud, clear and the audio has as little sound interference as possible. Also try to avoid that garbling you get when the mics too close. I can't promise you i'll use or like your voice though. Below are some lines you can try.

Well you see I'm in need of some fresh meat. Going out into the wasteland is such a hassle.

If I give you one of my knives think you can pick some up for me?


My special meat it comes from only the finest people. All you need to do is take my knife and cut it off.

Make sure it's fresh though will you? Bring back the meat and I'll pay you 5 caps a pound.

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Andrew Lang
 
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Post » Sat Aug 22, 2009 12:51 pm

http://www.onmvoice.com/play/5249
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Mark Hepworth
 
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Post » Sat Aug 22, 2009 7:35 am

http://www.onmvoice.com/play/5249


Damn that is one hell of a good voice for Pete. I'd love to say i'd get you to do the whole thing now but i think it's only fair i wait until i get the samples from the other two. I really hope you don't mind waiting a bit because your voice is awesome.
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^_^
 
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Post » Sat Aug 22, 2009 8:22 pm

Damn that is one hell of a good voice for Pete. I'd love to say i'd get you to do the whole thing now but i think it's only fair i wait until i get the samples from the other two. I really hope you don't mind waiting a bit because your voice is awesome.


Sure, not a problem, and Thanks :)
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Dalia
 
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Post » Sat Aug 22, 2009 3:18 pm

I had intended to make the dead people appear in Pete's backroom but it proved far too difficult. The MoveTo command was glitchy at best. 90% of the time they ended up in an adjacent room. I had scripting for random body parts to be hacked off as well but without a working MoveTo i had to scrap it.

Well, I'm no scripter, but when I was making a prison a while back I wanted to make the light meshes change if the lights were on and off, so I spoke to WillieSea.
He had placed 2 different light meshes in the same place, both attached to a light switch. When the PC activated the light switch one mesh would be turned on, and the other would turn off.

For example, you could place bodies and body parts wherever you want them, but have them inactivated (invisible). Then, have something trigger them, and they'll appear. Of course, it won't be the same person that the PC killed in the wasteland, if that's what you're after, but it'd be a nice effect.

Good luck, and this looks great by the way.

CsK
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Mark Churchman
 
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Post » Sat Aug 22, 2009 2:44 pm

Any plans in the future to somewhat "randomize" then amount harvested from each carcass? I'd really love to see it change from a solid 20 to a number field(1-5 as an example).

Also, any plans to allow animal harvesting? Just wondering because that seems like a natural next step and adds a path the neutral people can follow(goodies pop him, baddies help him, neutrals just harvest the animals around them).

I understand you wanting to take a break and know myself that those can last a while, just curious xD
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john page
 
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Post » Sat Aug 22, 2009 4:06 pm

By the way does anyone have any ideas for rewards? I honestly can't think of any except his knife, his caps going up and you getting the enslaving. I would like to add some more rewards for various meat amounts but not sure what they should be.

Well, I'm no scripter, but when I was making a prison a while back I wanted to make the light meshes change if the lights were on and off, so I spoke to WillieSea.
He had placed 2 different light meshes in the same place, both attached to a light switch. When the PC activated the light switch one mesh would be turned on, and the other would turn off.

For example, you could place bodies and body parts wherever you want them, but have them inactivated (invisible). Then, have something trigger them, and they'll appear. Of course, it won't be the same person that the PC killed in the wasteland, if that's what you're after, but it'd be a nice effect.

Good luck, and this looks great by the way.

CsK


That is a good way to do it but the idea was so their the same as the people you enslave. I think it'd seem a little weird otherwise unless they just randomly appear sometimes with no bearing on you turning people in.

Any plans in the future to somewhat "randomize" then amount harvested from each carcass? I'd really love to see it change from a solid 20 to a number field(1-5 as an example).

Also, any plans to allow animal harvesting? Just wondering because that seems like a natural next step and adds a path the neutral people can follow(goodies pop him, baddies help him, neutrals just harvest the animals around them).

I understand you wanting to take a break and know myself that those can last a while, just curious xD


I hadn't thought about randomizing the meat but that might be a good idea to impliment providing its not too difficult. Something like 15-25 meat per person, after all i've added randomization to most of the other stuff. I didn't intend to add animal harvesting at all however i may see about adding a buyable boning knife to cut meat off animals, no promise though. Obviously Pete isn't going to accept the meat since he only wants human but it would allow players to go hunting.

I'm terrible when it comes to taking breaks from something like this. I just tend to keep going until its finished. I had intended to take a small break but i found myself wasting all day yesterday working on the enslaving.
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jennie xhx
 
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Post » Sat Aug 22, 2009 8:27 am

Well none-the-less I think that random bodies would be a pretty cool part.
Or, with an increasing amount of people harvested, there could be an increasing number of body parts laying around; just stripped bodies with no heads, or maybe just arms and legs.

By the way does anyone have any ideas for rewards? I honestly can't think of any except his knife, his caps going up and you getting the enslaving. I would like to add some more rewards for various meat amounts but not sure what they should be.


-- A butchers apron: + melee weapons maybe
-- http://www.unitedmaskandparty.com/Armor/images/horror_hook.JPG

As for already in-game stuff? I have no idea.
Maybe perks that give you a little extra melee every time.

CsK
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Leonie Connor
 
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Post » Sat Aug 22, 2009 5:51 am

I meant to ask this a while ago but anyone got any ideas for the quest to do with the dead woman? I have it worked out that you'll inspect her body using your medicine skill and this gives you some information to start the quest.

Well none-the-less I think that random bodies would be a pretty cool part.
Or, with an increasing amount of people harvested, there could be an increasing number of body parts laying around; just stripped bodies with no heads, or maybe just arms and legs.

-- A butchers apron: + melee weapons maybe
-- http://www.unitedmaskandparty.com/Armor/images/horror_hook.JPG

As for already in-game stuff? I have no idea.
Maybe perks that give you a little extra melee every time.

CsK


I'll give it some thought i got plenty of other stuff listed to do at the moment. Those would be very cool especially a butchers apron sadly i'd need to find a good modeler and texture artist to make them. Personally i'd rather stick away from Perks there's already too many reward ones for stats so unless they do something unique not really worth adding.
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Lyd
 
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Post » Sat Aug 22, 2009 2:01 pm

The mod now has voice acting i still gotta do lip syncing but i'm not sure how long that'll take to fix so i figured i better put out everything i got now.

New in v1.1
- Added Voice Overs to Butcher Pete thanks to Tyana Rie for doing the voice

- Moved the radio over slightly to make room for a piece of Curious Looking Strange Steak. Upon inspecting it a message will display informing the player of their current meat turn in count

- Added in the ability to enslave people and send them to Pete to be turned into Meat

- Gave Pete a makeover random generator actually spat out something good

- Increased Turn in experience to 10 xp per 20 meat. This is because you have to carry a large amount of weight so turn ins won't be in such large bundles as scrap metal or other turn ins

- As per suggestion the amount of meat harvested from a body is now random. Each body will now net between 16 to 25 meat

- Renamed the harvesting perk to Pete's Helper should make it easier to identify where it came from at a glance

- Removed the option of harvesting meat from anyone in the Tennpenny Tower Factions

- Removed the option of harvesting meat from Ghouls. Pete now makes a note of this when offering the job

- Changed the Harvest option to only appear while sneaking so looting casually is less annoying

- Added the ability to examine the dead woman in Pete's room with a resulting message dependant on the players medicine skill

- Readded the dead woman in Pete's room so she's no longer an exploded mess. This change works on new and current games

- Increased the Room Render boxes in Pete's store so 3rd person view no longer causes everything to turn invisible on certain angles
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Prohibited
 
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