Looking at the rage among PC fans of the early hours concerning the absolute rubbish UI, world's useless PC UI ever, an official apology from Bethesda is warranted.
It's the same gamers that provided them with funds that made it possible for them to exist, in a world where these huge free-roaming RPGs were still experimental and not at all mainstream. As a thank you to those fans, they slapped them in the face with this god-awful interface that is terribly off-putting to most, and has certainly stopped me from getting into the game.
Console players, please stay out of this discussion, you won't understand, and it will only polute the thread with really devoted fan comments. I know the game works for you, that is perfectly clear.
So, Bethesda, can you please acknowledge you never actually tried to develop for the PC version as you should? Can we have an apology that you dared release an alpha version just to meet your own mystical deadline? And can we have a commitment to release a PC-oriented UI in the next patch? That is really the only thing that can lead to restoring some of my faith I had in them. As it is now, a crap control method in Skyrim, and a empty tech-demo called RAGE have reduced any confidence that Bethesda will ever release a quality game again. Never will I buy their products again.
Actually it is the PUBLISHER who gives them money to produce games. Big difference there, first brainstorm the game concepts and present the idea to publisher team. If accepted development can begin with full staff, after production is over and done with, majority of workforce are moved on to the next project. Hopefully their product will sell well and publisher wont loose investments. This in turn means the team who developed said product get to keep on working and possibly get a bigger budget for their next game.
Making apology for bad UI is pointless, because (even though I hate its guts) the UI is very good. Of course it could be better, it could be more like Diablo 2, moving on. What troubles it, is poor usability and not taking advantage of control interface PC provide. This issues should have been detected and fixed under the final stages of its development or quality assurance. However, the final stages of game production can be very taxing on the entire team, they might need to pull extra hours that can last up to the double of their normal workday just to "fix that bug" or "Squeeze in that one more feature".
My final conclusion is even though UI have been made on a computer, the person responsible for it have been out of touch with basic usability principals. When problems with UI have surfaced in QA phase, they probably got shafted in order to fix bigger issues (Yes, there could have been bigger issues than UI). What interests me is how current dissatisfaction will be addressed, Oblivion still have bad UI and Skyrim have gone from bad to fancy but useless UI. This alone put a minus for Bethesa in my book, but I am afraid the few people who express their dissatisfaction with UI will be ignored. Just look ad Call of Duty franchise, I have been ignoring it for four games and it still manage to sell MILLIONS on release date every bloody year.
What it means, regardless how sad it may sound, for Publisher and ultimately developer, numbers are the truth, the bigger they are, the bigger the truth.
People will buy TES and CoD, because of brilliant marketing and long standing reputation, they will sell several million copies and new clones will be produced, because they sell. But when we get brilliant games that deserve praise and acknowledgement (Like Witcher, Stalker, Metro 2033 and Divinity 2 series) because they do something unique and entertaining, they sell too few copies, just enough to cover production investment and no Publisher will wish to take another risk like this.
Believe me or not, but game development of 1990 and 2011 is like Water and Ice, White and Dark, two completely different dimensions.
Thus we see more streamlined games, trying to target widest audience possible. Such games require to cut corners and features for the sake of average John Doe. Remember, bigger numbers are the ultimate truth.