Can we get an offical apology from Bethesda for the UI?

Post » Fri May 11, 2012 9:10 pm

I find the UI just needs a little paitience. Yes, it feels a little awkward it first, but it's growing on me.

I can understand some people not liking it, but there are one or two sound like they were wanting something touch sensetive with eye tracking sensors and holo displays from the expectations they seem to have had.


Edit: If i were to want a change, I'd want the text to be smaller and the whole thing not quite so big on screen.



PS: Someone want to tell him Bethesda didn't make Rage?
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Brittany Abner
 
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Post » Fri May 11, 2012 6:28 am

Nothing wrong with the UI... They actually went ahead and only made it more controller friendly than they did in Oblivion.
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nath
 
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Post » Fri May 11, 2012 9:28 am

Get over yourself.... just because you are having a hard time adjusting to this game, doesn't mean it doesn't work, it only shows your so self centered that you honestly think it is all about you.

I think the game is just fine once I learned how to operate it... yes it is different that wow or rift.. but it works just fine.. quit whinning and go back to your other games if your not happy
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bimsy
 
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Post » Fri May 11, 2012 8:40 am

ex - i want to put my weapon that has soul trap enchant in my left hand because i don't swing that much with it and have my other in my right hand but whenever i switch to my bow then back it switched hands putting the enchanted weapon in my right hand?

Hotkey your main hand weapon instead of the soul trap weapon. Whatever is in your off-hand will automatically still be in your off-hand when you switch back from your bow.
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mike
 
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Post » Fri May 11, 2012 3:51 pm

I don't really mind the UI. It's missing a few elements I'd like (like individual armor breakdown with a picture of your character) but otherwise it's simple and rather pretty.

The only issue I have, personally, is with the mouse and it's margin for error.

The game menu's are, without a doubt, suited for Consoles. That, and lockpicking....
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victoria gillis
 
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Post » Fri May 11, 2012 8:51 pm

The UI is fine. There are only two issues that I can see:

1. The slight / sporadic de-synchronization of my mouseover selection and what is actually selected. It might happen when I scroll with the mousewheel and move up or down with the mouse. This is pretty annoying and can make some selections hard to ... select, sometimes. Using WASD re-synchronizes what is selected and highlighted.

2. Keybinds for left and right handed equip do not override the offhand correctly for weapons and right hand correctly for magic. There honestly isn't a good way to fix this with the dynamic wielding system they have set up though -- they would have to make pre-made weapon sets, which wouldn't be effective for magic users anyways (magic users generally select through dozens of abilities). The "favorites" system is probably the honest best they can do with the way the system is currently set up. My only comment here is that hte favorites list needs to be longer :D. I play on a 33" monitor at 2560 x 1600 resolution, and I can afford slightly more screen real estate devoted to the 'Favorites' popup.


Beyond those two specific issues, the UI is fine. I was actually pretty surprised at all the QQ[censored]whinecry on the forums regarding it, since it took me all of 2 minutes to figure out how to do basic stuff, another 5 minutes to figure out the favorites, and a final 5 minutes to figure out the keybinds. GG no re.
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Jonathan Montero
 
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Post » Fri May 11, 2012 9:33 pm

Dont like it, but have got used to it (would still like it changed though).

NB: This is my first TES game, and im on PC.

It is difficult to properly navigate the perks screen with M+K. I think thats the major issue i have now.

For me it does miss several, what i call standard features.
A character portrait where you can drag your armor and weapons onto. I find this better than skyrims current "lets put a mark next to the item to denote they're wearing it" feature. To me that just feels like a lazy decison by the devs.
Quickslot bar for easy use and reference. Again i find these better than the current 1-8 numbered keys hidden in the favourites menu. Far better IMO to visually see an indication of what you have on each button/slot (though requires item artwork).

I do like the quick use Favourites menu, though it can quickly become cluttered and therefore become not so quick use.
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amhain
 
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Post » Fri May 11, 2012 9:27 pm

Ha, I find it hilarious after everything that's put into this game, the sheer amount of detail, and they get 1 thing that people dislike SO much, that they feel Bethesda needs to apologize? Usually I would say that you should be the one to apologize for your pure arrogance, but I myself am unaware of the way the UI works for PC, it LOOKS alright, but I cannot have an opinion on how it works, for lack of first hand experience with it. But honestly, it looks operational at least, and its not worth asking for an apology, especially when ignoring all the hard-work that hasn't turned sour. Either way, if its bad on PC, it hopefully shouldn't be too bad, and should be able to be modded out/replaced.
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Sun of Sammy
 
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Post » Fri May 11, 2012 6:40 am

Don't need an apology, but I wouldn't mind some tweaking.

I'd be happy if they simply made the Favourites bar like the inventory bar.

Favourite a potion, a Potion tree gets added, add a spell, a Spell tree appears. (No potions/weapons/spells, no tree. Just add what is used!) Listing everything alphabetically in one list is cumbersome and annoying.

I can live with the Skills menu, as I only use it to level up, but my favourites is used all the time.
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Kerri Lee
 
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Post » Fri May 11, 2012 11:45 am

Don't need an apology, but I wouldn't mind some tweaking.

I'd be happy if they simply made the Favourites bar like the inventory bar.

Favourite a potion, a Potion tree gets added, add a spell, a Spell tree appears. (No potions/weapons/spells, no tree. Just add what is used!) Listing everything alphabetically in one list is cumbersome and annoying.

I can live with the Skills menu, as I only use it to level up, but my favourites is used all the time.

Oh that would indeed be lovely.
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James Rhead
 
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Post » Fri May 11, 2012 11:02 am

Yes the UI svcks. No that doesn't warrant a public apology nor the absolutely enormous reaction from you. No need to scream bloody murder.
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louise fortin
 
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Post » Fri May 11, 2012 6:38 pm

I know three guys who play the PC version.

I have asked all three the very direction question of: How Do You Feel About the PC UI?

The answers I got? From all three?

"Love it"

:shrug:

Did the understand the question, do they play with gamepads or are they new to PC gaming? Because they basically answered that they love the UI being unresponsive to mouse clicks.

Nothing wrong with the UI... They actually went ahead and only made it more controller friendly than they did in Oblivion.

The UI is entirely built for a gamepad, that is the problem. No effort went into making this UI work well with a mouse and keyboard at all.



If they would at least fix the issues with the mouse I would be able to put up with this console UI.
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jenny goodwin
 
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Post » Fri May 11, 2012 6:47 am

actually I'm playing on the 360 and I think the favourites menu in particular is quite horrible
it's a [censored] list, it's like they didn't put any thought into it at all
constantly having to pause the game to scroll trough a list
even the quick select 8 directional system from oblivion was way better than this
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Scott
 
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Post » Fri May 11, 2012 7:32 pm

No... Apologizes are for sissies...

We need a free creation kit! :hubbahubba:

And I got used to the UI and don't mind it at all.
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Tha King o Geekz
 
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Post » Fri May 11, 2012 10:07 am

I'm in love with the UI.

The only thing I find bothersome--which really doesn't matter--is that upon clicking Magic on the left, it turns to the right side of the screen and vice versa for Items. Haha. Oh well.
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james reed
 
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Post » Fri May 11, 2012 6:43 am

Wow OP. You want an "apology" cause of the UI? Are you serious?

Mind = blown
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Francesca
 
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Post » Fri May 11, 2012 1:57 pm

I don't usually say this, but - shut up. The UI is MUCH nicer than Oblivion and Morrowind. Makes for better screenshots (so you don't have to TM your way around the menus when you get a once-in-a-lifetime action shot) It's REALLY good, and you don't need to get an "apology" from Bethesda. Sheesh, I feel like I'm on the RuneScape forums arguing with the complainers there!
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Far'ed K.G.h.m
 
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Post » Fri May 11, 2012 11:59 am

you should be able to lock menus up so you dont leave the inventory area from hitting grey area.


picture of character would be great


leaving map open would be awesome.


ehm uhm huhhhhhh


bugs need fix on equipping dual wield.
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Janette Segura
 
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Post » Fri May 11, 2012 8:33 pm

Looking at the rage among PC fans of the early hours concerning the absolute rubbish UI, world's useless PC UI ever, an official apology from Bethesda is warranted.
It's the same gamers that provided them with funds that made it possible for them to exist, in a world where these huge free-roaming RPGs were still experimental and not at all mainstream. As a thank you to those fans, they slapped them in the face with this god-awful interface that is terribly off-putting to most, and has certainly stopped me from getting into the game.

Console players, please stay out of this discussion, you won't understand, and it will only polute the thread with really devoted fan comments. I know the game works for you, that is perfectly clear.

So, Bethesda, can you please acknowledge you never actually tried to develop for the PC version as you should? Can we have an apology that you dared release an alpha version just to meet your own mystical deadline? And can we have a commitment to release a PC-oriented UI in the next patch? That is really the only thing that can lead to restoring some of my faith I had in them. As it is now, a crap control method in Skyrim, and a empty tech-demo called RAGE have reduced any confidence that Bethesda will ever release a quality game again. Never will I buy their products again.
Actually it is the PUBLISHER who gives them money to produce games. Big difference there, first brainstorm the game concepts and present the idea to publisher team. If accepted development can begin with full staff, after production is over and done with, majority of workforce are moved on to the next project. Hopefully their product will sell well and publisher wont loose investments. This in turn means the team who developed said product get to keep on working and possibly get a bigger budget for their next game.

Making apology for bad UI is pointless, because (even though I hate its guts) the UI is very good. Of course it could be better, it could be more like Diablo 2, moving on. What troubles it, is poor usability and not taking advantage of control interface PC provide. This issues should have been detected and fixed under the final stages of its development or quality assurance. However, the final stages of game production can be very taxing on the entire team, they might need to pull extra hours that can last up to the double of their normal workday just to "fix that bug" or "Squeeze in that one more feature".

My final conclusion is even though UI have been made on a computer, the person responsible for it have been out of touch with basic usability principals. When problems with UI have surfaced in QA phase, they probably got shafted in order to fix bigger issues (Yes, there could have been bigger issues than UI). What interests me is how current dissatisfaction will be addressed, Oblivion still have bad UI and Skyrim have gone from bad to fancy but useless UI. This alone put a minus for Bethesa in my book, but I am afraid the few people who express their dissatisfaction with UI will be ignored. Just look ad Call of Duty franchise, I have been ignoring it for four games and it still manage to sell MILLIONS on release date every bloody year.
What it means, regardless how sad it may sound, for Publisher and ultimately developer, numbers are the truth, the bigger they are, the bigger the truth.

People will buy TES and CoD, because of brilliant marketing and long standing reputation, they will sell several million copies and new clones will be produced, because they sell. But when we get brilliant games that deserve praise and acknowledgement (Like Witcher, Stalker, Metro 2033 and Divinity 2 series) because they do something unique and entertaining, they sell too few copies, just enough to cover production investment and no Publisher will wish to take another risk like this.
Believe me or not, but game development of 1990 and 2011 is like Water and Ice, White and Dark, two completely different dimensions.

Thus we see more streamlined games, trying to target widest audience possible. Such games require to cut corners and features for the sake of average John Doe. Remember, bigger numbers are the ultimate truth.
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Jason Wolf
 
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Post » Fri May 11, 2012 4:13 pm

Actually it is the PUBLISHER who gives them money to produce games. Big difference there, first brainstorm the game concepts and present the idea to publisher team. If accepted development can begin with full staff, after production is over and done with, majority of workforce are moved on to the next project. Hopefully their product will sell well and publisher wont loose investments. This in turn means the team who developed said product get to keep on working and possibly get a bigger budget for their next game.

Making apology for bad UI is pointless, because (even though I hate its guts) the UI is very good. Of course it could be better, it could be more like Diablo 2, moving on. What troubles it is poor usability and not taking advantage of controls interface PC provide. This issues should have been detected and fixed under the final stages of its development or quality assurance. However, the final stages of game production can be very taxing on the entire team, they might need to pull extra hours that can last up to the double of their normal workday just to "fix that bug" or "Squeeze in that one more feature".

My final conclusion is even though UI have been made on a computer, the person responsible for it have been out of touch with basic usability principals. When problems with UI have surfaced in QA phase, they probably got shafted in order to fix bigger issues (Yes, there could have been bigger issues then UI). What interests me is how current dissatisfaction will be addressed, Oblivion still have bad UI and Skyrim have gone from bad to fancy but useless UI. This alone put a minus for Bethesa in my book, but I am afraid the few people who express their dissatisfaction with UI will be ignored. Just look ad Call of Duty franchise, I have been ignoring it for four games and it still manage to sell MILLIONS on release date every bloody year.
What it means, regardless how sad it may sound, for Publisher and ultimately developer, numbers are the truth, the bigger they are, the bigger the truth.

People will buy TES and CoD, because of brilliant marketing and long standing reputation, they will sell several million copies and new clones will be produced, because they sell. But when we get brilliant games that deserve praise and acknowledgement (Like Witcher, Stalker, Metro 2033 and Divinity 2 series) because they do something unique and entertaining, they sell too few copies, just enough to cover production investment and no Publisher will wish to take another risk like this.
Believe me or not, but game development of 1990 and 2011 is like Water and Ice, White and Dark, two completely different dimensions.

Thus we see more streamlined games, trying to target widest audience possible. Such games require to cut corners and features for the sake of average John Doe. Remember, bigger numbers are the ultimate truth.

UI doesn't respond to mouse clicks = good
UI often thinks you are clicking somewhere where you are not = good
Having to constantly pause the game to swap what is in your hands = good
Lists inside lists inside lists = good

I can't believe you spent so much time typing such a nonsensical post.

Herpderpderp.
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N3T4
 
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Post » Fri May 11, 2012 9:07 am

Just found this thread: http://www.gamesas.com/index.php?/topic/1266556-usage-of-screen-real-estate-in-skyrims-interface/

Which links this Image: http://img3.imageshack.us/img3/5679/skyriminterface.jpg

Which show a lot of whats wrong with the UI.

A picture says a 1000 words.
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Lexy Dick
 
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Post » Fri May 11, 2012 1:12 pm

To be honest I don't see what's particularly wrong with the UI. I mean...it works. To me it's as good or bad as any inventory UI...

Oh and btw. I've never had a console in my entire life. Not even a gameboy. PC from the start and till the end. XD
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Andrea Pratt
 
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Post » Fri May 11, 2012 12:02 pm

What UI issues?

I play on the PC and have no problems at all. It simply took me 5 minutes to understand how it worked, remap a few keys , and play. Some people are so ego centric they actually believe a company owes them an apology for not creating a UI that fits "them" exaclty.

Did you ever think that maybe the way you would setup a UI might be objectionable to the other 98% of the PC gamers that don't visit this forums to piss and moan.

I mean seriously maybe the way you play and think is whats odd here and not the UI implimentation?
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Josh Trembly
 
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Post » Fri May 11, 2012 5:39 am

Just found this thread: http://www.gamesas.com/index.php?/topic/1266556-usage-of-screen-real-estate-in-skyrims-interface/

Which links this Image: http://img3.imageshack.us/img3/5679/skyriminterface.jpg

Which show a lot of whats wrong with the UI.

A picture says a 1000 words.

Indeed. People saying the UI is fine on PC are simply people who don't know any better such as the person above. The vast majority of the inventory screen is used to display one item. Who even honestly spends their time spinning items around in their inventory?


I just don't understand how people like GideonGrey can experience first hand that the UI is garbage with a mouse (which is only a basic function and not even addressing the terrible layout) and yet still come here to say the UI has no issues.
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Eric Hayes
 
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Post » Fri May 11, 2012 7:40 pm

No you will not get an apology because none is needed. :cookie:
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remi lasisi
 
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