Can someone explain how this is just another 'WoW clone'?

Post » Mon May 14, 2012 7:51 am

Except it doesnt make sense becuase it wouldnt work outside of a low number co-op game.

First person is basically a death sentant for a MMORPG becuase you cant see anything. PVP turns into a "who hides the best wins" insted of a "who is a better player wins".
Trying to warn people of traps would be difficult if not impossible without a mic.
The skill system would have to get a major overhaul just to even attempt to put it in the game.

You lack vision.

That's true for small scale, and you know what? That's how it should be, because that's how it is in real life too.

Now imagine full scale wars and invasions, a la Battle of Whiterun. Imagine team ups for PvE. Imagine arena matches.
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Beulah Bell
 
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Post » Mon May 14, 2012 9:53 am

You lack vision.

That's true for small scale, and you know what? That's how it should be, because that's how it is in real life too.

Now imagine full scale wars and invasions, a la Battle of Whiterun. Imagine team ups for PvE. Imagine arena matches.
Imagine this

In Skyrim you are working your way through a Nodric ruin with your companion, a enemy shows up, your companion rushes in to attack it blocking your spells causing you to hit him/her.

Now imagine that same situation with 10 people
Now with 20
Now 30

Turning Skyrim into a MMO would be disaterous becuase it would become a giant cluster**** of people trying to attack enemies, blocking your ability to attack the enemy, and cuasing you to hit them.

It works in certain situations like a 2 person team-up for an arena match, or in large scale open battle on fields. Which is why a 2-4 player coop game would work.

But general dungeon exploring in a MMORPG, i.e most of the game, would be disasterous.

Anyone can say "you lack vision" but having "vision" means nothing if you dont understand the most basic concepts of what you are trying to achive.
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Ellie English
 
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Post » Mon May 14, 2012 11:05 pm

This is why you coordinate your attacks. If you bumrush, you die. That's how RPGs work. If you don't like it, go back to Call of Duty. This is especially true with TES, where if you do that you don't need to be teamkilled - the NPC foes will kill you before the team can fire a shot.
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.X chantelle .x Smith
 
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Post » Mon May 14, 2012 5:04 pm

This is why you coordinate your attacks. If you bumrush, you die. That's how RPGs work. If you don't like it, go back to Call of Duty. This is especially true with TES, where if you do that you don't need to be teamkilled - the NPC foes will kill you before the team can fire a shot.

ugh...... its hard enough to cordinate in third person games...... doing it in first person would be even harder.

Even with cordination having a 40 man team in first person would turn into a cluster**** pile real quick. there isnt enough field of view to plan properly.
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Guy Pearce
 
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Post » Mon May 14, 2012 11:39 am

Except it doesnt make sense becuase it wouldnt work outside of a low number co-op game.

First person is basically a death sentant for a MMORPG becuase you cant see anything. PVP turns into a "who hides the best wins" insted of a "who is a better player wins".
Trying to warn people of traps would be difficult if not impossible without a mic.
The skill system would have to get a major overhaul just to even attempt to put it in the game.

Darkfall's a great example of what TESO could improve upon to make an amazing game. What baffles me is the foundations are already there and this type of gameplay would be perfect for TESO, but for whatever reason they feel like catering to modern mmos (which everyone's sick of) will yield more profits.

Anyway, check this out
http://www.youtube.com/watch?v=YEw2fytWFgA
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Kate Schofield
 
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Post » Mon May 14, 2012 5:22 pm

Anyway, check this out
http://www.youtube.com/watch?v=YEw2fytWFgA

that was probably the single most laughably bad gameplay I have ever seen in a MMO

everyone was running around like headless chickens.

Proves my point if anything
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Micah Judaeah
 
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Post » Mon May 14, 2012 10:42 am

ugh...... its hard enough to cordinate in third person games...... doing it in first person would be even harder.

Even with cordination having a 40 man team in first person would turn into a cluster**** pile real quick. there isnt enough field of view to plan properly.
Then here's a good question... why has no company worked on tools to make it easier to coordinate?
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:)Colleenn
 
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Post » Mon May 14, 2012 3:10 pm

Then here's a good question... why has no company worked on tools to make it easier to coordinate?
They have................

It is that people are by nature uncoroprative with eachother that is the problem.
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Chris Johnston
 
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Post » Mon May 14, 2012 11:28 pm

Hmm, then it'd need to have some kind of reward system to encourage proper cooperation, while punishing Leeroy Jenkins types...
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Julie Serebrekoff
 
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Post » Mon May 14, 2012 8:44 pm

that is proveably untrue

According to the Game Informer scans the game has

-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.

-Classes can combine skills, like a rouge's oil-slick and a mage's fireball can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic. Monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.

Count how many times I mentioned guild wars, then count how many times I mentioned WoW

and TES are known for none of those, ES are known for REAL TIME COMBAT. Not the sissy mash button stuff. Player Housing joinging factions and being able to play what ever race you want anyway you want. I find it funny that a MMO is going to be more themepark and less sand box then the single player game.

did Bethseda even pay attention to what was going on. Did the developmnet team ever play a single TES Title.
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Rachel Hall
 
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Post » Mon May 14, 2012 10:07 am

Hmm, then it'd need to have some kind of reward system to encourage proper cooperation, while punishing Leeroy Jenkins types...
The only system that would work is a report system, which is so abuseable its pointless.


and TES are known for none of those, ES are known for REAL TIME COMBAT. Not the sissy mash button stuff. Player Housing joinging factions and being able to play what ever race you want anyway you want. I find it funny that a MMO is going to be more themepark and less sand box then the single player game.

did Bethseda even pay attention to what was going on. Did the developmnet team ever play a single TES Title.

ugh.............. Bethesda is not making the game

also as i potined out taking the ES combat in a MMO form result in everyone runing around like headless chickens, blocking eachother when trying to attack, and turning into a overall frustraiting game.
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mimi_lys
 
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Post » Mon May 14, 2012 12:01 pm

that was probably the single most laughably bad gameplay I have ever seen in a MMO

everyone was running around like headless chickens.

Proves my point if anything

Actually they're dodging, something you don't have to do in an autotarget mmo. The game plays like an fps rather than an rpg
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Bad News Rogers
 
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Post » Mon May 14, 2012 12:20 pm

Actually they're dodging, something you don't have to do in an autotarget mmo. The game plays like an fps rather than an rpg

Except Gw2 is based around dodge and has auto target.

And TEs Online's sprint/block/intterupt stamina system, which is highly copied from GW2, emulates the same effect.
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dav
 
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Post » Mon May 14, 2012 11:02 pm

Perhaps not a report system, but perhaps some type of system that looks at team work, along with player ratings from the event?

There's gotta be more than they're doing now. We can't just look to GIFT and admit defeat, there's gotta be something we can do about that kind of thing.
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Elizabeth Davis
 
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Post » Mon May 14, 2012 10:33 am

Perhaps not a report system, but perhaps some type of system that looks at team work, along with player ratings from the event?
Guild Wars 2 is trying that, and it works to reward people who partisipated.

Unfortunatly its really impossible to jude "teamwork" or if someone is "trolling" without a Human overseer.

computers cant make that judgement, its impossible to have a mod overseeing every battle in the game, and a report system is so abuseable its laughable.
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lillian luna
 
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Post » Mon May 14, 2012 3:46 pm

It is, however, possible to look for trends. Someone who goes around negrepping people could get flagged for it by the computer, for example.

Also, it's good that GW2 is gonna try something like this. Let me know how it works out, since I think more than just MMOs can benefit from something like it.
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Monika
 
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Post » Mon May 14, 2012 7:31 pm

Except Gw2 is based around dodge and has auto target.

And TEs Online's sprint/block/intterupt stamina system, which is highly copied from GW2, emulates the same effect.

Doesn't that still come down to "press a hotkey to auto-dodge/block/interrupt", even if dodge moves your character a few yards as an animation?
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Caroline flitcroft
 
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Post » Mon May 14, 2012 9:17 pm

If it doesn't play like TES and doesn't look like TES, it isn't TES.

Exactly this.
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Kate Murrell
 
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Post » Mon May 14, 2012 11:33 am

It is, however, possible to look for trends. Someone who goes around negrepping people could get flagged for it by the computer, for example.

Also, it's good that GW2 is gonna try something like this. Let me know how it works out, since I think more than just MMOs can benefit from something like it.

The computer cant really know if its intentional or if they are just a bad player.

Also from the GW2 beta the system works ok. Its not super awesome, but its still a beta.

Doesn't that still come down to "press a hotkey to auto-dodge/block/interrupt", even if dodge moves your character a few yards as an animation?
You double-tap the move button and your character moves a bit and the attack misses.

I dont see how else it would work
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flora
 
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Post » Mon May 14, 2012 12:31 pm

Semi-cartoonish look?
Hotkey based combat?
Instancing?

MUST BE A WOW CLONE E'ERBODY!

Ignoring the three factions, open instances, and lack of a giant brain-svcking, integrity-depriving, CoD-pushing overlord Activision. Other than that, just like WoW.
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Ludivine Poussineau
 
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Post » Mon May 14, 2012 10:14 pm

The computer cant really know if its intentional or if they are just a bad player.

Also from the GW2 beta the system works ok. Its not super awesome, but its still a beta.
Er, no. I'm talking about someone who is going around and giving the worst ratings in rapid succession to many people - this is a very big form of trolling. What a non-trolly person would likely do is likely to talk to the other person and give them some pointers so as to better work with the rep and assist systems. They'd get lower rep, but hopefully learn from it - and if not, then it'll show by an overwhelmingly low rep, causing people to reject them anyways.

What is looked for here is the frequency of rating, along with the overall rates given out. If they have overwhelmingly negative ratings to others, and rate others as such very often, it could trigger flags, not to ban them necessarily, but to alert a mod or admin for investigation.
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stacy hamilton
 
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Post » Mon May 14, 2012 9:29 am

The only reoccuring argument I hear why this is a "WoW clone" are two things:
It's 3rd person
It has a hotkey bar

And that's just utterly ridiculous. How many successful multiplayer RPGs are there without a skillbar? How many of those are not 3rd person? With the same definitions you could call it a Diablo-clone.

It baffles me how much praise people suddenly have for TES combat. It's one of the series weakest points! The complainits after Skyrim's release that it hadn't improved much from Oblivion and were incredibly lackluster in today's market were huge. And it is ultimately the same since, I don't know, ever: Whack it until it's dead. It's laughably easy and requires almost zero strategy. Why would I want that in an MMO? How would that be interesting to whack a giant with my friends? It just drops even faster.
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jeremey wisor
 
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Post » Mon May 14, 2012 10:20 pm

Er, no. I'm talking about someone who is going around and giving the worst ratings in rapid succession to many people - this is a very big form of trolling. What a non-trolly person would likely do is likely to talk to the other person and give them some pointers so as to better work with the rep and assist systems. They'd get lower rep, but hopefully learn from it - and if not, then it'll show by an overwhelmingly low rep, causing people to reject them anyways.
How do we know those people reported REALLY aren't acting like pricks? There are way to many "ifs" for the situation to work out well.

Also you have way to pistive on the outlook of MMO players. Most non-trolls will still rage and yell obsenities if someone messes up.
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James Hate
 
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Post » Mon May 14, 2012 9:59 pm

that is proveably untrue

According to the Game Informer scans the game has

-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.

-Classes can combine skills, like a rouge's oil-slick and a mage's fireball can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic. Monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.

Count how many times I mentioned guild wars, then count how many times I mentioned WoW
i love you guys :)
its so hard explaining this to people. its not wow. lol
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Catherine N
 
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Post » Mon May 14, 2012 9:08 am

hotkeys is what did it in for me hot keys means auto attack auta attack means not TES not TES means this game shuldent exist not to mention dark elves working with argonians and nords . . . . of there own free will . . . . . without them being slaves . . . . . . . and this faction system seems sily beyond all reason
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Steve Bates
 
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