Can someone explain how this is just another 'WoW clone'?

Post » Mon May 14, 2012 4:24 pm

How do we know those people reported REALLY aren't acting like pricks? There are way to many "ifs" for the situation to work out well.

Also you have way to pistive on the outlook of MMO players. Most non-trolls will still rage and yell obsenities if someone messes up.
AND THEY SHOULD BE PUNISHED FOR IT.
There is no excuse for such behavior. If they have to be punished be removal of in game rewards (fines and compensation), then good. That kind of player needs to show up less - they chase away new people. Look at the fighting game genre. It's rife with horribly behaved players, and it is one of the key factors keeping people from joining in. An infamous incident at one of the Capcom X Tekken webisode things put off quite a lot of people, myself included.

Look, I'm not saying you can't get upset, but is it so wrong to ask people to at least try and behave? Is it wrong to think that games may need to implement the perverbial swear jar?

As for the actual trolls, a quick look at the logs and a few questions to those involved are probably all it takes.
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Amanda Leis
 
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Post » Mon May 14, 2012 10:30 pm

AND THEY SHOULD BE PUNISHED FOR IT.
There is no excuse for such behavior. If they have to be punished be removal of in game rewards (fines and compensation), then good. That kind of player needs to show up less - they chase away new people. Look at the fighting game genre. It's rife with horribly behaved players, and it is one of the key factors keeping people from joining in. An infamous incident at one of the Capcom X Tekken webisode things put off quite a lot of people, myself included.

Look, I'm not saying you can't get upset, but is it so wrong to ask people to at least try and behave? Is it wrong to think that games may need to implement the perverbial swear jar?

As for the actual trolls, a quick look at the logs and a few questions to those involved are probably all it takes.

There is no excuse for many of the things humans do but we dont try to get eveyone banned from games for it. Saying it being inexcusable is..... ironicaly no excuse to getting that many people banned over it.

Also ive seen the Capcom X Tekken thing..... yeah it was BS...... that people got angry over it and tried to get them in trouble for it.
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Nitol Ahmed
 
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Post » Mon May 14, 2012 10:51 am

Also ive seen the Capcom X Tekken thing..... yeah it was BS...... that people got angry over it and tried to get them in trouble for it.
It might be off topic, but can someone enlighten me? I'm looking forward to Streetfighter X Tekken's release next week ...
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Katharine Newton
 
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Post » Mon May 14, 2012 11:53 am

There is no excuse for many of the things humans do but we dont try to get eveyone banned from games for it. Saying it being inexcusable is..... ironicaly no excuse to getting that many people banned over it.

Also ive seen the Capcom X Tekken thing..... yeah it was BS...... that people got angry over it and tried to get them in trouble for it.
I didn't say they should be banned. I said they should be punished - like, some in game fines or something. Just a way to get people to behave a bit more. I'm tired of the typical gamer being portrayed as some foul mouthed brat - it's time we start policing ourselves, and short of that, it's time we're forced to mature a bit. We need something actually done, nothing too harsh, but a simple swear jar concept I think could be a good attempt at least. Reported swearing results in currency fines based on severity and context. Possibly equipment fines as well. Should it continue and become a problem, then I'd say that it's okay to give them the temp ban, but an insta-ban for language is a bit harsh.
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Trent Theriot
 
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Post » Mon May 14, 2012 9:19 pm

I didn't say they should be banned. I said they should be punished - like, some in game fines or something. Just a way to get people to behave a bit more. I'm tired of the typical gamer being portrayed as some foul mouthed brat - it's time we start policing ourselves, and short of that, it's time we're forced to mature a bit. We need something actually done, nothing too harsh, but a simple swear jar concept I think could be a good attempt at least. Reported swearing results in currency fines based on severity and context. Possibly equipment fines as well. Should it continue and become a problem, then I'd say that it's okay to give them the temp ban, but an insta-ban for language is a bit harsh.
You do that and you drive off tons of people becuase the yare afraid of what constitues acceptable or not.

The game becomes a giant fear city.
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Stu Clarke
 
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Post » Mon May 14, 2012 8:10 am

the thing is with all this "wow clone", "guild wars clone" stuff getting thrown around it doesnt matter what its a clone of the problem is its still unoriginal and the same old same old. its like if a company wants to make a soft drink that tastes like coke, people taste it and say it taste more like pepsi, problem is its still taste like something else if people want something that tastes like coke or pepsi they will buy coke or pepsi, the goal is to make something that is unique and tastes different and good.

zenimax is trying to make a soft drink that tastes like coke or pepsi and not making something that is unique and that is the problem IMO
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Leah
 
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Post » Mon May 14, 2012 10:53 pm

the thing is with all this "wow clone", "guild wars clone" stuff getting thrown around it doesnt matter what its a clone of the problem is its still unoriginal and the same old same old. its like if a company wants to make a soft drink that tastes like coke, people taste it and say it taste more like pepsi, problem is its still taste like something else if people want something that tastes like coke or pepsi they will buy coke or pepsi, the goal is to make something that is unique and tastes different and good.

zenimax is trying to make a soft drink that tastes like coke or pepsi and not making something that is unique and that is the problem IMO

Do you know whats original in games nowadays...........?

nothing.
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Jade Barnes-Mackey
 
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Post » Mon May 14, 2012 5:59 pm


You do that and you drive off tons of people becuase the yare afraid of what constitues acceptable or not.

The game becomes a giant fear city.
I agree. Something that might be appropriate was the vitae system from Asherons call whenever you died. You had a percentage of all your skill and attributes reduced by a certain percent and had to work it off by earning xp. If someone is a repeat offender then they can, after many repetitions, be banned.
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Devils Cheek
 
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Post » Mon May 14, 2012 9:08 am

the thing is with all this "wow clone", "guild wars clone" stuff getting thrown around it doesnt matter what its a clone of the problem is its still unoriginal and the same old same old. its like if a company wants to make a soft drink that tastes like coke, people taste it and say it taste more like pepsi, problem is its still taste like something else if people want something that tastes like coke or pepsi they will buy coke or pepsi, the goal is to make something that is unique and tastes different and good.

zenimax is trying to make a soft drink that tastes like coke or pepsi and not making something that is unique and that is the problem IMO

Well, at this point in time, it might be nigh impossible to create something 100% original. Even if some of our happiest dreams came true, and the ES MMO turned out to be more of a sandbox, it would still be taking cues from UO, SWG, and EVE (to name a few). It is more like MMO players are seeing the WoW combat model of point, click, auto-attack with hotkeyed abilities as a bit...antiquated. I mean we have had 8 years of WoW, and also 8 years of technological improvements, and still player housing is "too hard" even when it has been done before with less?
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lucile
 
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Post » Mon May 14, 2012 10:42 pm

zenimax is trying to make a soft drink that tastes like coke or pepsi and not making something that is unique and that is the problem IMO
It just seems to me that people will only accept 1st person combat as "unique?", and don't even want to hear about hubless questing, exploration and 3-faction-pvp ... :shrug:
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Colton Idonthavealastna
 
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Post » Mon May 14, 2012 12:56 pm

You do that and you drive off tons of people becuase the yare afraid of what constitues acceptable or not.

The game becomes a giant fear city.
Not necessarily. You make the assumption that people cannot act within reason. The world does not exist in extremes, you know. There is such a thing as having a good support system in place for a game.
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Alessandra Botham
 
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Post » Mon May 14, 2012 11:09 pm

Do you know whats original in games nowadays...........?

nothing.

because developers and game publishers have gotten lazy and only look at the bottom line. if 1 of something is good 1 million is better is the buisness model now, its the same problem that plagues the movies,music industry etc
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Eire Charlotta
 
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Post » Mon May 14, 2012 11:19 pm

Guild Wars 2 is trying that, and it works to reward people who partisipated.

Unfortunatly its really impossible to jude "teamwork" or if someone is "trolling" without a Human overseer.

computers cant make that judgement, its impossible to have a mod overseeing every battle in the game, and a report system is so abuseable its laughable.

Teamwork has the benefit of making you win. No other bonuses needed.
Look at the video over, if one team agreed to attack the same target as the team leader they would kill the target faster than if all attacked individual targets reducing the number of enemies who fought back it would also make it impossible for the enemy to heal the damage fast enough. If it's a large battle as in the video use multiple teams to reduce overkill and let less running around trying to get an killing blow.
Armies has done this in thousands of years
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Bonnie Clyde
 
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Post » Mon May 14, 2012 9:11 pm

Aye, the "follow the leader" thing.

Wanna different example? First Person Shooters. Someone innovates, the others immitate. It's not new, it's just gotten worse.
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Philip Rua
 
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Post » Mon May 14, 2012 4:11 pm

Not necessarily. You make the assumption that people cannot act within reason. The world does not exist in extremes, you know. There is such a thing as having a good support system in place for a game.
No I am making the assuption that people will be so afraid of getting reported countless times for trivial hings that arent really insulting or rude in any way that they wont want to buy or play the game becuase they dont want to get banned from it.

because developers and game publishers have gotten lazy and only look at the bottom line. if 1 of something is good 1 million is better is the buisness model now, its the same problem that plagues the movies,music industry etc
No its becuase there really isnt anything new to be done.

the ony "innovation" that games achive are what new form thier frakenstien monster of rehased ideas they stole form past works takes
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Josee Leach
 
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Post » Mon May 14, 2012 9:39 pm

And if the mods are acting within reasons, frivolous reports will be ignored (or punished if abused), and those that are serious will be addresed. It's not that hard to conceive, you just need to get a good support system in place.

Also:

Innovation - doing something that has been done before, but in a way that makes it fresh so that it feels new.
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Tina Tupou
 
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Post » Mon May 14, 2012 11:38 pm

It just seems to me that people will only accept 1st person combat as "unique?", and don't even want to hear about hubless questing, exploration and 3-faction-pvp ... :shrug:
this
is it human nature to disregard cool ideas just because it seems familiar?
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maddison
 
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Post » Mon May 14, 2012 10:05 am

And if the mods are acting within reasons, frivolous reports will be ignored (or punished if abused), and those that are serious will be addresed. It's not that hard to conceive, you just need to get a good support system in place.

Also:

Innovation - doing something that has been done before, but in a way that makes it fresh so that it feels new.

But that would require a exciedingly large number of mods whose job would only be to sort through all the reports. It would be terribly inefficieant and eould takes ages for people who rightly deserved it to get punished.

the only people that can be reasonably punished in a MO are people who cheat/hack.
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Adam Baumgartner
 
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Post » Mon May 14, 2012 7:16 pm

Also any new "freshness" is an ilusion created by the limited knowlage of what has or hasnt been done in media and in what way. Innoviation is fake.
pretty much.

the combat could be more like traditional elderscrolls, but that is not what will bother me about this game. first person combat in TES has been hit and miss, especially so for morrowind. my draw and hook was always the lore and exploration.
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Bedford White
 
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Post » Mon May 14, 2012 4:51 pm

Innovation - doing something that has been done before, but in a way that makes it fresh so that it feels new.
You have the definition a bit off, innovation simply doing something new.

And whoever said "innovation is fake" well that's about as abstract as saying that making a game that has colors and shades in it is incredibly unoriginal.
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Céline Rémy
 
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Post » Mon May 14, 2012 10:37 pm

It just seems to me that people will only accept 1st person combat as "unique?", and don't even want to hear about hubless questing, exploration and 3-faction-pvp ... :shrug:

What I would hope the game inherits from it's predecessors would be the skill system, combat feeling, fantastic immersion in stories and environment as you explore it and the all-around player freedom you find in many different aspects of the game like exploration, playstyle, character choices in story and on stats/perks/what have you.
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mimi_lys
 
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Post » Mon May 14, 2012 11:36 am

Well, at this point in time, it might be nigh impossible to create something 100% original. Even if some of our happiest dreams came true, and the ES MMO turned out to be more of a sandbox, it would still be taking cues from UO, SWG, and EVE (to name a few). It is more like MMO players are seeing the WoW combat model of point, click, auto-attack with hotkeyed abilities as a bit...antiquated. I mean we have had 8 years of WoW, and also 8 years of technological improvements, and still player housing is "too hard" even when it has been done before with less?

Player housing has been done several times its no excuse...
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M!KkI
 
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Post » Mon May 14, 2012 12:37 pm

Player housing has been done several times its no excuse...

Exactly. But it extends farther then that though. No player werewolves or vampires? Couldn't you balance that by off setting their increased stats with certain weaknesses (like, i dunno, weapon enchants/spells that do more damage to "unnatural" creatures? It is like they aren't even trying to impress us.
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Loane
 
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Post » Mon May 14, 2012 10:53 pm

Exactly. But it extends farther then that though. No player werewolves or vampires? Couldn't you balance that by off setting their increased stats with certain weaknesses (like, i dunno, weapon enchants/spells that do more damage to "unnatural" creatures? It is like they aren't even trying to impress us.

I don't see how you balance something by making it more unbalanced. If vampires and werewolves take more damage than other classes people will not pick them, vampires and werewolves would just have to be equal, it would mean that they had no negative effects and no positive effects, they would just be cosmetical and roleplay flavour. Which they honestly are. I hate being a vampire in skyrim and I only prefer being a werewolf because it doesn't have any downsides, if it had downsides I would not play it. However I would love if if they pulled a combo breaker and made vampires and werewolves like what they are in previous TES games, where it is something that is readily available to anyone hence canceling out the imbalance.
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Amie Mccubbing
 
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Post » Mon May 14, 2012 1:12 pm

I don't see how you balance something by making it more unbalanced. If vampires and werewolves take more damage than other classes people will not pick them, vampires and werewolves would just have to be equal, it would mean that they had no negative effects and no positive effects, they would just be cosmetical and roleplay flavour. Which they honestly are. I hate being a vampire in skyrim and I only prefer being a werewolf because it doesn't have any downsides, if it had downsides I would not play it. However I would love if if they pulled a combo breaker and made vampires and werewolves like what they are in previous TES games, where it is something that is readily available to anyone hence canceling out the imbalance.

Vampires and werewolves would take more damage to those two things i suggested because they would be able to dish out more damage than "regular" players (those two enemies in particular are rather notorious for being very dangerous enemies, but also having rather glaring weaknesses, such as weakness to fire or silver weapons). Now obviously if being a vampire/werewolf was merely a cosmetic thing, surely there would be no reason to NOT include them for player customization one would think.
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Ann Church
 
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