The game is taking nearly all of the mechanics and playstyle and re-applying it to the Elder Scrolls Lore-Base. They're just adding in a new story basically and leaving everything else the same, which is majorly depressing for those of us who have played WoW before and have become extremely bored of its type of gameplay and monotone.
that is proveably untrue
According to the Game Informer scans the game has
-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW
-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.
-Classes can combine skills, like a rouge's oil-slick and a mage's fireball can make a firewall. Again similar to GW2.
-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.
-There is apparently no aggro mechanic. Monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.
-It has a hubless quest system, so no going to towns to load up on quests
-There is a form of fast travel, and the compass with map markers are in the game.
Count how many times I mentioned guild wars, then count how many times I mentioned WoW