Can someone explain how this is just another 'WoW clone'?

Post » Mon May 14, 2012 5:15 pm

Im being serious here, not here to preach a rant or praise.

But if you ask me, after playing Guild Wars for the last 5 years, it looks like that to me rather than WoW.
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Etta Hargrave
 
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Post » Mon May 14, 2012 2:12 pm

That's what I been thinking.
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Lisa
 
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Post » Mon May 14, 2012 4:46 pm

They are just whiners you can ignore.

No point in bashing the Game before you get more info about it tbh.
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Angelina Mayo
 
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Post » Mon May 14, 2012 9:11 am

They are just whiners you can ignore.

No point in bashing the Game before you get more info about it tbh.
Indeed. People are jumping to conclutions, nothing more.
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Rudy Paint fingers
 
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Post » Mon May 14, 2012 10:32 am

It's not the gameplay they're cloning, it's the approach. This game looks more like WoW and other more familiar style MMOs than it does to games like Morrowind or Skyrim. That's the main complaint here.

We know it's not a literal clone, it's obviously gonna have evolved mechanics, as well as some things distinctly its own. Nobody can deny that. However, it's the general approach of doing a style that's been arguably done to death at this point that's gotten people so up in arms.
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loste juliana
 
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Post » Mon May 14, 2012 11:07 am

The game is taking nearly all of the mechanics and playstyle and re-applying it to the Elder Scrolls Lore-Base. They're just adding in a new story basically and leaving everything else the same, which is majorly depressing for those of us who have played WoW before and have become extremely bored of its type of gameplay and monotone.

Edit: Let me note that I still have high hopes that they change things around or that I'm completely wrong, but as far as it goes right now I'm kinda depressed with it.
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Joie Perez
 
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Post » Mon May 14, 2012 9:57 am

The game is taking nearly all of the mechanics and playstyle and re-applying it to the Elder Scrolls Lore-Base. They're just adding in a new story basically and leaving everything else the same, which is majorly depressing for those of us who have played WoW before and have become extremely bored of its type of gameplay and monotone.

that is proveably untrue

According to the Game Informer scans the game has

-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.

-Classes can combine skills, like a rouge's oil-slick and a mage's fireball can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic. Monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.

Count how many times I mentioned guild wars, then count how many times I mentioned WoW
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Jarrett Willis
 
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Post » Mon May 14, 2012 7:22 pm

It's not the gameplay they're cloning, it's the approach. This game looks more like WoW and other more familiar style MMOs than it does to games like Morrowind or Skyrim. That's the main complaint here.

We know it's not a literal clone, it's obviously gonna have evolved mechanics, as well as some things distinctly its own. Nobody can deny that. However, it's the general approach of doing a style that's been arguably done to death at this point that's gotten people so up in arms.
The game is taking nearly all of the mechanics and playstyle and re-applying it to the Elder Scrolls Lore-Base. They're just adding in a new story basically and leaving everything else the same, which is majorly depressing for those of us who have played WoW before and have become extremely bored of its type of gameplay and monotone.

Thank you for these answers, I can see the points of some now. Anyone else?
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Joey Avelar
 
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Post » Mon May 14, 2012 11:49 pm

So since I never really play MMOs, or at least I only played Asherons Call for a month a long time ago, this will be very fun or me? That's what I am hearing right? People are sick of the WoW similarities in the MMOs but if I never played a WoW clone then this will be great then?
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Amanda savory
 
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Post » Mon May 14, 2012 2:56 pm

Count how many times I mentioned guild wars, then count how many times I mentioned WoW
The game copying WoW and Guild Wars doesn't exactly sound much better than the game copying just WoW; moot point.


So since I never really play MMOs, or at least I only played Asherons Call for a month a long time ago, this will be very fun or me? That's what I am hearing right? People are sick of the WoW similarities in the MMOs but if I never played a WoW clone then this will be great then?
You can try WoW for free with the only limitation being that you're capped at level 20 I think if you want to see what that's all about. Personally the only MMO I've really taken a liking to is Eve Online, but that's a very different game.
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He got the
 
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Post » Mon May 14, 2012 9:34 pm

Could somebody elaborate on what is meant when people refer to the " mechanics and playstyle" of WoW, and what are the parallels between TES:O and WoW?
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Nick Jase Mason
 
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Post » Mon May 14, 2012 11:32 pm

So since I never really play MMOs, or at least I only played Asherons Call for a month a long time ago, this will be very fun or me? That's what I am hearing right? People are sick of the WoW similarities in the MMOs but if I never played a WoW clone then this will be great then?

Thats what I am basically asking as well. I tried WoW a couple times (gave it a few chances) at a friends house long long time ago. Got bored of it. He showed me Guild Wars. Best 5 years I have had with people on the internet :teehee: So I guess its just about preference.
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Talitha Kukk
 
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Post » Mon May 14, 2012 2:32 pm

I hope it's not like Guild Wars :P


I think an TESO should be more like Asheron's Call.
But since the game director made Dark Age of Camelot, I think it could run along those lines.
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Robert
 
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Post » Mon May 14, 2012 12:57 pm

The game copying WoW and Guild Wars doesn't exactly sound much better than the game copying just WoW; moot point.

Considering people LOVE Guild wars becuase it plays so diffrently then woW, It being a Guild wars clone would be a postive for many.

So no it isnt a moot point.
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BaNK.RoLL
 
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Post » Mon May 14, 2012 10:03 pm

For anyone who has played the GW2 beta you would know that it is also a WoW clone, with SLIGHTLY different combat and much better graphics, world-design and some tweaks to story progression and PVP. It's a great game, but the difference between GW2 and WoW are like the difference between MW3 and BF3. They are the same at their core, it's just little surface details that are different.

Mechanics-wise, TES is a whole different animal.
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renee Duhamel
 
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Post » Mon May 14, 2012 9:34 am

For anyone who has played the GW2 beta you would know that it is also a WoW clone, with SLIGHTLY different combat and much better graphics, world-design and some tweaks to story progression and PVP. It's a great game, but the difference between GW2 and WoW are like the difference between MW3 and BF3. They are the same at their core, it's just little surface details that are different.

I have played the Beta..... it really isnt a WoW clone.
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Justin Hankins
 
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Post » Mon May 14, 2012 10:05 pm

Honestly, I think TESO should have been basically a game that plays like Morrowind or Skyrim, but balanced with MMO style gameplay in mind, and with all of Tamriel at your disposal.

Do y'all remember the Battle for Whiterun? I mean both sides, too - both playing as Stormcloaks and Imperials. Imagine... each one of those soldiers is a player, not just charging in en mass, but actually fighting intelligently and trying to outwit the other faction.

Now imagine this... you and a few budies formed a mercenary group, and NPC Leader Guy of Black Marsh Area B has sent you to clear out a cave. The three of you work well together, none of this stupid 'idiot AI', you each have your roles and you do them WELL. Not just that, but your warrior's a great craftsman, and has made you ideal gear. You're a mage, have enchanted everyone's gear with ideal enchants. And your thief style friend? Well, they've got potions, poisons, and splash potions made. You go in, armed to the teeth, thinking it'll be a quick haul... but it's not. They're armed too, and have set traps. The thief works to undo the trap, the warrior works on tanking and staggering, while the mage heals the warrior with one hand and tosses AoEs behind the warrior to take out foes coming in. Once the archer takes care of the traps, they've got themselves in a position to sneak snipe the foes, effectively flanking the enemey. You eventually make your way through and huzzah, you pulled it off, and you did it not by just pushing buttons on bars, no "I win" macros, but by using the skills you'd have playing games like Skyrim.
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Naomi Ward
 
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Post » Mon May 14, 2012 6:37 pm

that is proveably untrue

According to the Game Informer scans the game has

-A limited skill bar, like in GW and GW2, so you cant have have like skillbars all over the screen with all of your skills on them like in WoW

-A Stamina mechanic that allows you to
--Sprint
--Block
--Interrupt
--Break some forms of paralysis
They say they are doing this to give players more self-responsibility to try to help break the trinity DPS/TANK/HEALER that other MMOs use. Quite similar to GW2 and its dodge mechanic that uses a stamina bar.

-Classes can combine skills, like a rouge's oil-slick and a mage's fireball can make a firewall. Again similar to GW2.

-Weapons determine your first two skills and you have a special finesse skill, similar to how GW2's weapons determine your attack skills and you have a dedicated elite skill.

-There is apparently no aggro mechanic. Monsters use combat tactics that a player would use, and dont just sit around waiting for someone to attack them.

-It has a hubless quest system, so no going to towns to load up on quests

-There is a form of fast travel, and the compass with map markers are in the game.

Count how many times I mentioned guild wars, then count how many times I mentioned WoW

If that's what they're doing, then I'm actually still depressed with them. I mean I understand that they weren't aware at the time of what GW2 was doing for its mech's, but since they've had ample time to change that and haven't taken it I'm sort of upset with that. There's another team working that idea, the goal should be that they want to push the bounds of possibility and reinvent the wheel for it, not just redo another project in another lore-universe.
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Wayland Neace
 
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Post » Mon May 14, 2012 8:06 am

Considering people LOVE Guild wars becuase it plays so diffrently then woW, It being a Guild wars clone would be a postive for many.

So no it isnt a moot point.
People won't abandon Guild Wars for a clone of it for the same reason they won't abandon World of Warcraft for a clone of it: they've already invested tons of time (as in years, much longer than someone would typically spend on a single-player game), effort, and subscription money into it, so switching to another game that plays the same would be a loss to them.
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David Chambers
 
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Post » Mon May 14, 2012 11:20 pm

Good point, well said Arklon. That's probably the biggest thing - MMOs need to find their own niche, rather than follow someone else's example. That's why so many of them fail.
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Gavin Roberts
 
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Post » Mon May 14, 2012 7:26 pm

Why do we argue over whether it's going to be a WoW clone or a GW2 clone? Regardless of what it copies, it's going to be a clone and fail like all of the others
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Sheeva
 
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Post » Mon May 14, 2012 7:28 am

Why do we argue over whether it's going to be a WoW clone or a GW2 clone? Regardless of what it copies, it's going to be a clone and fail like all of the others

If it doesn't play like TES and doesn't look like TES, it isn't TES.
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sophie
 
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Post » Mon May 14, 2012 9:11 pm

Regardless of what it copies, it's going to be a clone and fail like all of the others
Unless what it was copying was previous TES games, which would actually make sense to do, unlike copying somebody else's MMO.
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cutiecute
 
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Post » Mon May 14, 2012 7:46 pm

Unless what it was copying was previous TES games, which would actually make sense to do, unlike copying somebody else's MMO.
Except it doesnt make sense becuase it wouldnt work outside of a low number co-op game.

First person is basically a death sentant for a MMORPG becuase you cant see anything. PVP turns into a "who hides the best wins" insted of a "who is a better player wins".
Trying to warn people of traps would be difficult if not impossible without a mic.
The skill system would have to get a major overhaul just to even attempt to put it in the game.
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Killer McCracken
 
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Post » Mon May 14, 2012 9:45 am

It's not some sort of conspiracy perpetuated by haters that these games share striking similarities.

It’ll be a World of Warcraft style game. That’s not based on an anolysis of the facts and careful comparison, that’s based on the fact that it’s described as having World of Warcraft-style mechanics. Toolbars with skills loaded onto them, third-person perspectives for all and a concession to classes and levels.

http://www.rockpapershotgun.com/2012/05/04/a-lot-of-tamriel-estate-the-elder-scrolls-online/

Maybe it's not specifically a wow clone, since this is how most MMOs work. That just means that at best it's standard. Woop fricking doopidy doo- standard!
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JAY
 
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