Color mismatch (FaceBody)

Post » Sun Jun 17, 2012 3:02 pm

I just created a companion, but her face looks very dark in game, whereas it looks totally alright in the CK.
If i type in setnpcweight 0, her face gets restored to what i wanted her to look like...

Is there anyway to avoid this work around ? :)#

Also, whats up with the dirt on faces ? Wont work...
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Sun Jun 17, 2012 11:38 am

I'm seeing the same problem. I edited a Dunmer that should be blue-ish, but her head is a standard peach skin tone. setnpcweight 0 didn't fix it either. Not sure if something extra needs to be tagged or what. I didn't even change the skin tone, just the facial structure. I anyone else seeing this issue?
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Sun Jun 17, 2012 2:43 pm

In previous games this was fixed by making your plugin a master file. Kind of lame this issue still exists and requires a fix. :shrug: (Assuming this is the same issue, and the right fix)
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sun Jun 17, 2012 2:28 pm

Same issue. I'll try the master file work around and see if it works.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sun Jun 17, 2012 1:32 pm

Quick bump and edit. I tried the master file work around but it didn't yield any results for me.

For clarification, what are the exact steps for creating a master file again?
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Sun Jun 17, 2012 6:22 pm

Quick bump and edit. I tried the master file work around but it didn't yield any results for me.

For clarification, what are the exact steps for creating a master file again?
Well for Fallout: New Vegas, for example, it was to open the esp in FNVedit, and add the ESM Header Flag. Then change the file extension to .esm. I suppose use the Skyrim equivalent of FNVEdit and do the same thing?
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sun Jun 17, 2012 10:19 pm

Hmm. Well I used Wrye Bash to turn the file into an master file - also changed the extension to esm. Didn't seem to yield results. Could be doing it wrong though, again.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Sun Jun 17, 2012 1:41 pm

Hmm. Well I used Wrye Bash to turn the file into an master file - also changed the extension to esm. Didn't seem to yield results. Could be doing it wrong though, again.
True, though that may not be the exact same issue anymore, as a lot has changed. Or perhaps just the solution changed. :shrug:
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Mon Jun 18, 2012 1:42 am

Can't really seem to find a solution to this issue. One thing I noticed was that despite not even touching the skintone.dds value, the CK created a new skin tone - strangely enough, this skin tone was the same peach color I was seeing in game. Selecting another skintone didn't really seem to do the trick. It no longer defaults to the peach color in the CK editor (the option is still in the drop down), but the actual in-game skin tone is still peach. Very frustrated with this issue and, fingers crossed, I'm hoping Bethesda will apply a fix for this.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Mon Jun 18, 2012 3:43 am

Instead of creating a new thread I figure i'll bump this one instead.

Question: Can anyone else briefly experiment with editing an existing NPC (specifically skin tones), and report on whether they are having issues with the face tone not matching the body tone? Currently, my edits cause the NPCs to have a peach face tint whereas the rest of their body is normal. Not really sure how to proceed at this moment and the issue is really beginning to irk me.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Sun Jun 17, 2012 9:00 pm

Here's a technique that helps when modifying an NPC from the base game.
  • Locate some pre-existing NPC. I chose Hadvar.
  • Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change
  • Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list
  • Click "Select Color" - choose something extreme, like a neon green
  • Slide "Interpolation Value" all the way to the right (1.0)
  • Click OK
  • In the Object Window, find the base Actor you've just edited.
  • With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export.
  • This will create a DDS and a TGA in ...\Syrim\data\Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm
  • Note: The TGA is not really neccessary, as the DDS should be uncompressed.
  • With these textures in place, run the game and test your NPC. Note that the plugin changes need not be saved.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sun Jun 17, 2012 9:35 pm

Does this technique also apply if you're creating a completely new NPC in your plugin?

Here's a technique that helps when modifying an NPC from the base game
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Mon Jun 18, 2012 12:57 am

Unfortunately not. That's an issue we are looking into.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sun Jun 17, 2012 12:04 pm

Glad you're aware of the problem and looking into it. Here's hoping for a fix soon! :smile:

Unfortunately not. That's an issue we are looking into.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Mon Jun 18, 2012 3:06 am

This sounds just like the NPC Vampire head bug. Hert has this problem for a lot of people. I tried what Joel said on Hert and it did not clear up the problem. The npcweight command did though. Is there a command to get an npc's weight before changing by chance?
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Sun Jun 17, 2012 8:09 pm

It should be noted however, that resetting the npc′s weight via the console temporarily fixed the problem...until the next restart... :(

I hope you find a solution !! :)
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Mon Jun 18, 2012 3:03 am

Having the same problem... and cmatian, DtG rules.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sun Jun 17, 2012 5:35 pm

Apparently there must be a way to export NPC face textures, as it is described in the wiki. With these textures, we could solve this problem easily.

http://www.creationkit.com/Export_NPC_Face_Textures

The function we are looking for is usually located int he character drop-down menu...problem is, that its not there this time. Is there some .ini tweak to enable it ?
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Sun Jun 17, 2012 10:51 pm

However, note this from the wiki: New NPCs added by loaded ESP(s) will not be exported

So that still won't help those of us looking to add our own NPCs. :sad:

Apparently there must be a way to export NPC face textures, as it is described in the wiki. With these textures, we could solve this problem easily.

http://www.creationkit.com/Export_NPC_Face_Textures

The function we are looking for is usually located int he character drop-down menu...problem is, that its not there this time. Is there some .ini tweak to enable it ?
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Sun Jun 17, 2012 5:51 pm

It should be noted however, that resetting the npc′s weight via the console temporarily fixed the problem...until the next restart... :(

I hope you find a solution !! :smile:


Not quite. Once you do that, yes the head goes to what it's normal color should be, but now the head and the body are vastly different colors. Or ay least that's what happens for me. :(

And thank you for the info Joel!

I'm also wondering if this was the reason I could not get new warpaint to show on NPCs?
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Sun Jun 17, 2012 9:26 pm

Thank goodness other people are having this problem! I wanted to make a blue Argonian but it wouldn't work!
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Mon Jun 18, 2012 1:18 am

Not quite. Once you do that, yes the head goes to what it's normal color should be, but now the head and the body are vastly different colors. Or ay least that's what happens for me. :(

And thank you for the info Joel!

I'm also wondering if this was the reason I could not get new warpaint to show on NPCs?

I am not quite sure, if thats the same thing i am experiencing...although the lips seem rather pale ...

Here what you could try : Lets assume your characters weight is 30. You have to type in setnpcweight 30 ... nothing above or below that. Does that help ? :)
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Mon Jun 18, 2012 2:45 am

I am not quite sure, if thats the same thing i am experiencing...although the lips seem rather pale ...

There's a http://www.gamesas.com/topic/1344305-creation-kit-hates-lip-color/ for that.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sun Jun 17, 2012 6:33 pm

Same issue, I'm trying to change Mjolls head to one of my chars. In the CK it all looks great, but ingame she has a much darker head and no tattoo's, lips are not the right colour either.

So the weight reset will fix it? Trying it now.

EDIT: Cntrl f4 did it, cheers!
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sun Jun 17, 2012 10:23 pm

I'm having the same issue.

I edited Faendal in the Creation Kit, and his facial structure shows up, but his face color does not match his body, and his tattoos do not show up either.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Next

Return to V - Skyrim