Combat, To WoW or not WoW, maybe to Morrowind

Post » Mon May 14, 2012 6:40 am

Hotkey combat is the most logical way to play MMO's, and it's the most fluid for PvP. You apparently don't know what you're talking about if you don't play MMO's, but it is the only logical choice for an MMO with multiple spells and abilities. Planet Side is not remotely the same type of MMO as ToR and WoW.

This is all your opinion, there is nothing more logical or "fluid" about hotkey based MMOs. It only seems that way because all of them are basically hotkey based.

The reason they are done so much is because of how popular WoW is, and they try to copy that to maximize profit.

If this is another hotkey MMO i expect it to go f2p or be canceled 1 year within launch, as the market is saturated with those types of games.
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Hazel Sian ogden
 
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Post » Mon May 14, 2012 5:26 pm

If the combat and interface end up being like WoW and just about EVERY OTHER MMO EVER, then why even bother? I guess it'd just be a way for them to cash in on the license. If so, I hope they're planning for a large user base to start with, which all but disappears after 6 months. Because that's all they'll get.

Here's hoping they're smart enough to do something in line with actual Elder Scrolls combat and skills.
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katsomaya Sanchez
 
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Post » Mon May 14, 2012 8:13 pm

I REALLY hope its not that hotkey [censored].

When I'm telling someone about an epic battle I want it to go something like:

"He charged at me with his mace hit me once real good for half my health, he swung again but at the last moment i got my shield up, blocked him and got a clear shot and staggered him off a mountain."

Not " Yeah i spammed 6, and eventually just hit 2 till he died"


I would much prefer actually fighting then just choosing what number to hit in the approiate order.

Fighting which would include the terrain, relying on physical reactions (blocking dodging).

Fighting so that each battle is unique.
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Antonio Gigliotta
 
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Post » Mon May 14, 2012 5:52 pm

If the cb is like WoW I'm gonna go on a rampage with my gun
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Sophie Miller
 
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Post » Mon May 14, 2012 12:05 pm

I REALLY hope its not that hotkey [censored].

When I'm telling someone about an epic battle I want it to go something like:

"He charged at me with his mace hit me once real good for half my health, he swung again but at the last moment i got my shield up, blocked him and got a clear shot and staggered him off a mountain."

Not " Yeah i spammed 6, and eventually just hit 2 till he died"


I would much prefer actually fighting then just choosing what number to hit in the approiate order.

Fighting which would include the terrain, relying on physical reactions (blocking dodging).

Tell me, why in the world would you say "I hit them with 6" instead of "I hit them with *insert attack name here*!" Your argument holds no water.
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Tom Flanagan
 
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Post » Mon May 14, 2012 6:02 pm

They have to copy things from the previous and current Elder Scrolls games or it won't be The Elder Scrolls at all.
For instance, you need the sandbox or it won't be open - go explore - do what you want because that, that is The Elder Scrolls.

:blink: Right?
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SexyPimpAss
 
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Post » Mon May 14, 2012 4:30 am

The first thing this needs to do right before I will consider even looking at it once it's out is the combat.
if it's hotkey non action stupidity, no go.
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Luis Reyma
 
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Post » Mon May 14, 2012 7:42 pm

to storm whatshisface: Go away -.-
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Noely Ulloa
 
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Post » Mon May 14, 2012 12:14 pm

Isn't the latest fad the 'action' style of combat, a-la GW2 or Tera...
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victoria gillis
 
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Post » Mon May 14, 2012 7:24 pm

I will be very disappointed if it is hotkey/auto-attack based. The world has enough games like that already.
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Rhiannon Jones
 
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Post » Mon May 14, 2012 4:22 am

I care far less about the combat than I do the world. If it's hotkey, semi turn based, fine. If it's Skyrim, fine. I just want an open sandbox. If it's not truly open, I won't be interested.
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Amanda savory
 
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Post » Mon May 14, 2012 4:28 am

Tell me, why in the world would you say "I hit them with 6" instead of "I hit them with *insert attack name here*!" Your argument holds no water.

Because it shows how boring and repetitive it is. Does "i spammed them with "eviscerate" till he died" sound more exciting to you?

So you decide to focus on something that makes no point and you say my argument holds no water? I want battles to be unique where every one is different based on who im fighting and where im fighting them. Not regardless of who i meet i press the same button.

I know its hard to understand the meaning of things at time but please try and think before spewing ignorance.
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Andrew Perry
 
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Post » Mon May 14, 2012 4:35 pm

http://www.youtube.com/watch?v=XWV0Ud0VRTM&feature=g-u-u
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Isaiah Burdeau
 
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Post » Mon May 14, 2012 5:03 pm

It would be extremely disappointing if they did it that way. Truly, give us real combat over button mashing, please for the love of god.

This is how I hope it's done: (These are rough ideas mind you, and what I'm hoping for.)

I want and hope that it's going to be much the same as Skyrim's was. That combat was fluid and well done, it was a great visceral experience that you could almost feel in your hands when you landed blows or cast magic at a foe. I really don't think changing it in any way would make it better, save for one formula; the way Tera Online has done it. You still have your sword and shield, but you have to direct it like in Skyrim, and your attacks are centered in the the area you're looking. If it's a stabbing attack it has to be right down the middle on the target, or with magic or an arrow you need to predict where it will land. Much the same as previous Elder Scrolls games, but with the Tera element you'll be unleashing different kinds of attacks with different effects etc as they come out. You might have a kind of whirl-wind attack where you spin and unleash damage in every direction, or you might have an attack that is structured to hit from a certain direction, such as a downward-right strike that, if a bandit is holding a weapon in a parry, or a shield in a certain position, you can try to by-pass it and land more damage than if it was just blocked. Which leads to this; Depending on where your attacks land on the enemy, on an armored or un-armored segment, that changes the amount of damage.
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sw1ss
 
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Post » Mon May 14, 2012 12:56 pm

Isn't the latest fad the 'action' style of combat, a-la GW2 or Tera...
GW2 isn't truley action, more of a mix, more hotkey with make-up and pizaz. STill a great game.

I'd rather they use the action fad than the ancient pure hotkey.
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Emma Copeland
 
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Post » Mon May 14, 2012 6:45 pm

It would be extremely disappointing if they did it that way. Truly, give us real combat over button mashing, please for the love of god.


Exactly. Fighting needs to be about reactions and instincts not what hotkey to mash. If im a stealthy guy let me use to terrain to put some distanct between me and my enemy, let me lose him and then sneak back up on him. If i come across someone who is stronger then me it shouldnt be automatically a death sentence, if i am more strategic in battle and use my enviroment wisely i should be able to win.
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Jason King
 
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Post » Mon May 14, 2012 5:01 pm

Auto-Attack and special ability spamming is terrible imo. DC Universe Online's combat is terrible, that's why I don't play it anymore. Even dragon age (which is a single-player game!) has auto-attack + special ability spamming. That is, simply but, a bad combat system that will not make me want to play a game.
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GPMG
 
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Post » Mon May 14, 2012 6:37 pm

I don't think its necessarily bad, as some old school type RPGs are great with it. I loved DAO and WoW was great for a long time, GW2 also seems amazing.

I just think its over-done in MMOs and wouldn't reflect well for TES.
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:)Colleenn
 
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Post » Mon May 14, 2012 9:13 am

I prefer Morrowind's or Oblivion's system. Skyrim's would be OK too, but I kind of feel it would be hard to pull off in an MMO.
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Adam Kriner
 
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Post » Mon May 14, 2012 1:30 pm

I prefer Morrowind's or Oblivion's system. Skyrim's would be OK too, but I kind of feel it would be hard to pull off in an MMO.
I honestly think Morrowinds is going to be used. In which case let me at it :D
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..xX Vin Xx..
 
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Post » Mon May 14, 2012 7:39 pm

I realy hope that they resist the temptation to copy WOW both in art style and gameplay.


They would have to be blind to try and copy that. The art in WoW is almost a self parody at this point. Not because it's old, but because it's so hyper-stylized. It's like an 8th grader who drank too much mountain dew is in charge of WoW Art.
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Rinceoir
 
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Post » Mon May 14, 2012 3:07 pm

Well, I can confirm through scans that the game is not cartoony. So w00t. BUT!!!!!!!!!!!




It's hotbar combat in 3rd person. So I'm done. Nice knowing you all for 12 hours.
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BethanyRhain
 
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Post » Mon May 14, 2012 1:52 pm

Well, I can confirm through scans that the game is not cartoony. So w00t. BUT!!!!!!!!!!!




It's hotbar combat in 3rd person. So I'm done. Nice knowing you all for 12 hours.
Scans from where???
Also that wouldn't be all that bad. A lot of people play TES in 3rd person and you use hotkeys on PC anyway.
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Laura Elizabeth
 
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Post » Mon May 14, 2012 12:39 pm

I does look cartoony to me. there are books on shelves that are half the size of the characters and other out of proportion things, the armor designs also seem rather angular and flat. Given it's more realistic than say wow, but it's still a cartoony kinda of art direction.

Also, gameplay and combat is based off wow and other mmo's.
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vanuza
 
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Post » Mon May 14, 2012 2:09 pm

GW2 isn't truley action, more of a mix, more hotkey with make-up and pizaz. STill a great game.

I'd rather they use the action fad than the ancient pure hotkey.

From playing GW2, it's definitely action. The weapons go toward you and you can dodge away from them and if another enemy or object gets between you an the object mid-flight, it will block it. There's a famous video of a ranger pet getting between an attack and getting hit for 10k damage, saving the ranger. Now, it isn't a first or third person shooter, but aiming isn't the sole determiner if it is action or not.
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Chloe Mayo
 
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