» Mon May 14, 2012 5:03 pm
It would be extremely disappointing if they did it that way. Truly, give us real combat over button mashing, please for the love of god.
This is how I hope it's done: (These are rough ideas mind you, and what I'm hoping for.)
I want and hope that it's going to be much the same as Skyrim's was. That combat was fluid and well done, it was a great visceral experience that you could almost feel in your hands when you landed blows or cast magic at a foe. I really don't think changing it in any way would make it better, save for one formula; the way Tera Online has done it. You still have your sword and shield, but you have to direct it like in Skyrim, and your attacks are centered in the the area you're looking. If it's a stabbing attack it has to be right down the middle on the target, or with magic or an arrow you need to predict where it will land. Much the same as previous Elder Scrolls games, but with the Tera element you'll be unleashing different kinds of attacks with different effects etc as they come out. You might have a kind of whirl-wind attack where you spin and unleash damage in every direction, or you might have an attack that is structured to hit from a certain direction, such as a downward-right strike that, if a bandit is holding a weapon in a parry, or a shield in a certain position, you can try to by-pass it and land more damage than if it was just blocked. Which leads to this; Depending on where your attacks land on the enemy, on an armored or un-armored segment, that changes the amount of damage.