Dragon Age did a WoW style combat system. I really loved that series, but not for the gameplay. In fact, I absolutely hate that way of combat, it was the story and character development whih made DA one of my favourite series.
If they can do the lore and gameworld well enough, the combat will bother me less.
If they can do the lore and gameworld well enough, the combat will bother me less.
Only way to do it for an party based RPG, yes you can use auto attack only but that don't work well except for pests.
WOW copied this system even if you only controlled one character, benefit is that it work well with lag, if you aim and shoot and your enemy position is not updated you see a hit but the server calculate it as an miss, it's also easier for players than aiming.
Downside is that it's boring combat, to compensate they added complex attack rotations.