Thank you for clearing that all up loth!
I would also like to see this, i attempted to find it with no prevail

Think you can lend a hand to your avid readers ?

I Would very much like to play around with that initial build and see what I may be able to turn up!
I found Domilasa's post!
Female Nord
Elven Armor, Elven Warhammer
Lord Stone, Agent of Mara, Two Alteration perks
Necklace; Resist Frost, Resist Fire
Ring; Resist Shock, Resist Magic
Helm; Waterbreathing
Chest; Fortify Light Armor, Resist Poison
Gloves; Fortify Block, Fortify Two Handed
Shoes; Resist Shock, Resist Fire
DR; 80%
Block; 85%
MR; 82%
Frost; 85%
Fire; 85%
Shock; 85%
Poison; 42%
Approximate TtBAt0; 9
20 perks; http://skyrimcalculator.com/#24358
I know I said no Two-Handed enchant but there's nothing else to put in that slot [img]http://www.gamesas.com/images/smilie/tongue.gif[/img]
-Loth
Edit: If you notice in the perk build, she has discarded Alchemy and saved
8 perks off of the crafting template, using store-bought pots only for fortify smithing/enchanting. And I was wrong about it being 21 perks, obviously... it's only 20, and she kills alduin with 9 standing power attacks instead of 10, so... she's doing a little bit too much damage as well.
Edit2: anolysis of this build indicates that Alchemy plays a much smaller role in crafting effectiveness than we previously thought. You CAN skip it entirely (I always seem to), and still be really, really tough. This is good news for players looking to get strong quickly, as leveling alchemy can take some time... so leave it alone for the most part, if you want to -- Alchemy is not
required, it is
optional. What IS required to hit all the caps like this is Enchanting and Smithing. Just look at how few perks she needed with the Elven gear -- this stuff weighs next to nothing, so no need for the Steed Stone or weightless armor perks... she can run all day long with this stuff and not sweat her encumbrance even a little bit. Power attacking with very light weapons takes less stamina -- she can dish out more pain than if she used daedric, because she can chain more power attacks together for higher DPS (assuming no "vegetable soup exploit", of course).
Another thing to think about here is that the only skill that NEEDS highest-level perks is Enchanting (for Extra Effect and Elemental boosts), so you can perk the other skills at lower levels, and forget about them. You have more freedom of choice like this, and can drop perks into stuff you normally wouldn't, or play around with Conjuration and other stuff, for example, and still know that you will eventually hit the caps when you get 100-level skills. Consider that 20 perks are "spoken for", so there are still 61 other perks that are fair game to waste without any fear of messing up anything.
Imagine that using this build will require either a power-level of Alteration (to get to 70 for the 2nd rank of Magic Resistance), or the simple habitual usage of Oakskin spells and the like before every fight in order to level that skill naturally. It can't hurt to have a little extra armor as you grow your character, anyway -- so it's not like this is a bad thing, or even a drawback. Hotkey a defensive spell and get in the habit of using it frequently, and everything will fall into place.
