I'm not sure I'm being clear, so, example: Put a seven-second Paralyze enchantment and a 25-point drain stamina enchant on a weapon. Paralyze is Alteration, drain stamina is destruction school, so you would think you'd have to wear fortify destruction and alteration both in order to get charge consumption down to a reasonable level. Thing is, though, because the seven second paralyze enchant is on the weapon -- and a long duration paralyze is about the most costly weapon enchant there is -- the drain stamina effect is essentially "free"; all you have to do is wear 100% fortify alteration gear, and no charges will ever be drained from the weapon. Infinite free paralyze +stamina drain, at half the cost in apparel enchantment slots!
That is interesting indeed the only issue is finding a use for 100% fortify alteration. I suppose mass paralysis combined with weapons with 7 sec of paralyze would be pretty awesome. Actually, this gives me a great idea for my paladin build!
also, how do you know which enchantments belong to which school? do destruction based enchantments become stronger/have higher charges as my destruction skill increases? finally, do followrs benefit from this? i know that fortify destruction will not have any effect on spell costs for followers.
Some observations with dual wielding perks and damage in general:
*There is no fluctuation in damage, you will always deal exactly the same damage to same foe.
*Power attacks do exactly 1.5 times normal damage.
*critical charge is useless and only does slightly more than a standard power attack - likely because critical attacks only amplify base damage
*dual savagery stacks multiplicatively with savage strike increasing total damage out put to 1.25, then 1.875
*dual attacks are not actually power attacks, but instead, simply 2 normal swings at the same time, effectively giving the same damage as a standard power attack but applies effects of both weapons
*tri attacks are beastly and will do damage equal to 8.4 normal swings in a very short amount of time when you have both dual savagery and savage strike.
damage with dual savagery | without DS with savage | neither :
tri ATK: 115.065*3 | 76.71*3 | 63.7*3 //triple attack with both weapons
dual ATK: 40.91*2 |40.91*2 |40.91*2 //power attack with both weapons
power ATK: 122.74 | 81.3 | 81.3 //standard power attack
standing powerATK: 153.46 | 101.6 | 81.3
normal: 40.91 | 40.91 | 40.91
critical charge: 124 | 83.08 |
Dual savagery rocks and so does flurry, the only issue is that it isnt possible to viably play as a dual wielder on modded difficulty settings outside of relying on lucky paralyze procs or heavy use of illusion/alteration magic.