[REL][WIP] Conan The Barbarian Outfits

Post » Fri May 25, 2012 10:23 pm

whnats bsl file?
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Ben sutton
 
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Post » Fri May 25, 2012 10:22 pm

Prometheus_ConanOutfits.bsl

I do not know what bsl stands for (Bethesda Softworks List ?), or what it does, but I think for steamworks users you need to include it.

--------

Also may I make a suggestion - When you rar the files, could you bring the data folder up one level in the archive ..

Right now you pack the archive like this

Prometheus_Conan_Outfit \
|-- Data \
|---- Files

So when a modding utility looks inside there, it needs to be changed to ..

Data \
|-- Files

Here is how I have been re-packing your files for use with Wrye Bash (which does not recognise your top level folder)

http://www.bild.me/bild.php?file=9482453Untitled.png

I know that Nexus Mod Manager will be able to handle an archive packed in this way too ...

However I dont know if steam works will.

But just making the suggestion for change so that hopefully all possible ways of installing the files will be successful, no matter what utilities a user is employing. :)

---------------

Tested the 6.1, unfortunately still have the same problem with the pendant, boots and armour ...

http://www.bild.me/bild.php?file=8954367ScreenShot5.png

http://www.bild.me/bild.php?file=9284671ScreenShot6.png
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chinadoll
 
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Post » Sat May 26, 2012 12:49 am

have u tried extracting the files and use a normal manual install instead than wyrebash or all sort of utilities? On steamworkshop it failed everytime to upoad on cloud and quits the qindows so I guess is bugged as most CK features , but I wanted to use the BSA file wich is better I guess... do u have any previous mod that alters body or the like? as the bsa may be overriding a load order?
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ZANEY82
 
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Post » Fri May 25, 2012 11:12 pm

Ok Uploading right now a file containing also the BSL file ...
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kyle pinchen
 
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Post » Sat May 26, 2012 3:41 am

Whether manually installed or installed by Wrye Bash makes no difference, Wrye Bash places the files where they should be ..

http://www.bild.me/bild.php?file=6327563Untitled.png

And as you can see, no other body mods. I have highlighted the only mods I have installed at the moment. USKP and RemoveAmbientFog.

Your bsa should be overriding vanilla files in their own bsa, and any loose replacer files will override any files in bsa's (as we all found out in this post - http://www.gamesas.com/topic/1354395-update-bsas-and-you/ and this post http://www.gamesas.com/topic/1356991-important-load-order-and-you-2/ and the subsequent change to all of our modding utilities (of which I am using the newest development version which does not have a problem with simply placing files where they should be ... so long as the archive is packed correctly as mentioned above)

I do have some loose texture files in textures \

Which are the result of optimising the games original textures bsa files (I do not use the DLC Hi-Res packs, they are not installed)


Aaand lastly, just in case - When I posted earlier to show you the screen of the files I had extracted from your conan outfits bsa, aswell as checking them out in G.I.M.P I also used those files to test if they would work better as loose files (overriding bsa files)

That also did not work. And I did not expect it to make any difference because your files are uniquely named, they do not replace vanilla game files.

Edit: Noticed your new upload - Will try it out :). I do not understand what a bsl file does but Kivans USKP is working fine so it may be part of the problem.
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vicki kitterman
 
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Post » Sat May 26, 2012 2:04 am

The new file does not seem to be showing on Nexus ?
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Horse gal smithe
 
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Post » Fri May 25, 2012 11:57 am

Just a thought while waiting for the upload, and I dont know if it would make a difference, but are you dependant on having the DLC Hi-Res packs installed ?

There are lots of problems with those as noted here http://www.gamesas.com/topic/1343691-info-detailed-anolysis-of-highres-pack-click-to-learn/
Which is why I do not use them, besides being ridiculously overkill on the VRAM usage.

If some of your mod depends on vanilla files which are messed up with the DLC problems, or your esp references files in the dlc bsa's which we do not have installed .. maybe ?.

Edit: Downloading
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Daddy Cool!
 
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Post » Fri May 25, 2012 8:56 pm

It is uploaded ....
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zoe
 
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Post » Fri May 25, 2012 3:20 pm

Tried it .. With the Prometheus_Outfits.ckm file aswell as the Prometheus_Outfits.bsl file ..

http://www.bild.me/bild.php?file=2108733Capture1.PNG

same problem here

http://www.bild.me/bild.php?file=5948540Capture1-game-screenshot.PNG

and again but this time without the Prometheus_Outfits.ckm file, but just the additional .bsl file

http://www.bild.me/bild.php?file=3343098Capture2.PNG

Unfortunately same problem

http://www.bild.me/bild.php?file=2321409Capture2-game-screenshot.PNG

I am pretty sure I do not have anything which can interfere with your mod, so believe something you have installed is something the esp is looking for but cannot find in my setup - Same as the other reports which are coming in on nexus from other users with the problem.

Sorry I can not help further at the moment, need to take the family out swimming soon :(
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Yvonne Gruening
 
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Post » Fri May 25, 2012 8:37 pm

Ok the problem I have found out that it is in the BSA , may be the BSA doesn't pack well the files or dunno the CK is broken and can't pack well the files I have no idea but extracting them shoudl make them work ... I try to repack and check what's wrong ....
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Mylizards Dot com
 
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Post » Fri May 25, 2012 3:15 pm

Back from swim :smile: - Cool if its just a BSA packing problem, gamesass CK's are historically very quirky at best .. anyway BSAOpt can do a good job of that http://skyrim.nexusmods.com/downloads/file.php?id=247

.. But make sure it is in Skyrim Mode (it defaults to making Oblivion format BSAs .. there is a difference), in the Game menu first.

Put your meshes and textures folder inside an In \ folder so you have

In \
|-- Meshes \ and the files in here
|-- Textures \ and the files in here

Now for BSAOpt, choose the source (the In \ folder)

And destination at the bottom of the interface - Just like the screenshot on TESNexus put your .bsa name in there, then click convert.

It will create your bsa

To check all went well, open the resulting bsa with BSAOpt, and it should list your Meshes and Textures folders :smile:

Ethatron has done a good job of that utility - Docs here http://obge.paradice-insight.us/wiki/BSAopt

You can choose a source bsa and convert to a destination bsa
or source files folder to destination bsa
or source bsa to destination files folder
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Mari martnez Martinez
 
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Post » Fri May 25, 2012 6:37 pm

I have tried this BSA optimizer and altough it makes the size the half , wich is nice it doesnt solve the issue at all , I have converted tough the CK made bsa into the new one I coulnt find a way to make a new bsa from folders ...
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*Chloe*
 
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Post » Sat May 26, 2012 1:21 am

Ok I found how to do it and I have remade a new File , seems the bethesda CK made one is bigger still and buggy , so not working , while the BSA optimizer works fine and the stuff shows up ingame fine seems , now I am uploading version 6.3 ...
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Rach B
 
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Post » Fri May 25, 2012 7:18 pm

:) Sounds like you figured it out .. But if anyone else is unsure about using it .. shame to waste these screens

http://www.bild.me/bild.php?file=9244659BSAOpt_0.PNG

http://www.bild.me/bild.php?file=3558962BSAOpt_1.PNG

http://www.bild.me/bild.php?file=3798926BSAOpt_2.PNG

Be sure to select Skyrim though (as in the first screenshot here) because Automatic also = Oblivion format BSAs which will crash Skyrim.
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Alisia Lisha
 
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Post » Fri May 25, 2012 10:11 pm

Did u test the 6.3 uploaded now?
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Eibe Novy
 
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Post » Fri May 25, 2012 11:54 pm

:( Trying to download it, but nexus has stopped me from trying again ... not your fault, Nexus believes I have downloaded it more than 50 times (I was trying the different servers, but none were succeeding so I have not even downloaded it once yet), so now it believes I am a BOT.

Will try later.
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Cheville Thompson
 
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Post » Fri May 25, 2012 8:42 pm

:smile: v6.3 is a success http://www.bild.me/bild.php?file=2785308ScreenShot9.png :bunny:

and .. endorsed.

Edit: That screen (low-res on the laptop) is with Roberts Skyrim 03 body files re-installed too :smile: (tried it with vanilla first, which is also okay here)
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Courtney Foren
 
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Post » Sat May 26, 2012 2:27 am

Good but the body of Roberts shouln't make any difference since the outfit is using the basic vanilla bodies , It replaces as a whole armor ...

but hope ppl will like also the female version ... did anyone try ?
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Kevan Olson
 
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Post » Fri May 25, 2012 7:53 pm

I still haven't found some time to download and try it. Female version? Woot! I've been waiting for this... Danm, still eight hours to go stuck in this office of mine...
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Rob
 
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Post » Fri May 25, 2012 1:28 pm

Thanks ...
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Prisca Lacour
 
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Post » Fri May 25, 2012 12:54 pm

but hope ppl will like also the female version ... did anyone try ?

Yes :) - Have a look at your uploaded images on Skyrim Nexus ... But just in-case something went wrong there, here's another copy of the screenshot http://www.bild.me/bild.php?file=1522286Untitled.jpg
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Stephy Beck
 
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Post » Fri May 25, 2012 2:39 pm

Thankyou , was just curious if that had issues but seems is all fie now also on this ... now I was actually thinking to put those armors as a possible pitfight outfits in the Issgard arena but I am far from beeing able to project a quest / arena fight thing there so to release I just placed them on a barrel in that cabin ...
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StunnaLiike FiiFii
 
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